Changes to Darkglare is brutal. Literally destroyed the card.
This card deserved the nerf, the deck is a huge cheat in Wild. I took Legend yesterday with it in just an evening with 88% WR. Most of the games were finished on turn 5. I strongly believe that this deck shouldn't exist.
For me the biggest issue right now in Wild are Secret Mages. Odd DH is and will be relatively easy to control, even with this Twin Slice buff. Probably it's just my perspective, but using mostly Combo decks I have average 70% WR against DHs, and 60% WR against mages.
Open the Waygate - Are you fucking kidding me? Upping this to 10 spells still wouldn't have been enough. This MIGHT slow down the deck by only 1 turn. This nerf really shows they have no idea about Wild.
Bloodbloom - RIP Mecha'thun Warlock. To anyone saying "Just use Drakkari Enchanter", you don't know what you're talking about. That is not a replacement that will just slip in and not effect the win rate of the deck. Mecha'thunlock has been murdered for the sins of Darkest Hour.
The rest are "fine"
The Libram of Justice buff really just feels like "see, we're still doing buffs" and really is going to do nothing for the state of Paladin.
I'm totally with you. Instead of nerfing secret mage decks (with up to insane 75% WR!), they decided to nerf a set of warlock decks which currently has only up to 65% WR on average, additionally killing well-balanced Mecha'thun decks with average 60% WR.
As a warlock-main player with full-golden Mecha'thun deck, I hereby claim that Blizzard is totally incompetent and indeed have no idea about Wild.
The Wild meta is already 30% DH and 30% secret mages (telling by the deck tracker stats), and it's going to be only worse.
As a Wild-only player, I'm disappointed that there is no Wild option for this brawl. They could have implemented it as an optional mode.
Why don't they make a publicly available leaderboard? Why do they have to do manual queries with such a big delay?
That's kind of part of how bad test automation works.
This card deserved the nerf, the deck is a huge cheat in Wild. I took Legend yesterday with it in just an evening with 88% WR. Most of the games were finished on turn 5. I strongly believe that this deck shouldn't exist.
It must be 2 mana! Otherwise, this card seems to be potent enough to put Odd Rogue in total dominance over Wild ladder.
This card is INSANE, knowing how many spells a Wild mage can cast in a turn.
The [Hearthstone Card (Warglaives of Azzinoth) Not Found] nerf seems good, but, unfortunately, still not enough to stop Wild Odd DHs.
For me the biggest issue right now in Wild are Secret Mages. Odd DH is and will be relatively easy to control, even with this Twin Slice buff. Probably it's just my perspective, but using mostly Combo decks I have average 70% WR against DHs, and 60% WR against mages.
More than 1000 wins, and how many games in total? Considering his WR at 65%, it's more than 1500 games .
I'm totally with you. Instead of nerfing secret mage decks (with up to insane 75% WR!), they decided to nerf a set of warlock decks which currently has only up to 65% WR on average, additionally killing well-balanced Mecha'thun decks with average 60% WR.
As a warlock-main player with full-golden Mecha'thun deck, I hereby claim that Blizzard is totally incompetent and indeed have no idea about Wild.
The Wild meta is already 30% DH and 30% secret mages (telling by the deck tracker stats), and it's going to be only worse.