I know Kel’thuzad is iconic and everything, but he kind of sucks as a card. Diamond Loatheb would be better in my opinion because he still sees consistent play, and I would want to flaunt any diamond cards I own you know? (Not that I have any...)
Absolute rip-off... I can already craft like 5 legendaries with my arena winnings, $50 is just way too much for 2 legendaries that are not even guaranteed to be good. That is just an insane amount of money to spend for such low value, it boggles my mind
What do you guys think about nerfing Oh My Yogg so that it refunds the mana you used for the spell? Because a 1 mana Counter Spell is just way too good right now.
Eh, not really up to it. Some of the encounters are just impossible to win against and the final bosses are more frustrating than anything. Hard pass for me.
So... what happened? I haven’t actually gotten around to playing Hearthstone after the nerfs but from what I can tell it seems pretty bad? Like Paladin has actually become even stronger? (Well, at least judging from HS replay statistics).
I mean, I hope this is only a short-term problem that comes from a recent meta fluctuation with people changing around their decks and what-not. But I’m also surprised to see that Hunter winrates have ballooned as well. I don’t remember Hunter having a particulary good matchup against Paladins either.
So my hypothesis right now is that: Yes, Paladin is still a very strong class but will have a tiny bit weaker early game considering the First Day of School and Crabrider nerfs... however, it clearly did not address enough of its power cards like Blessing of Authority or Hand of A’dal. Anyway, I would like to think that the current fluctuations in winrate (for Paladin and Hunter) are only because people are trying out their janky new N’zoth decks and Deathrattle Demom Hunters with the new buffs. Also, the Hysteria nerf cannot be downplayed as Warlock and Priest, Paladin’s major counters, were probably temporarily shelved away in light of the nerfs.I mean Priest in particular has really good matchups against anything that’s not Warlock, so I am honestly quite shocked at the massive fluctuation in winrates.
So to summarize, Paladin and Hunter are just beating up all the new homebrew decks, artificially boosting their winrates (combined with their main counters Priest and Warlock probably dipping in playrate a bit as well). So what do you all think? Just the usual doom and gloom from the community or a sign that the worse is yet to come?
Okay, I get most of these nerfs and buffs, it would certainly help a tiny bit... BUT WHY IS FIENDISH CIRCLE GETTING BUFFED. WHAT. WHY. In what world, does this ever see play? I am expecting it to have something to do with the mini-set but like, what!?
I absolutely love the creativity on this one, the idea of utilising attack thresholds is absolutely such a cool design idea, and the tribe is well integrated with each other.
Unfortunately... this tribe is on the really weak side (in my opinion). They take too much work to give buffs to one another and the lack of immediate battlecries or other good attack-buffing things outside of combat really hampers their ability to scale well at all. (Look at how fast Quillboars can ramp up... and they have built-in Divine Shields!) I would suggest that the effects could be repeatable instead of one-time triggers. This is all just meant to be helpful criticism and keep up the good work!
Blizzard has just posted on twitter that Practice Mode has been officially disabled until further notice. Guess the secret solving was a bit too intense.
I guess the game just really wants you to play Taunt minions
I would rather fight 100 paladins in a row than fight a single druid. Scummy deck for a scummy class, what are you even supposed to do against it
I know Kel’thuzad is iconic and everything, but he kind of sucks as a card. Diamond Loatheb would be better in my opinion because he still sees consistent play, and I would want to flaunt any diamond cards I own you know? (Not that I have any...)
HOW THE FUCK ARE YOU SUPPOSED TO FIGHT PALADIN?
PLAY CARDS AND YOU GET FUCKED
PLAY SPELLS AND YOU GET FUCKED
ATTACK WITH YOUR MINIONS AND YOU GET FUCKED
LEAVE EVEN 1 MINION ALIVE AND YOU STILL GET FUCKED
Playing Arena.
Opponent has an Arcane Luminary on board and another 6/4.
I rush into the 6/4 because his hand is empty
Topdeck Arcane Orb into disgusting Evocation RNG
yeah, fuck that
My dream is for Battlegrounds to finally exit beta
Absolute rip-off... I can already craft like 5 legendaries with my arena winnings, $50 is just way too much for 2 legendaries that are not even guaranteed to be good. That is just an insane amount of money to spend for such low value, it boggles my mind
What do you guys think about nerfing Oh My Yogg so that it refunds the mana you used for the spell? Because a 1 mana Counter Spell is just way too good right now.
Eh, not really up to it. Some of the encounters are just impossible to win against and the final bosses are more frustrating than anything. Hard pass for me.
Lmao hearthstone as an "esport"
Its literally just 2 people seeing who can draw better
So... what happened? I haven’t actually gotten around to playing Hearthstone after the nerfs but from what I can tell it seems pretty bad? Like Paladin has actually become even stronger? (Well, at least judging from HS replay statistics).
I mean, I hope this is only a short-term problem that comes from a recent meta fluctuation with people changing around their decks and what-not. But I’m also surprised to see that Hunter winrates have ballooned as well. I don’t remember Hunter having a particulary good matchup against Paladins either.
So my hypothesis right now is that: Yes, Paladin is still a very strong class but will have a tiny bit weaker early game considering the First Day of School and Crabrider nerfs... however, it clearly did not address enough of its power cards like Blessing of Authority or Hand of A’dal. Anyway, I would like to think that the current fluctuations in winrate (for Paladin and Hunter) are only because people are trying out their janky new N’zoth decks and Deathrattle Demom Hunters with the new buffs. Also, the Hysteria nerf cannot be downplayed as Warlock and Priest, Paladin’s major counters, were probably temporarily shelved away in light of the nerfs.I mean Priest in particular has really good matchups against anything that’s not Warlock, so I am honestly quite shocked at the massive fluctuation in winrates.
So to summarize, Paladin and Hunter are just beating up all the new homebrew decks, artificially boosting their winrates (combined with their main counters Priest and Warlock probably dipping in playrate a bit as well). So what do you all think? Just the usual doom and gloom from the community or a sign that the worse is yet to come?
Okay, I get most of these nerfs and buffs, it would certainly help a tiny bit... BUT WHY IS FIENDISH CIRCLE GETTING BUFFED. WHAT. WHY. In what world, does this ever see play? I am expecting it to have something to do with the mini-set but like, what!?
I absolutely love the creativity on this one, the idea of utilising attack thresholds is absolutely such a cool design idea, and the tribe is well integrated with each other.
Unfortunately... this tribe is on the really weak side (in my opinion). They take too much work to give buffs to one another and the lack of immediate battlecries or other good attack-buffing things outside of combat really hampers their ability to scale well at all. (Look at how fast Quillboars can ramp up... and they have built-in Divine Shields!) I would suggest that the effects could be repeatable instead of one-time triggers. This is all just meant to be helpful criticism and keep up the good work!
Yeah I agree, some of the new skins have really weird emotes.
I always enjoy looking at all these custom classes and expansions and this one had a really cool idea that could totally be in the game
honestly whats the point of playing quillboargrounds anymore
Blizzard has just posted on twitter that Practice Mode has been officially disabled until further notice. Guess the secret solving was a bit too intense.
So is the practice tool down for other people? I wanted to do the Rogue and Druid ones but it seems broken (it keeps kicking me out/disconnecting me)
Druid was also just solved!
Optimistic Ogre misses Samuro. Whatever, its his only minion anyway who cares. I am winning on the board like crazy anyway
Shifty Sophmore into Shadowstep perfectly into a Cold Blood that clears my board
Yeah I'm going to go and take a break for a while. Fuck this.