Thanks for explaining one of the most charming dungeons in late leveling Vanilla Wow. Was the first dungeon I see that carries a lot of lore itself and the quest related to that were very interesting.
I love how tasty standard Rogue secrets are. Is like beneficing (and tricking) the turn of your opponent and how he played it giving you a huge tempo in comparison.
I'm pretty fine with the downvotes but would be nice arguing a little bit why do you think my feelings are a mistake (or why do you think my comment is bad).
For me, right now, none of the cards showned makes me want to spend a dollar on this expansion. I'm living reveal time expansion since beta so I know how this "lots of cards are going to be shown, keep calm until the revelation is done" works but the expansion revelation itself it's not enough interesting in my honest opinion. For me dual class cards are a pretty similiar idea as seen with Gadgetzan and the new spell mechanic is a low tier "after you cast a sell". And of course, when I said that thematic was a meh I mean that Scholomance is an amazing lore dungeon in warcraft games but changing that into a Harry Potter style... you changed totally Karazhan for becoming a "cartoonished-party expansion" and feels good with Hearthstone style but doing this once again... in my opinion (once again) they could use Kirin Tor as a main theme with Jaina, Antonidas and Khadgar as teachers with the same purpose and leave Scholomance (and Stratholme maybe) as they do with Naxxramas. All this, I want to remark, is my personal opinion... Once the expansion launchs ask me again what are my thoughts about Scholomance. I'd pretty love to hear about your thoughts "against" mine. Would be lovely to argue it and see what do you think about :)
As I said let's see what's coming in the next days but, at least for the moment, they need to charm me with every card revealed.
Really sorry if i don't express myself pretty clear, english is not my main language so maybe I misspelled something or make myself seem a little bitter.
Pretty cold with this expansion. My hype is below zero, let's see the coming cards but for the moment I don't feel very excited with this. Thematic meh and dual classes meh too.
Thief Rogue intensifies hard with this. Also insane with Tess in wild.
Sometimes I think that some cards are intended to work fine with other class archetypes, druid working well with spells having this is like trying to force a new archetype that, at least for the moment, doesnt seem viable. Let's see when the rest of the expansion is revealed.
Work like a charm. Replaced Evocation and two rolling fireball with "random" mage spells and finally with a little help of rng with puzzle boxes, armor secret and lots of ice against the enemies both enter in fatigue mode but an Antonidas appears to give me the exact amount of damage to beat him. Totally epic hahaha
YO DAWG, I heard you like rng, so we put a based rng card in order to generate much more rng cards. Let's the rng party begins!!
List of portal cards that can be generated by karazhan turntables:
Show Spoiler
Disclaimer: Not sure if quite enough clear. The main idea here is counting everytime a rng effect is triggered (evolving, +x/+x any other minion, summon a minion, add a lackey... you know them for sure) .
The criteria for completing the quest could seem pretty low but we should be honest that besides portals are cool cards they're not too much consistent nor meta defining. You can't make a consistent deck with it. Take in account that most of Portals doesn't have a related "draw another card".
I also consider that 3 cost portals seems a little bit punish having most of the portals 2 mana cost but creating a Firelands portal that can go directly on face just for 2 mana seems not very funny for your opponent.
Excellent cards, also being 0 mana is no hurting your mana and curves very well in lots of situations.
The lorewalker chow effect associated copying the spells that also your opponent plays is insane. Will see play for sure
Cutest zombeast ever :)
Excellent 1 drop, excellent value with any buff you can apply it.
Thanks for explaining one of the most charming dungeons in late leveling Vanilla Wow. Was the first dungeon I see that carries a lot of lore itself and the quest related to that were very interesting.
Excellent work!
One of the most solid 1-mana card of this expansion and even of the season.
Must admit. First I was unwilling with this expansion but now I think that introduces the most interesting effects of all.
Besides spellburst some of the other mechanics as "tricking" your deck or manipulating your rival deck/hand are nice.
Anyway it seems an expensive expansion. Seems like most of the "needed" cards are epic or legendary. Bad times for bucket decks.
October seems a revamp of Rastakhan rumble expansion. Pretty nice in my opinion but not the best I seen.
I love how tasty standard Rogue secrets are. Is like beneficing (and tricking) the turn of your opponent and how he played it giving you a huge tempo in comparison.
Could this be the winner card of this expansion?? Is there any DH or Hunter deck that won't include it?
Oh my god, Demon Companion is auto include.
Top tier expansion legendary. This is going to be a meta definer for sure.
I'm pretty fine with the downvotes but would be nice arguing a little bit why do you think my feelings are a mistake (or why do you think my comment is bad).
For me, right now, none of the cards showned makes me want to spend a dollar on this expansion. I'm living reveal time expansion since beta so I know how this "lots of cards are going to be shown, keep calm until the revelation is done" works but the expansion revelation itself it's not enough interesting in my honest opinion. For me dual class cards are a pretty similiar idea as seen with Gadgetzan and the new spell mechanic is a low tier "after you cast a sell".
And of course, when I said that thematic was a meh I mean that Scholomance is an amazing lore dungeon in warcraft games but changing that into a Harry Potter style... you changed totally Karazhan for becoming a "cartoonished-party expansion" and feels good with Hearthstone style but doing this once again... in my opinion (once again) they could use Kirin Tor as a main theme with Jaina, Antonidas and Khadgar as teachers with the same purpose and leave Scholomance (and Stratholme maybe) as they do with Naxxramas.
All this, I want to remark, is my personal opinion... Once the expansion launchs ask me again what are my thoughts about Scholomance. I'd pretty love to hear about your thoughts "against" mine. Would be lovely to argue it and see what do you think about :)
As I said let's see what's coming in the next days but, at least for the moment, they need to charm me with every card revealed.
Really sorry if i don't express myself pretty clear, english is not my main language so maybe I misspelled something or make myself seem a little bitter.
Pretty cold with this expansion. My hype is below zero, let's see the coming cards but for the moment I don't feel very excited with this. Thematic meh and dual classes meh too.
Thief Rogue intensifies hard with this. Also insane with Tess in wild.
Sometimes I think that some cards are intended to work fine with other class archetypes, druid working well with spells having this is like trying to force a new archetype that, at least for the moment, doesnt seem viable. Let's see when the rest of the expansion is revealed.
Work like a charm. Replaced Evocation and two rolling fireball with "random" mage spells and finally with a little help of rng with puzzle boxes, armor secret and lots of ice against the enemies both enter in fatigue mode but an Antonidas appears to give me the exact amount of damage to beat him. Totally epic hahaha
Hahah just kidding about the tempo but totally in love about the idea of having it more often.
YO DAWG, I heard you like rng, so we put a based rng card in order to generate much more rng cards. Let's the rng party begins!!
List of portal cards that can be generated by karazhan turntables:
Disclaimer: Not sure if quite enough clear. The main idea here is counting everytime a rng effect is triggered (evolving, +x/+x any other minion, summon a minion, add a lackey... you know them for sure) .
The criteria for completing the quest could seem pretty low but we should be honest that besides portals are cool cards they're not too much consistent nor meta defining. You can't make a consistent deck with it. Take in account that most of Portals doesn't have a related "draw another card".
I also consider that 3 cost portals seems a little bit punish having most of the portals 2 mana cost but creating a Firelands portal that can go directly on face just for 2 mana seems not very funny for your opponent.
You should do one weekly or so. I'm totally in love with that word search
Got it! Thanks for everything ;)