I’m still trying to work out if I think this is better to or worse than spellstone. On the one hand this can give you a lot more of a payoff, but spellstone is permanently buffed while this is dependent on your opponent not triggering secrets. Im on the fence and time will tell if this is a good card in the long run.
Ah, discard. The mechanic that never quite works despite the amount of support that Blizzard tries to give it. This one might work with the spiders, but I hope zoo finds a good home for this card.
Very interesting. I see her being used in a Big Hunter build. Load the deck with spells and weapons for the early game and then slam this down for an 8 drop with a nasty deathrattle.
Pretty weak overall. I can’t see many priest decks running this because you need a few spells for it to be good, and are priests really wanting to risk summoning a 3/3 mech with their res effects
Coin out a 4-cost card on turn 3, then play this on turn 4 to summon 5 guys. Or, play a 4-cost in curve, then summon 5 dudes and hit the button for another one next turn.
I love this card and the disruptive potential that it has.
I don’t think it will see much play, perhaps as a one of in some highlander decks.
I’m still trying to work out if I think this is better to or worse than spellstone. On the one hand this can give you a lot more of a payoff, but spellstone is permanently buffed while this is dependent on your opponent not triggering secrets.
Im on the fence and time will tell if this is a good card in the long run.
The flavour of this card is utterly spot on and I love it.
Power wise, it seems slightly slow and mediocre.
Ah, discard. The mechanic that never quite works despite the amount of support that Blizzard tries to give it.
This one might work with the spiders, but I hope zoo finds a good home for this card.
This seems a bit slow, it could be slightly viable in slower decks like token DH but that’s not a deck you want to run in such an aggro-centric class.
This is quite sticky overall and can be a problem for your opponent to have to keep up with.
I can see this being a problem card, and the war blades will probably get nerfed because of this.
This is probably a one of in some rogue decks but not too many. It isn’t as crazy as VanCleef but can help swing the early turns.
This will see definite play in control/highlander decks. It’s a pretty strong card when corrupted.
No idea what they were thinking with the flavour though..
A little clunky, but it can see some play with a decent deathrattle/mech deck.
Very interesting. I see her being used in a Big Hunter build. Load the deck with spells and weapons for the early game and then slam this down for an 8 drop with a nasty deathrattle.
I think the only reason this costs 10 is to nerf the evolve pool.
It’s pretty weak, there are better ways to kill 3 minions off for the cost.
In most cases this won’t see play until at least turn seven, and an 8/8 rush isn’t bad then as it can clear a big minion your opponent just played.
This will definitely force players to start thinking about positioning, but I can’t see it making that much of an impact for 7 man
Great flavour and artwork, hopefully the corrupted effect is good enough to see play.
Pretty weak overall. I can’t see many priest decks running this because you need a few spells for it to be good, and are priests really wanting to risk summoning a 3/3 mech with their res effects
Coin out a 4-cost card on turn 3, then play this on turn 4 to summon 5 guys.
Or, play a 4-cost in curve, then summon 5 dudes and hit the button for another one next turn.
Looks like Guardian Animals is back on the menu boys
It gives Exotic Mountseller more fuel with two cheap spells, and if coupled with cheap card draw can be very powerful in the right situation.
I feel like this draws you one most times, but gives you good information if you guess wrong. If you guess right though... this is pretty good.