A possible mill warlock in wild? Maybe there isn't enough support for it but it can be very funny to see you opponent stuck with his 10 cards hand and burning cards while you laugh with your 12 cards
It's an overpowered card compared to what have been printed in the past. I don't really understand where they are going. Moreover the stats of this card are pretty solid. We will see if there is space for dragon paladin
A cheaper Abyssal Enforcer ! And a better Hellfire which can be way better against aggro archetype. I like it but we will need more dragon to make this works
All Galakrond are so strong except the weird warlock one. As a huge warlock player I feel bad, why are they pushing the imp aggro archetype ... Let's see what cards they will print for warlock
I have a question about the legendary (F2P player here !). They offer the 5 Galakrond which is very nice but will they also offer a legendary as usual?
I believe in a deathrattle Rogue too, but i think there is also something to do with deathrattle hunter ! (Say the guy who regrets crafting Oblivitron at the beginning of RoS...)
I don't think Mogu Fleshshaper is a problem. He costs 7 mana and his stats are pretty poor. Yes the rush make him slightly better and the mutate can turn him into a good 8 drop but nothing worst than the previous Mountain Giant and Conjurer's Calling combo. Firstly you only have to deal with one minion. As an aggro player most of the time you have a board to destroy that minions. As a control player you know the shaman plays the combo and you have plenty removal or tempo. Secondly it costs 7, most of the time you won't see him appears before turn 3 or 4 and mulligan only this combo for the shaman at the beginning of the game is not that strong believe me.
I almost beat him first time, only 12 hp left... But second time I got twice the treasure that summons a legendary twice and a khadgar that always starts in my hand you can imagine the result !
It works a bit like Tinkmaster Overspark. So it doesn't mean the outcome will be good all the time. But I think most of the time it will be
I can't wait to counter Nozdormu ! Play a legendary be counter by a rare card....
Nice easter egg from blizzard with the copy and the twice.
Fluffy "Kibler" Kibler Dragon
A new card for my deathrattle rogue ! Let's do an evil plan and discover Nozdormu for the surprise effect ...
A possible mill warlock in wild? Maybe there isn't enough support for it but it can be very funny to see you opponent stuck with his 10 cards hand and burning cards while you laugh with your 12 cards
The set will rotate out in April
Is it a choice from blizzard to make sidequests normal, rare or epic? Galakrond are all legendary
It's an overpowered card compared to what have been printed in the past. I don't really understand where they are going. Moreover the stats of this card are pretty solid. We will see if there is space for dragon paladin
Sorry Spirit Bomb i found a card way more useful to be played.
A cheaper Abyssal Enforcer ! And a better Hellfire which can be way better against aggro archetype. I like it but we will need more dragon to make this works
All Galakrond are so strong except the weird warlock one. As a huge warlock player I feel bad, why are they pushing the imp aggro archetype ... Let's see what cards they will print for warlock
Imagine having a 11/11 for 4 mana on ennemy board and no clear. Then go to menu and "concede"
Great recap thanks !
I have a question about the legendary (F2P player here !). They offer the 5 Galakrond which is very nice but will they also offer a legendary as usual?
Also are sidequests only for the 4 explorers?
Qatar approves
Chat usually spams "where is my pack" "pack" "give me pack"...
I believe in a deathrattle Rogue too, but i think there is also something to do with deathrattle hunter ! (Say the guy who regrets crafting Oblivitron at the beginning of RoS...)
Smorc warrior is also good
I don't think Mogu Fleshshaper is a problem. He costs 7 mana and his stats are pretty poor. Yes the rush make him slightly better and the mutate can turn him into a good 8 drop but nothing worst than the previous Mountain Giant and Conjurer's Calling combo.
Firstly you only have to deal with one minion. As an aggro player most of the time you have a board to destroy that minions. As a control player you know the shaman plays the combo and you have plenty removal or tempo.
Secondly it costs 7, most of the time you won't see him appears before turn 3 or 4 and mulligan only this combo for the shaman at the beginning of the game is not that strong believe me.
I almost beat him first time, only 12 hp left... But second time I got twice the treasure that summons a legendary twice and a khadgar that always starts in my hand you can imagine the result !