OldKeith's Avatar

OldKeith

Joined 09/23/2020 Achieve Points 235 Posts 59

OldKeith's Comments

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years ago

    I'm pretty sure C'thun splitting into 4 pieces at the start of the game is a pretty big hint that this is a C'thun Rogue.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years ago
    Quote From dapperdog

    In many cases this card will just deal 6 damage from 2 cards on board and that's pretty good as a win condition. Even in its unupgraded form, its still just Blessing of Might, which is already a decent card in of itself.

    why do we compare this to an unplayable card

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    Very powerful card. Discovering spells has always been way better than discovering minions because of pulling only from your class pool. A lot of bad spells have been removed with he classic set rotation, but that's not all. This minion is poisonous, but has 3 health, which means it can trade 3 1/1 tokens or one singular minion regardless of its size. As some people pointed, it can be removed by a 3 damage spell, but I would be more than glad if my opponent wastes removal on my 1/3 that has generated me a spell and threatens his big minion. 5 stars absolutely, I love the balance too, because 1 mana discovers are too powerful, at the same time a 1/3 body is too slow for aggro, so this has its place in more value oriented decks.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    Clearly you are hurt by being downvoted. Not only you have a strong opinion which may be wrong, but you put down those who disagree with you while expecting everyone to agree with you. Look in a mirror. 

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    why do they both give the same amount of mana?

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    On one hand, really good with secret passage. On the other hand, you can do more damage with Prize Plunderer so it's hard to say if this sees play. 

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    They promised a nerf to burst. Instead of nerfing the real problem cards (Passage, SSS), they nerf perfectly fine cards on their own. At 2 mana, unless it reads +3 now, it is unplayable.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    No reason why tribal spell damage should not be considered spell damage.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    Cute, you must be new around here. I raise you Raging Worgen, Charge, Inner Rage, Bloodsworn Mercenary. GG

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 1 month ago

    Not usable in standard, but I would love some blitz tournaments. I am just worried you can abuse your own animations to cut down the opponent's time.

    In reply to Nozdormu the Eternal
  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    Classic will be played for a week or two, then it will flop harder than duels did.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    Finally a good skin for Rogue.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    The best thing about the deck is that it does not rely entirely on the priestess. Murlocs are finally solid and generate value, and Nozdormu, often drawn by your 2 drop murloc, ramps the game up to 10 mana. Sure, that loses you the game usually against combo decks, but there are many decks that simply cannot handle the Paladin lategame value.

    In reply to Ramp Paladin?
  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    It's honesly them just playing the game more. Don't feel intimidated by this, as your mindset should be simple: I can win any game against anyone. I used to feel a bit intimidated by the legend cardback when I started, and games were rough. But it just means they played more games than you. Playing a lot of games does not equate learning from them, as a lot of people are terrible at self reflection. And all golden decks, well that just means they have nothing better to do with their money than spend it on hearthstone cosmetics.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    I love freeze mage and it may be one of my top played decks of all time. Wild is a rough place for freeze mage, as decks either kill you very early or dirty rat you at some point. Probably the Mozaki OTK deck is the most consistent, as it can give you an otk as early as turn 5. 

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    Really happy about not disenchanting my extra Hysterias from the grand pack opening I saved for the miniset. I felt that card could eat a nerf, and now the golden and non golden copies will add quite a lot of steam to my dust balance.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    Tiller OTK

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    How does this beat zoo?

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago
    Quote From Zyella
    Quote From GingerAzn

    OMG, they did it! I was hoping for a new weapon buff for rogue and they delivered. Oh boy, Kingsbane, Odd Rogue, Weapon Rogue in standard... I have a lot of tinkering to do. :D

    Im not entierly convined for wild, fi was weapon buff first and then minion id be way better and id say 100% run it.

    Now im not convinved tbh.

    I've been playing a lot of Kingsbane rogue recently, and Oil feels really slow. You run a lot of cheap minions so you can easily play minion, kingsbane, spell.

  • OldKeith's Avatar
    235 59 Posts Joined 09/23/2020
    Posted 3 years, 2 months ago

    This card is insane, and can board lock a lot of decks. Druid mainly comes to mind, as they can pull it with guardian animals, slap 3 health on it for free, then proceed to heal it the following turns. If Guardian druid returns, this card will enable that.

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