You might be right. since her interaction doesn't have "not less than 1" Celestial Druid can reduce everything to 1 mana, then slap her down next turn so she can use ramp to gain that mana advantage again, since the ramp spells like wild growth, overgrowth and the 6 mana one will all cost (0)
give us a new rogue hero blizzard!
10/10 of stats for 7 mana isn't terrible. And Paladin has ways to give them all divine shield too making them really hard to pick off
Yanno even if the overload is disgusting, this with Mo'argg Artificer is a disgusting 3 mana AOE Fireball
I don't think Shaman has that many cards that benefit from overload, do they? at least not in standard.
yeah any card that generates cards can't get the diamond treatment for the reason you mentioned
No but I wholeheartedly expect Regis to make a video about it and chuckle while saying "this is INSANE!"
I guess tomorrow's going to be a big day then since the mini-set's launching on Thursday.
Still this is just a frustrating amount of cards to reveal after a long weekend.
thanks for reaching out to Blizz
Frieza minutes
I'd be okay with that.
Them only showcasing 4 over a long weekend was kinda bogus
devious
wonder how many other cards we're getting today?
the sets like 33-35 cards and they've officially revealed what, 8?
OKAY!
OH WOW LADY ANACONDRA! GARSP!!!
Shaman with windfury makes sense, since the adventurer token looks like it's holding two axes
The Rogue is an ethereal blue, so stealth is also a good guess.
and yeah spell damage for mage cuz what keyword is left really.
Looks like no druid or Priest adventurer tho based on the key art
You might be right. since her interaction doesn't have "not less than 1" Celestial Druid can reduce everything to 1 mana, then slap her down next turn so she can use ramp to gain that mana advantage again, since the ramp spells like wild growth, overgrowth and the 6 mana one will all cost (0)
I feel like these cards have great value but aren't very exciting.
The druid cards are just too expensive to run in any deck that isn't ramp.
So what ? we're going to need to wait for the mini expansion set to see where the meta should be ?
pffft ain't no one playing Fiendish circle at 3 mana
I'm sure this's been mentioned but how about nerfing crabrider to have 3 health? It's really hard to remove in early game
They could always just add Gentle Megasaur into the pool again
Or sub Murloc Tidecalller for that one mana 1/2 that leaves a 1/1 when it dies.
I want to play this into Glide and really frustrate my opponents