RavenSunHS's Avatar

RavenSunHS

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Joined 03/27/2019 Achieve Points 865 Posts 1487

RavenSunHS's Forum Posts

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 4 months, 1 week ago

    I certainly understand and respect silence from team5 ON THE LEGAL ISSUE.

    But a public message from whatever department warning about the reveal stream being canceled and possibly giving a timing for the dump would have been more than feasible, and in a relatively short time too (it's just a message on a webpage, it takes more time to greenlight it to the final dev than actually posting it).

    Not sure who's in charge for this kind of communications, but it was/is well due to their customers, independently of the ongoing legal issue.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 4 months, 2 weeks ago

    Pre-purchase boycott una tantum is understandable, and arguably effective.

    Full-blown boycott is honestly superficial and silly.

    One is definitely entitled to whatever choice ofc, but one thing is keeping the limelight on important matters, including through some financial means, another is going for a crusade against something one liked till like two days ago.

     

    imo

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 6 months, 1 week ago

    Is APM Mage still popular?

    I find way more Secret than APM.

    And I daresay the tilting part of both decks is actually the f3cking Ice Block.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 9 months, 2 weeks ago

    Definitely a juicy card, but I doubt it will be popular past its first week. In general, despite the apparent versatility, it's just too situational.

    It's too unreliable against enemy minions, and Control decks have better options most of the time, while Aggro simply cannot afford a (5) 3/6 tech card.

    Big Recruit decks are also better off without him for best consistency of summon from deck.

    Either way, I'm trying it in Big Demon Hunter (with Felscreamer, Priestess of Fury and Overfiend as backup Midrange plan + big Naga and Colossus) and it's a nice card there, definitely a buff to the deck. It's just that the deck itself is still quite limited I think.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 10 months, 2 weeks ago

    Card sounds powerful but it's actually not worth a deck slot. Just compare with Gnomeferatu: same cost but unconditional, with full body, burns the card without any replacement at all (and as a battlecry it can also be repeated with proper synergy).

    But yeah, like in Mario Kart or Crash Team Racing, who's ahead can't get the best weapons, just the most trollish ones.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 10 months, 4 weeks ago
    Quote From doingtheobvious

     

    Puts them unavored against Big & Reno Priest, Reno Lock, Reno Mage and Odd Paladin (if light on Flame Ward or if it omits Ice Block.)

    Stats from report say otherwise. Look at the matchup spread.

    Even assuming the report is somehow distorted, Secret Mage is not really as unfavoured against the decks you mentioned. 

    In reply to Secret Mage in Wild
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 11 months ago

    Experience on D5+ is full of Secret Mage, Big Priest, Reno Priest, Odd Paladin. Similar to report.

    Teching is overstimated. You can easily lose against Secret Mage despite playing Flare and Reno, since they simply vomit absurd amounts of Tempo while denying yours. You need equally absurd amounts of denyal to survive, and even racing them with Aggro is far from obvious.

    Finally, even if you optimize against Secret Mage, your deck is still probably unfavoured against Big Priest and Reno Priest, with few exceptions.

    Reno Priest itself is not far from being just as powerful (that is, a nearly flawless matchup spread) it's just less evident, and it's gonna be painful if they ever just nerf Secret Mage without touching Priest.

    I'm not playing ladder again until next season or nerf.

    In reply to Secret Mage in Wild
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 11 months ago

    I agree with most suggestions.

    If they actually nerfed Palm Reading, I'd even be ok with keeping board clears as they are now.

    The card can easily be compared with Wild Growth - except Priest is not already overnerfed because they don't normally have ramp.

    In reply to How to nerf Priest?
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 11 months, 2 weeks ago

    Wait, I thought there's going to be a Classic set overhaul together with next Rotation? I was pretty sure they announced it as part of the Year of the Phoenix calendar?

    Was it just a dream of mine?

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago
    Quote From Zyella
    Quote From RavenSunHS

    Aldrachi Warblades: lifesteal on equip turn only. 

    Voracious Reader: either (3) or 2hp

    Risky Skipper: either (2) or 2hp

    Palm Reading: discount 1 spell only

    Lightning Bloom: refresh spent mana (no temporary Ramp)

    Raza the Chained: HP costs (1)

    The above would arguably fix both Wild and Standard for the time being.

     

     

     

     

    Raza isnt the issue at all, never ever has been. the issue is a Anduin and imo aslo Reno + their isane removal/aoe package that makes them stay alive so ealsy with out of jail card(reno) and beat control  ith combo.

    I actually agree.

    But I wonder how long till they release a new flawed Hero Power... But yeah, if that was out of doubt, it's true that Raza per se is not an issue - repeatable Hero Power is.

    True that they have insane survival package, but that's fairly normal for a Control deck.

    Issue atm is that Reno Priest is at the same time a top tier Control AND Combo deck.

    Since the Control part can't be easily nerfed, the Combo part must be heavily impaired.

    In reply to About nerfs
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago
    Quote From dapperdog
    Quote From RavenSunHS

    Aldrachi Warblades: lifesteal on equip turn only. 

    Voracious Reader: either (3) or 2hp

    Risky Skipper: either (2) or 2hp

    Palm Reading: discount 1 spell only

    Lightning Bloom: refresh spent mana (no temporary Ramp)

    Raza the Chained: HP costs (1)

    The above would arguably fix both Wild and Standard for the time being.

    Lightning bloom and voracious reader I can sort of understand, but nerf risky skipper, palm reading, and aldrachi warblades?

    Man you really must hate those cards a great deal. Especially Palm Reading, of which in your proposed nerf might as well just erase it from existence.

    Palm Reading is effectively a Ramp card in Priest. Add it to a class with Big archetype available and you're in for idiotic matches. And it's bound to grow worse in Wild (where it is already a staple for all Priest meta archetypes).

    Aldrachi Warblades nerf is quite obvious tbh. Leeching Poison nerf already happened for similar reasons. You can't have durable lifesteal on highly buffable weapons. Especially in an already more than solid class. Even more so if you decide to design a card like Il'gynoth.

    Risky Skipper is admittedly daring, but I really don't know what to touch in Warrior. Skipper is one of the great staples.

    I only hate less than half of the cards I suggested for nerfs, but either way I do have fairly good reasons.

    In reply to About nerfs
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago
    Quote From Zebulun

    Someone should try and sink the wild Pirate ship

    Why?

    Because Wild is supposed to be Wild?

    Especially if you do not play Wild, why do you even care?

    Do you ever see Wild players suggesting to Standard that they should just tech up eg with Platebreaker and Acidic Swamp Ooze and stop asking for nerfs? 

    Or maybe we can agree that too much is too much in whatever mode?

     

    In reply to About nerfs
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    Aldrachi Warblades: lifesteal on equip turn only. 

    Voracious Reader: either (3) or 2hp

    Risky Skipper: either (2) or 2hp

    Palm Reading: discount 1 spell only

    Lightning Bloom: refresh spent mana (no temporary Ramp)

    Raza the Chained: HP costs (1)

    The above would arguably fix both Wild and Standard for the time being.

     

     

     

     

    In reply to About nerfs
  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    Thing is, the concept of xp track is VERY good, virtuous for both players and stakeholders.

    However, the current implementation of it is barely decent. Definitely not as good as it could and should be.

    The community is crying out of hysteria, and that is of no help, but Blizz is not delivering correctly.

    Also, it's taking too long for them for a proper reaction.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    As a gold saver and hoarder, I don't see too much the problem of being unable to buy some packs: I buy all I can afford upon release and leave some 4-5k for the future.

    But I see what you mean. I also bought regular packs when my collection was poor.

    Imo, as I wrote in a previous post, I think they should first of all fix the damn xp curve, make it slower to progress in the first 20-25 levels, and slightly faster afterwards: right now the feeling of a wall is depressing. Progress should feel slow, but progress nonetheless.

    Then they should absolutely think of a deeper reward system, where gold is the most basic income, NOT the ultimate reward.

    When you quest with a character, you get xp AND gold: levels up should unlock game perks (ie stuff, cards, heroes in BG and Duels, instead of binding them to silly paywalls), maybe gold too, but there should be a way to earn small amounts of gold bound to quests.

    Dust could also be a level up currency.

    Wild cards too!

    Oh and make weekly quest bigger: more average time required, as well as more xp rewarded.

    Imo xp track is a great way to involve people to regular gametime, but right now they are wasting the chance to make it work properly for some short-sighted corporate policy.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    Imo the real problem with the xp track is that the curve accelerates too fast.

    It's going to be a real pain to feel any real progression beyond level 30, because level requirements rise exponentially, with a too high exponent imo.

    Everyone's talking of gold, which is important, but progression is everything in any xp system: if you feel none despite quite some investment, and if all you get is a dull bunch of gold (in character-based games slow progression is compensated by new perks that change the way you play or its quality), interest will drop soon into the same flatness as the old system - or worse because of exhaustion.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    Just go for Tickatus and skip y'shaarj.

    This way you can test the core of your concept for half the cost.

    Tickatus can easily be slapped into a Renolock or Demonlock shell with only minor risk, while the old god needs additional support that risks to make the deck suboptimal.

    Afterall, Brann Bronzebeard exists for 10 cards burns. Also, decks in Wild tend to draw way faster than 10 cards burn being a consistent wincon, making Y'shaarj redundant. Or you simply die before you can set it up. 

    Personally I dropped Tickatus but it was barely important in the few games I tried it. Its setup is slower than it seems on paper. So doubling it sounds like greedy overkill to me.

    PS: burned cards CAN accelerate fatigue if cards are burned, but it never triggers fatigue damage. So you don't immediately kill with tickatus. At best you setup one fatigue tick on next turn. So in the meanwhile you still have to survive for several turns unless you close the game by other means. It's not Coldlight Milling. Subtle but crucial.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year ago

    Forcing your opponent to cast a random spell instead of the one they meant to cast is ALWAYS good.

    You basically use this new secret to protect your board.

    Comparable with Never Surrender! in terms of how you use it.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year, 1 month ago

    Animated Broomstick only synergizes for itself, as ETC needs "Rush minions", NOT "minions with Rush".

    Which probably rules out any hopes of consistent OTK.

    However, since Rush decks are normally Tempo decks, ETC acts as a finisher or accelerator. Especially if we consider that most Rush minions have weak bodies and can hardly represent a threat on their own.

    And ETC's major upside is that the face damage bypass taunts.

    On the other hand, a Tempo Warrior can be built in better ways than focusing a lot on Rush, as ETC would require in order to be functional, so it also depends on the quality of Rush minions (and we know they can't push it too much).

    Overall a pretty interesting card.

  • RavenSunHS's Avatar Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year, 1 month ago

    This card is the most interesting of the lot so far.

    Given the stats it's probably borderline broken.