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Pokeniner

Fan Creator
Joined 03/25/2020 Achieve Points 205 Posts 67

Pokeniner's Comments

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 10 months ago

    Thanks for the first round of feedback guys! Here's the updated version of the cards atm. Also I'm thinking people missed the part where Extraterrestrial Arcane was part of a custom expansion I made that used the Gadgetzan Watermark. I understand the confusion of many people, but I wanna keep the original expansion of this card that it was made in mind.

    Nether-terrestrial - I saw many ppl say that this was costed weird seeing it was 8 Mana and you could just run Twisting Nether instead. This version focuses on you prepping into a way to kill your opponent's board. If you don't have a way to take down the minion right away, you give your opponent the advantage or disadvantage of trading the said minion. They can either kill it outright to take down the demon, or keep it around if they think you have no way to remove it and use it to clear something later. Sorry for the confusion on the wording as well. The Deathrattle was unnecessary after review.

    Kirin Tor Astrologist - I had realized from the Battlecry people were confused cause it would offer 3 8-costs, 3 9-costs, or 3 10-costs. This was the original wording I wanted to get across and was mainly focused on giving Mage a good followup or some bigger late game in control matchups.

    Extraterrestrial Arcane - This card was made in a custom expansion where Mages were focused on chaining Elementals for long amounts of time or flooding the board with them to boost spells or buffs. If you want to check it out, I'll leave the expansion link below. The card is 1 mana to stop possible broken Pyroblast follow-ups in Wild. When this was originally made at 0 mana, ppl said the potential with Pyroblast burns were too problematic and I agreed.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 10 months ago

    Three card ideas atm.

    The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from  card last competition). Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 10 months ago

    New card idea seeing Harth doesn't count as people say. :(

    Sezavo will most likely never be played on Turn 5 and will mainly be used as a Siphon Soul clear. This does mean he has very poor attack and has to rely on his needles to do most of the healing he can do. If your first needle doesn't kill the minion, Sezavo will just poke another, and then another, and another, until the enemy has died from too much therapy. And just to clarify, it will continue to grow in damage until the minion is killed, so it would start with 1 damage, then go to 2, then 3, then etc. Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    So I was looking at all the bosses in Solo Adventure and wanted to ask if Harth Stonebrew counts as a boss? He technically is the Practice Mode solo adventure boss, but plays different decks. If Harth is an option, here's the idea I had for him.

    Sort of reminds me of Prince Malchezaar and Elise the Trailblazer mixed together, but I think the flavor of it only makes sense this way. When you open the pack, you will hear the rarity of each card he shuffles in.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    @Swizard, nice idea in theory, but you also need to remember Warlock now has Control Heavy clears, 12 Hand max Holds and Wild can easily hero power combo into an OTK. It seems weak in general, but atm in Standard where Warlock can hold more than 10 and still have ton of clears in hand (especially with Dark Skies) I think it's too strong. Maybe "If your hand is almost full, destroy the enemy hero." Clarifying "Almost" seems simple enough to new players seeing a full hand means you can't draw. So if you're almost full, you probably can only draw 1 more card.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    Not really much of a drawback with quest. Clearing an enemy's board early to get to to the reward is kinda necessary. If you are playing Quest, you are usually playing a slow and control like deck, meaning you have enough heal to counter this. You could play this on Turn 5 and then almost complete the quest with Plot Twist to follow up.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    Thoughts on a card for the competition.

    Fira can be used almost the same as Metamorphisis, but it's a random chance to hit face or the target you want you do get 1 more try at it tho to hit something. Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    New Idea for Carlos:

    Carlos will discover a Legendary minion. Then he will make a seperate pool for random and discovery cards that implement the legendary. If the legendary minion fits the bill of a spell or burgle card (like Pilfer) it will always be generated. This can make things like Pilfer much more reliable in game. You also make it so that this card will always be discovered if it fits the prompt (Dragon's Hoard). So you could bounce this multiple times to get the same legendary if you wish or widen the pool of legendaries you pocket. If more than 1 card is pocketed, the game would designate if a card or not in the pool would be viable if there are more than 1, then a choice will be randomly between the choices.

    Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    Feedback on cards I've seen

    Show Spoiler

    @linkblade91 - Here's my thoughts of the cards to favorite to least favorite.

    Baine Bloodhoof - I think this card has amazing flavor and works really well with both quests. I see the problem with new players not understanding what Tauren Warriors are but most ppl who have played HS and looked heavily through the classic set will recognize the name. As for the quest supports, Baine is a 4 Mana 4/4, gives a weapon (This already blows Arathi Weaponsmith out of the water) and add a card to your hand after attacking (which you will most definitely do) it's a great card by itself that synergizes with both quests easily, so I will say it's too good atm. If you'd wanna make a good turn for it, keep the Baine stats the same as original (4/5) and make him 5 mana, giving him some slowness for his value.

    Wraith Knight - I find this card intriguing because in a sense it could be a balanced card except for a few minor problems, mainly the new Librams and Stegosaur. Libram of Hope already breaks this card sadly because you easily can get the libram down to 6 mana, cast it on this, then start chaining endless spell onto it while your opponent triesto get the get the guardian down. And not only that, they have to deal with the same dude once they destroy the wraith, and it basically become "Deathrattle: Summon an 8/8 with Taunt and Divive Shield and resummon this minion" if you get enough buffs on the wraith. It just makes it annoying for the opponent to have to throw in a ton of work only for them to have to repeat everything seeing Silence isn't as widespread anymore.

    Tauren Horncaller - It's a good design, but it's misleading. I've seen cards that say one thing, but leave out another. First off, if a new player sees this, they either A: Try to kill it before you get another minion or B: Leave it up because they don't care about Taunt. What they don't see is the enrage factor, which if you've seen how quickly enrage can spin out of control, you know should be easily seen. The card not telling the new player about the enrage effect is very misleading and could change the opponent's entire aspect of killing the caller or not.

    @MrRhapsody - I personally would've brought back my Fire Plume Smelter for this competition I'll show it here:

    However, I personally would recommend you to make more things to broaden your ideas on cards instead of getting stuck on the same idea. Another reason that I chose not to submit it was because that I had a different mindset for the card and wanted to create another card with the current mindset to make a better one. Final reason, I also learned that double quest for Warrior is awful seeing you have to give up one of the hero powers you worked for.

    @Demonxz95 - I really think this card is terrifying. Just cause of how much this it putting Immortal Prelate into a spell that you can put onto almost anything thanks to it's cheap cost. Immortal Prelate also makes this a broken card cause it's almost a 1 mana sathrovarr, shuffling a copy into your deck and adding another to your hand. I wouyld say make it 2 mana at least, maybe even 3 mana to be safer.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    Carlos has always been a cool character that's never been put into Hearthstone. I've always tried giving him ideas of stealing stuff from your opponent so I tried something else, play a card that can either give you a great card or a ton of value. This card is also flexible because you can choose to play this first so you don't overdraw in the early game, and instead get 1 legendary to finish the quest after a Clever Disguise and Pilfer, while the combo makes the entire cavern quest much easier with all the legendaries you want to take for it.
    Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    Question about the themes for each competition: How do we pick the theme? Does it get chosen by the community or the OutOfCards staff? I wanted to suggest a Darkmoon Faire themed competition seeing that many people believe the last expansion of the year will have to do with the Darkmoon Faire (due to the resembling teaser and the Faire reference in the Outlands Trailer)

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago
    Quote From Conduit

     

    Alright, I'm just gonna hone in on these two, thanks @Pokeniner!

    Which one do you guys like better? I honestly cannot decide, I really like both.

    I personally enjoy the 2 mana 4/4, but I think you'll need more opinions than just my biased one

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago
    Quote From Conduit

    A new idea to round out my trifecta! My favourite is probably Manastorm, but feedback on all three would be greatly appreciated! I'll try and give some of my own in a couple hours :)

    Here's my thoughts @Conduit

    Manastorm - Honestly, I love it, but I do think in order to fit the flavor, it should be "At the end of your turn, your opponent casts random spells equal to the amount you cast this turn." You could possibly keep the original mana and cost that way which i highly recommend seeing Blizzard attempts to keep original cards in mind when making copy cards (i.e. Reno and Relicologist Reno, Ragnaros and Lightlord Rag, Ysera and Unleashed Ysera, Alex and DQ Alex, etc. Not all remakes are the same like Elise and Brann, but they keep a close connection to their originals).

    Gruul - It's a really weak tech card. The flavor fits, but a 7 mana 6/8 with a minimum upside is just bad in normal gameplay.

    Goya - I don't know if this was said earlier, but the card is kinda pointless. The +1/+1 on Jade Golems is already a common occurrence and by the time you play this card you already have 2/2s or 3/3s in Jades and 5/5s for the next leave no heavy impact. If you are playing Jade, you are focused on late game value where stats don't matter and the big body itself is the win condition. Your opponent doesn't care if it's a 10/10 or 11/11, they know they are either dying to it, or trading to stay alive another turn. If the +1/+1 difference ever came into play, you've probably gotten terrible jade draw and too late to pull a comeback as a result.

    edit: I accidentally read Gruul as a 6/6, but if it's a 6/8, I still don't think the payoff for a technical benefit is worth it.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago
    Quote From Inconspicuosaurus

    After reading up on the Demon Hunters, it occurred to me that Gruul was really done dirty by his Hearthstone representation, so here's my attempt to rectify that.

    It is quite situational, but would be a useful combo disrupter when things like Malygos and dragon Priest are strong, and generally a good turn 7 play when dragons are all over the place, like today.

    I was sure there was a card like this I could look to for help on wording and statline, but either it doesn't exist or my Google-fu has failed. Comparing to cards like Dirty Rat and Swamp King Dred indicates it should be over-statted, but I feel like more stats would make it too strong, lower cost would make it too powerful for aggro, and any less would make it too weak for such a situational effect. What do you guys think?

    I'm gonna say this now, I swear this card has been made but for Warrior and I think either Regis or Trump reviewed it as well. The text and idea of the card look way too similar. I don't have the time atm to check which video it was in, but from what it looks like, it's just a copy paste for Demon Hunter which I find really infuriating. Again, I may be wrong, but I'm certain this card with the exact wording has been made and it's just submitted for the Demon Hunter class instead.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 11 months ago

    I know Kael'thas has only been out for a bit, but his smile made me think of Corrupted minds so much this art just screamed "Freeze you to death". The card bascially is a mage exclusive Kael'thas that forces you to have previous setup in order for their to be a benefit. The only 0 cost spell with Freeze is Freezing Potion, and running 2 potions for this seems like a stretch. Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 4 years ago

    Before ppl ask, Yes. This does count as your opponent's draw, so they do get an empty draw when this pops up.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 4 years ago

    Show Spoiler

    Mainly wanted to incorporate a way to punish Tempo and Aggro decks for the immense draw they get like Rogue and Demon Hunter. Discounting the spell also works for your opponent so you can make the trinket free with Galakrond, Togwaggle, or even Skull of Gul'Dan. Thoughts?

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 4 years ago

    I'm going to say it now, I really don't like Counter Shot, it's a 2 mana better Counterspell imo. I don't care if you say you get the spell back, not only do you waste mana, you also get a punishment on a really cheap spell you tested on or make a big finisher card unplayable. Not only that, you make your opponent take up more handspace that might want. You play this card in an aggro deck against spell mage with a full hand and they are forced to Flamestrike or Puzzlebox in order to survive and this happens. Then they burn a card after wasting 7 mana. Counterspell at least got rid of the card for space and allowed you to draw cards after playing the spell, this however is much more powerful and at 1 Mana less.

  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 4 years ago

    Review to your cards @linkblade91

    • Counter Strike - First off, I love it. Second of all, you missed the +6 Double Blessing of Might Flavor. Counter Might would've sold the card for 5 star imo. Overall, I think +5 is fine, but again, waiting for the double might on a minion would've been better.
    • Smokescreen - Tbh, this seems kinda useless, Stealth until your next turn means no Stealth synergies retain. Yes you can save a combo piece, but Rogue isn't known for Combo decks atm and mainly wants tempo boosts like Bamboozle.
    • Feedback Blast - At worst this is a 2 mana Deadly Shot. At best this can completely wreck your opponent's board if you get taunt, which isn't hard. I like this idea, but for 2 mana on this strong of an effect, I don't like it.
  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 4 years ago

    Thoughts on my submitted card? The idea is to give support to both quest where you could run more weapons in the old quest since Warrior has enough taunts to make it work or add more taunts in the new quest to give your quest support while protecting any unwanted damage.

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