Battle Medic - I honestly am a little hesitant on this card. A 2 Mana 2/4 so early in card sets feels dangerous everywhere, perhaps more so in Priest. But without any way to playtest, I’ll give the benefit of the doubt, to say that this might be okay.
Meeting of Minds - I would normally reworded this to “Discover a copy of a card in your opponent’s hand.” However, since Discover doesn’t occur in the Basic or Classic sets, I would suggest either using “Look at 3 cards” or move it to a later expansion.
Soul Survivor feels like a weaker Ancient. I would recommend making it Cost 7 or upping its Attack by 1.
Power Word: Barrier - I don’t like it, at any cost. It essentially feels like Ice Block, especially when paired with taunts. It’s not fun for players to feel as if they can’t do anything about your minions. Too much rests on whether your opponent has a hard non-damage-based removal. A similar thing with Barrier Priest, but to a lesser degree.
Alonsus Foal - Sorry, but I don’t think this is okay. In more “pure” arena-like, low-level gameplay, without meta decks and such, this would reign completely dominant. It essentially allows you to infinitely trade off your minions without any risk of losing any board presence. This costless sustainability will make opponents feel as if they can’t act in any meaningful way at all. There have been a few dev interviews on why regeneration abilities like those on Stoneskin Gargoyle and Thug are conventionally so weak. A very simple adjustment is to make it occur at the start of turn affect.
Holy Guardian could potentially drop a rarity level, allowing Mass Hysteria to rise one.
Mass Hysteria - Nice art change.
Overall, there are some interesting reworks. I don’t know how it would affect priest as a class in the grand scheme of things, but it does seem to take steps forward.
The huge difference between the two is that your opponent knows in advance when the board clear is coming. They will have tools and ability to work around the Plot.
A disappearance? A sudden uprising? A misplaced paper? It was probably them. A group of individuals with no identity, no sigil, no name. Factions of secret underworld leaders hidden behind schemes, illusion, and pseudonym. Assassination. Blackmail. Forgery. Nothing is beneath their station. They've been reports of their sightings everywhere: Orzhov, Niflgaar, Azeroth. Mysteries lurk under the cover of night, before dispersing like shadows in the Syndicate of the Mourning Sun.
Themes and Mechanics
This expansion features the keyword Plot. Spells with Plot take up a space, similar to Secrets and Quests. At the start of your turn, the Countdown of the Plot reduces by 1. When it reaches zero, the effect triggers! Every single class Shamans are too busy with their experiments to plot has a Plot that will change the course of the game.
Hi there! Most of you probably have seen me elsewhere at one point or another. I, Phoenix (or just Nix), have been designing cards for Hearthstone over three years. I prefer quirky explorations of mechanics over flavor and lore. I'm a current moderator of the Hearthpwn.com and have recently has moved towards posting in r/customhearthstone. However, I enjoy and favor the articles of outof.cards over any other Hearthstone information source. I'm excited and expectant for outof.cards to begin their own series of card creation competitions and help this community progress together in card designing.
This particular set was originally a large series of cards that was awkwardly jumbled together and called an expansion. It wasn't nearly 100 cards later did I decide to add in a keyword. Each Class features a different method through which a secret underground information operates. For example, Hunters are "hunting" for clues, while Paladins are corruptly laundering money. Warriors just want to beat people up and Priests are busy predicting the end of the world. Combined, the classes (minus most of Hunter who are looking for 'em) make up the Syndicate of the Mourning Sun. Personally, I'm not too happy about the way the set came out. A lot of mechanics and lore feel forced and disconnected. I dislike the boring implementation of the keyword Plot and certain cards seem to be just a few feet too many off the deep end. However, I currently lack the time to enforce many of my dream changes, so this is the final creation.
If you have questions, comments, criticisms, concerns, or hate mail, post it below - although I am not liable for your actions.
Lol, that's so tru though. Why not just turn it into a highlander deck with a reno, kaz, and zeph? You can still even keep the second plot twist since you'll be drawing so many cards.
I first played Magic in 2011, and honestly didn't know many of the rules. A group of friends and I often made up rules, such as cards moving to the bottom of our deck after being played, mana tapping carrying over between turns, and enchantments "triggering" a maximum of once. At the time, I played for the hell of it, and honestly, it was really fun.
Since then, I've never really played constructed, opting for the more free-play feel. As fun as combo or control match ups are, I honestly think I prefer playing with weaker cards across the board, so nothing seems too stifling, and bad situations are easily reversible.
I’m super excited to see what this card will bring to the table. Often, control heavy warlocks feel hands full of mass removals or cards they simply cannot play. Plot twist is a wonderful way to refill your hand... and all the shenanigans with buffing and solarium and ahhhhh
Ascella is the name of a star in the sky.
But just for you, I'm okay with it being called Armpit Academy.
It's a pretty cool way to introduce new players!
Just my thoughts on things
The huge difference between the two is that your opponent knows in advance when the board clear is coming. They will have tools and ability to work around the Plot.
Heck yeah! More FC Cult attention
Lol, that's so tru though. Why not just turn it into a highlander deck with a reno, kaz, and zeph? You can still even keep the second plot twist since you'll be drawing so many cards.
Unfortunately, you'll have to lose Imp-balming
I wish it would give me doomsayer when I'm against big priest and having a treachery in hand.
... I still have f2p packs from TGT...
Cg Pirc \o/
Lol, it's Kaladin, Infamous Ruler of the Salt Thread
I first played Magic in 2011, and honestly didn't know many of the rules. A group of friends and I often made up rules, such as cards moving to the bottom of our deck after being played, mana tapping carrying over between turns, and enchantments "triggering" a maximum of once. At the time, I played for the hell of it, and honestly, it was really fun.
Since then, I've never really played constructed, opting for the more free-play feel. As fun as combo or control match ups are, I honestly think I prefer playing with weaker cards across the board, so nothing seems too stifling, and bad situations are easily reversible.
I know I'm hilarious
My decks don't run. They shudder and wock.
It's got some GIANT potential
HOLY SHIFTSSSSS!!!!
I’m super excited to see what this card will bring to the table. Often, control heavy warlocks feel hands full of mass removals or cards they simply cannot play. Plot twist is a wonderful way to refill your hand... and all the shenanigans with buffing and solarium and ahhhhh
(Also, it seems I can upvote my own comments :thinking:)
I'm just happy to see that things are looking up on Fluxy's new site. (Also, I want free cards, but don't tell anyone that)
\o/