What does having lived in the Philippines have to do with getting into the beta?
I lost a standard game to shadow priest who lethal'd me on turn 4 :) (I was beast druid, had a great opener, and fought for board)
good god. i'm 145, i expect to be 175-195 by next expansion. i'm f2p, usually hit legend standard and mostly play for dailies. i'll play bgs when i hit legend and get bored. i cant imagine the dedication to hit 400. congrats!
will rotation fix that much, though? most of the "broken" (ie: playable) cards are from last year's expansions and would stay in.
to the above comment, agreed that we'll probably see even more bonkers cards this year, but it is hard to imagine.
i know blizzard likes to do increasing brokenness throughout the year, but it feels a little like we're going to re-play a couple years ago where cards got so out of hand they printed 3 "meh" expansions that saw little play until the previous year rotated out.
it'll be interesting to see what happens. i agree that more frequent balance updates would be fun and interesting. i'm in favor of anything that shuffles things up, and especially if they keep shuffling so things don't get stale. midrange paladin feels as stale and boring (and long in the tooth) as old highlander hunter, which was meta forever
Anyone feel like this meta is overdetermined based on deck v deck matchup?
There are a good variety of decks being played, but it does feel like matchup is more determinative than correct plays. It seems like most matchups are like 65-85 to 35-15 rather than the more traditional 55/45 blowout.
I'm not sure why it feels this way, exactly. There have always been aggro, combo, burn, and control decks, but now it definitely seems less necessary to play around/anticipate your opponent's plays, because each of you can discover your outs and only look forward.
Anyone else agree? Disagree? I think the meta is technically varied in that many classes/decks are played, but each game seems to me like it's on auto-pilot.
For the record, I started playing in Oct 2014, have hit Legend multiple times (in Standard and Wild, esp. since they made it so easy with the 3-star system).
my first time seeing double
I went f2p after the HK nonsense and I've been tracking my gold pretty well. The battle pass progression vs. 10g/3wins made me nervous, but the last couple expansions I had a comparable amount of gold.
Last expansion, I had ~13k gold doing all dailies and weeklies and playing casually. I did not buy the minisets because I had enough dust to craft what I wanted.
Looking at the next expansion, I have a smidge under 10k gold and i'm 15-20 levels higher than last expansion. Was there a gold nerf?
I'm largely bored of the game.
Libram Paladin is good, but it's old.
Face/Quest Hunter are good, but again, old.
Taunt Druid is fun, but it can highroll so hard it feels dirty.
I don't understand why Quest Mage isn't nerfed. They have more card draw and shuffle than Rogue or DH.
I've felt this way a few times before (bored of decks); like when highlander Hunter was the only viable archetype for like... 2 years. Yawn. For me, it's the powercreep in all the mana cheating, which enables all the solitaire decks. All that stuff they moved to Hall of Fame, and I don't think any would be played today except maybe Ice Block.
Wrong. The devs ruined the standard, wild, and battlegrounds meta so everyone would be so bored that they'd try out mercenaries. Actual galactic brain.
I don't trust this at all
I've missed meaningful tech cards for so long
very cromulent card for druid
drop the treant archetype. residentSleeper
most OP card ever printed?
I can't help but feel that highlander decks are so dull to play and play against. Once you know your opponent has only 1 of each spell (beyond discoverable shenanigans), playing around things becomes trivial. Most of the time, it's correct to gamble they don't have that perfect answer. If not, yay! You won! If they did, scramble for Plan B.
I get that it's fun to make each card selected that much more meaningful, but the play and counter-play seem stale.
Anyone else agree?
Good point. I guess he's similar to how Thalnos was in nearly every deck a short while ago (whether for draw, spell dmg, etc.)
Part of me would like it better if it wasn't a mech/magnetic (lol), but mostly because Warrior can discover multiples. But then, that's Dr. Boom's problem, not Zilli's.
Why isn't Zilliax being looked at for a nerf?
I think Hall of Fame was previously created because, among other things, Ragnaros was in nearly every deck, and it "limited design space." Then, they clarified that they only want to do that for Classic cards, not expansion cards.
Zilliax is in every deck, ever. Decks that don't run any mechs still run Zilliax for some heal.
I'm not arguing whether it is OP or not OP, but it's absolutely ubiquitous. Seems problematic when every deck is 29 cards now.
I went for golden heroes as I started going for legend, so I've got 4 now. But I'll never get priest because F priest.