This card was not even remotely problematic, and it was so important to the fabled Zoo Priest, which never quite materialized but could have next expansion. Why, Blizzard?
It bugs me how this isn't truly symmetrical, but this can very easily be Twisting Nether for 1. Bundle 7 Unwilling Sacrifices together and severely reduce the mana cost? Seems good
The absolute king of arena. In standard, it's a "hard removal or die" situation, and I think removal is common enough to keep this in check. Praise Control Shaman
The win condition is "I can never die because even 20 turns of attacking with a full board won't kill be and Jade Idol keeps me from fatigue so you'll die from fatigue eventually"
I doubt that it's wortg the buildaround, but I think this card is pretty underrated. It's very similar to Dyn-o-matic, which was so thought to be weak until it was actually played. 10 damage is a lot on turn 6, and the statline is good at combating whatever is left. Will be insane in wild Reno mage.
Crystology was already good so it will be straight-up bonkers. Unexpected Results looks like it could be really good tempo. Extra Arms is a direct upgrade to Blessing of Kings, so it will be run in most non-combat priest decks. Thunderhead is a 3/6 elemental for 4 with a big upside, so I'm sure it will find a home, maybe in wild. I don't see any others seeing play.
Boy, I'm really sensing some power creep this expansion
Is it finally time for control rogue to rise?
Hunter sidequest seems a little too aggressive, especially with Necromechanic in standard
Value and tempo? Sign me up!
Not only is this not a meaningfully powerful nerf, but it also ruins their beloved 7 flavor
This card was not even remotely problematic, and it was so important to the fabled Zoo Priest, which never quite materialized but could have next expansion. Why, Blizzard?
Hands up to everyone who's planning on being active in the OOC custom card scene!
So far, my favorite has gotta be Plague of Death. Just, so, so powerful, even if it's overcosted
It bugs me how this isn't truly symmetrical, but this can very easily be Twisting Nether for 1. Bundle 7 Unwilling Sacrifices together and severely reduce the mana cost? Seems good
The absolute king of arena. In standard, it's a "hard removal or die" situation, and I think removal is common enough to keep this in check. Praise Control Shaman
Seems very strong. There aren't ad many whirlwinds as there used to be, but even landing this on two good minions is value
I mean, efficienct is efficient. Both will be run
The win condition is "I can never die because even 20 turns of attacking with a full board won't kill be and Jade Idol keeps me from fatigue so you'll die from fatigue eventually"
The taunt option is weak, and the healing is INSANELY weak. Shamans can do that for 3, priests for 4. A great choose one synergy card but that's all
I doubt that it's wortg the buildaround, but I think this card is pretty underrated. It's very similar to Dyn-o-matic, which was so thought to be weak until it was actually played. 10 damage is a lot on turn 6, and the statline is good at combating whatever is left. Will be insane in wild Reno mage.
Crystology was already good so it will be straight-up bonkers. Unexpected Results looks like it could be really good tempo. Extra Arms is a direct upgrade to Blessing of Kings, so it will be run in most non-combat priest decks. Thunderhead is a 3/6 elemental for 4 with a big upside, so I'm sure it will find a home, maybe in wild. I don't see any others seeing play.