"But the air's so appetizin'; and the landscape through the haze Of a crisp and sunny morning of the airly autumn days Is a pictur' that no painter has the colorin' to mock When the frost is on the punkin and the fodder's in the shock."
But we basically had this "3 wins / 1 level = 10 gold reward " system before... So, what are they trying to build with this all-new "more frequent / less amount" approach now? Oh, at least we got a shining track picture! Also, the idea of grind-grind-grind throughout the whole expansion length was strange from the beginning, especially remembering that this game is playable on mobile...
Some changes are always good and for a game in its current sate are well anticipated. But instead of attracting new players seems like they focus on milking existing ones even more...
Mulligan guide for exact deck is free, I do almost the same stat dig as described in the article myself with no subscription.
And mulligan guide for the whole archetype is near useless anyway. Just like coin and opponent filter, you can even see symbol on the screenshot that stats are compromised for chosen conditions due to low data sample and that is for murloc paladin deck...
-Isn't the flavor of fall the best of all?
"But the air's so appetizin'; and the landscape through the haze
Of a crisp and sunny morning of the airly autumn days
Is a pictur' that no painter has the colorin' to mock
When the frost is on the punkin and the fodder's in the shock."
Small in Japan >.>
Let the problems pass and the good times come!
Enough of the grim ambience of Secretkeeper, for 6+ rng fiesta pandas suit much more...
Deceptively fun, insanely simple...
It all started revealing cards moderate, pointedly on par, and even shy, and now it's frankly bombs everywhere
But we basically had this "3 wins / 1 level = 10 gold reward " system before... So, what are they trying to build with this all-new "more frequent / less amount" approach now? Oh, at least we got a shining track picture! Also, the idea of grind-grind-grind throughout the whole expansion length was strange from the beginning, especially remembering that this game is playable on mobile...
Some changes are always good and for a game in its current sate are well anticipated. But instead of attracting new players seems like they focus on milking existing ones even more...
inb4 "particularly sadistic" pink paladin murloc
This is what happens when sport becomes a show, or show becomes a sport...
Mulligan guide for exact deck is free, I do almost the same stat dig as described in the article myself with no subscription.
And mulligan guide for the whole archetype is near useless anyway. Just like coin and opponent filter, you can even see symbol on the screenshot that stats are compromised for chosen conditions due to low data sample and that is for murloc paladin deck...
Favourite moment was opening Zephrys which i enjoy the most so far in Uldum atleast until ToT adventure hits
Specialist was not special right away
I like Grandmummy - it will cook me packs!
Finished heroic with unbuffed rogue, the main problem was FIRST boss... Starting decks were lame
Never really noticed that Secretkeeper had a back post... So, RIOT OFC