My thought was that you'd be able to selectively silence the watch posts if you find the opponent is playing around them or the effect doesn't help. Since they are highly stated for the cost I figured sometimes you'd just want to beat down with them. But they would only be available in wild so I would take them out for sure
Hey man, big fan of your deck building and videos! I played around 5 games with this deck and it feels like it's fighting itself with a lot of anti synergy. Specifically the soul fragments and c'thun cards in the deck made it to where the 10 or less in deck cards were never active when they mattered.
C'thun seems like a weird inclusion when it should already have super strong late game with the portal. I think a focus on more solid board clears/more draw and less on slight life gain with the fragments would make this way more consistent.
Love the creativity, but man does this deck get stomped by most decks. I played 4 games and only barely won one of them due to a resizing pouch pulling Dragonqueen Alistrasa which pulled a 1 mana Malygos. All the other times I would get the early Hakkar going and then just run out of removal and get beaten down by anything on the board. Professor Slate is the only thing that gives you an edge but he is so easily killed and if you don't find him the damage spells are laughable. Unfortunately hunter just doesn't have very good control options and a deck like this needs to survive a loooong time to get Hakkar bloods into lethal range
Reason is frustration of looking at your opponent playing 5 Nature Studies in a row... Not that it is strong, just really frustrating and makes turns longer for no reason.
It's when they do that with an Exotic Mountseller out and get 3 Muklas that it becomes really frustrating
Sounds fun, but the problem with decks like this is that you are drawing sooo many cards you can't play until you have all the pieces and get them mana discounted that any deck that isn't super slow control will just mop the floor with you.
I like those all except Making Mummies. That card is hardly broken enough to need nerfing and it's one of the only good counters to control warrior if they don't nerf it enough.
The lackey package has been a huge success for me. Even without the buff from Tekahn, they are just so strong for controlling the board and giving you so much flexibility. Plot Twist is better when you have a lot of cards that fill your hand with things (lackeys in this case) but I still found 2 of them was 2 much. I also found that I hold onto Plague of Flames a lot some games without using it so I reduced it to 1 as well. It's mainly just useful for resetting the board. This deck tends to have lots of little minions or things with deathrattle that you want to kill so it's a huge swing turn to wipe out your opponents bigger minions, get some eggs to deathrattle, and still have mana to rebuild a new board. Also if you do get off the combo with the dinomancer, it's a one sided board clear for 1 mana.
Yeah, I thought priests would be an issue too, but I'm not running into too many of them around rank 10 and the ones that are there don't seem to be playing those spells.
I initially had cube in the list and it's decent, but I found oftentimes I'd rather just cast a bunch of smaller cards and generally I win the game before the cube duplicating minions really matters. It's just better to have a really low curve in a deck like this.
Updated!
My thought was that you'd be able to selectively silence the watch posts if you find the opponent is playing around them or the effect doesn't help. Since they are highly stated for the cost I figured sometimes you'd just want to beat down with them. But they would only be available in wild so I would take them out for sure
Hey man, big fan of your deck building and videos!
I played around 5 games with this deck and it feels like it's fighting itself with a lot of anti synergy. Specifically the soul fragments and c'thun cards in the deck made it to where the 10 or less in deck cards were never active when they mattered.
C'thun seems like a weird inclusion when it should already have super strong late game with the portal. I think a focus on more solid board clears/more draw and less on slight life gain with the fragments would make this way more consistent.
Love the creativity, but man does this deck get stomped by most decks. I played 4 games and only barely won one of them due to a resizing pouch pulling Dragonqueen Alistrasa which pulled a 1 mana Malygos. All the other times I would get the early Hakkar going and then just run out of removal and get beaten down by anything on the board. Professor Slate is the only thing that gives you an edge but he is so easily killed and if you don't find him the damage spells are laughable. Unfortunately hunter just doesn't have very good control options and a deck like this needs to survive a loooong time to get Hakkar bloods into lethal range
If you're running the quest just for coins, you may as well run the other support cards since they work with the goals of your deck:
Questing Explorer
Sky Gen'ral Kragg
It's when they do that with an Exotic Mountseller out and get 3 Muklas that it becomes really frustrating
Sounds fun, but the problem with decks like this is that you are drawing sooo many cards you can't play until you have all the pieces and get them mana discounted that any deck that isn't super slow control will just mop the floor with you.
I played this and made a few changes since I was missing cards and ended up going 7-0. Here's what I changed:
+2 backstab
+2 Clockwork Gnome
+2 Flying Machine
+1 Piloted Shredder
+1 Wargear
------------------------------------------------------------------------
-2 Mechanical Whelp- too slow and unimpactful
-1 Jeeves rarely was useful enough to need 2
-2 Cogmaster Wrench- didn't have it. Not sure how good it is.
-2 vilespine slayer- very slow and usually don't have much to combo with it at that stage in the game
-1 sprint- also too slow as this isn't a great late game deck
Summoning Ra! So satisfying
I like those all except Making Mummies. That card is hardly broken enough to need nerfing and it's one of the only good counters to control warrior if they don't nerf it enough.
The lackey package has been a huge success for me. Even without the buff from Tekahn, they are just so strong for controlling the board and giving you so much flexibility. Plot Twist is better when you have a lot of cards that fill your hand with things (lackeys in this case) but I still found 2 of them was 2 much. I also found that I hold onto Plague of Flames a lot some games without using it so I reduced it to 1 as well. It's mainly just useful for resetting the board. This deck tends to have lots of little minions or things with deathrattle that you want to kill so it's a huge swing turn to wipe out your opponents bigger minions, get some eggs to deathrattle, and still have mana to rebuild a new board. Also if you do get off the combo with the dinomancer, it's a one sided board clear for 1 mana.
Not sure to be honest, it's still a work in progress.
Yeah, I thought priests would be an issue too, but I'm not running into too many of them around rank 10 and the ones that are there don't seem to be playing those spells.
I initially had cube in the list and it's decent, but I found oftentimes I'd rather just cast a bunch of smaller cards and generally I win the game before the cube duplicating minions really matters. It's just better to have a really low curve in a deck like this.
haha. That would be funny to try and make a stranger things themed deck!
Probably Carnivorous Cube. Without Umbra your late game will suffer a bit, but she's not essential.
That frost lich jaina couldn't be more perfect. lol
Looks like Avalon beat me to it, so I'll leave it at their BGH for the next one.
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