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randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is one of the few cards in the set that I don't think are going to be played. Turn 5 play and then breaking it the next turn to get a minion down is tough. You would want a large minion that doesn't have a battlecry to miss out on. I just don't see this being worth it in big paladin.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I think it gets run. It might not often see full value in play, but I think it is good enough to help stabilize a board that the off chance of double minions is fine. Yes, two 5/5's on turn five is nuts, but just one is good. Two 5/5's on later turns when it is easier to combo the healing is still good.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    For the sake of wild, I'm glad this isn't an odd cost card. Does paladin have a viable enough zoo type deck to make this good. How many minions do you need to summon off it to make it a worth while spell? You obviously don't play it on four, unless you are running a 'cute' deck. Do you run it in the questline deck to play in the mid to late game after the hero power is upgraded?

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I think this will be plenty impactful. Depending on the prevalence of Paladin secrets, this could be critical draw for some of the new spells in the set. If you manage to draw Vitality Surge with it, it has suddenly become a 'thin your deck by two cards and gain health equal to the cost of a hopefully big minion that is now in hand'.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I'm thinking this is just a tad slow to make the cut. If you need the healing that bad, it will be hard to maneuver the board to get that critical 2 health on the enemy side. I want it to work, I'm just not sure that it will.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    Holy cow, imagine this with just one tick from Blessing of Queens. This is a must keep in hand from the mulligan and you just watch the buffs roll in on it. Wow. I've never been much of a paladin player, but I might have to go back to craft some of the key legendaries to make this deck playable.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is going to make Paladin a tough out if it gets to late game with any kind of meaningful health total. We already know Paladin has a decent amount of heal to use to sustain through the early game. I think they become the most viable control class with this card being included. We obviously preclude the inclusion of any other higher mana weapons. Without weapon hate, there should be no reason to use any other in the late game.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is pretty decent. Do we keep it in the mulligan for a one drop without any spell to benefit from it? I think so, it is still a decent minion even without spell cost reduction.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    Ping Mage support? Early minion to help control the board for Big Spell Mage? Why not both? I like this card. We already know that free hero powers are powerful. Put one on a stick and add a freeze to it makes for something nice.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    If Magister Dawngrasp is included in big  spell mage, the arcane slot is going to be the one that you don't care about what is repeated. You will want to run this spell in that deck. It is also probable that you run Arcane Brilliance and Incanter's Flow as well. It still should be a an auto-include.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    So this doesn't fit so much in the big spell archetype, but it does make questline mage a bit more reliable. Previously the hard part was finding enough minions to play your frost spells against. Now you have, not only a frost spell that doesn't need a target, but it also propagates itself giving fuel for the next stage, and it give you board presence. Not too shabby.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is the card that makes Big  Spell Mage viable. Without a card like this it will be too frustrating to have the fuel to make the deck work. Having this card makes it a much more consistent game plan.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I'm very much looking forward to playing this card. Big Spell Mage isn't going to run all the burn spells that we have associated with mage for the past little bit. Instead it is going to run the non targeted spells that will only benefit you. I think this will be plenty of fun.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is an interesting card. It isn't quite a board clear as it does leave behind all the 1/1's, but it does guarantee that everything is reduced in power. Flamestrike obviously gives the traditional clear that you will want, but Mass Polymorph doesn't have to worry about the health being out of range or having a pesky deathrattle left behind afterwards.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This is going to be amazing. I can't wait to throw this out and see what happens. I presume that the 'cast at enemies' condition is just to ensure the damage spells always benefit you. It will be like Solarian Prime in that respect, just without the spell damage.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I really like this one. It makes the possibility of at least one very impactful minion play before you start with big spells. Also, she helps make it so that you have some of those big spells to play. Presuming you start at the 7 mana slot for your spells she will be 6 mana 7/7 at worst and often have 8's or 9's in those spots instead.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This a pretty slow card. I've seen the package of spells everyone expects to be run with this. So, how many of those do you want to have in the pool before you feel this is a viable play. You should be able to get at least two of them just from playing on curve, but do you hold out for three or all four? Arcane Brilliance will at least let you reliably get those spells to play, however it will take up a spell school slot and put you in real danger of over drawing your hand. It is a pity that Rune of the Archmage isn't a spell school, but I suppose that would have been broken.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    This feels a little out of sorts with the rest of the hunter cards this expansion. Is it supposed to be early control for a big beasts hunter? It has to be aimed at controlling the board, otherwise you don't have the honorable kill keyword on it.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    Nice secret synergy. A stealthed 5/4 is nothing to sneer at and will make for quite an annoying minion. I guess the hard part will be making sure a secret sticks from turn 2. You'll be giving up board initiative to play that secret. That will give your opponent more opportunity to trigger it and negate the buff advantage.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    I like the idea behind this card. It provides a couple of layers of defense for you, but if this is what you are counting on I think it comes a bit late. I suppose Stormpike Battle Ram Can get it out for you on turn 5, which would make it playable.

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