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Yes, you are only allowed one entry per competition.
I can't delete your entry, but I can change your current entry to the card you'd like to submit. If you message me the card image you'd like to use instead of the current one, I'll swap it out for you.
I don't think Meeting of Minds is too complicated. My comparison point is always the most complicated Basic card - Animal Companion. A new player has no way of knowing what an Animal Companion is or how many of them there are before playing the card - conversely, you always know the size of your opponent's hand, and I think seeing the full hand is much easier to grasp than seeing only part of it.
I wavered between Mass Hysteria and Lightbomb for a long time. I definitely don't think either card is too strong to include in Priest's Core Set - look at Brawl. Should Priest, whose identity I'm basing around board control, not have a comparably powerful board clear? I could absolutely see Lightbomb instead, but Mass Hysteria won out for being the cheaper card, and thus more directly comparable to both Brawl and Holy Nova.
I think Lifesteal should be in the Classic set. I'd also put Rush there too, and I could probably be persuaded on some of the weaker Discover cards like Jeweled Beetle. We've already seen Rogue get an additional Poisonous card - a Basic card, even - and if I were to redesign other classes I'd include those other keywords. Warsong Commander is begging for her old effect but with Rush instead of Charge.
I don't see Alonsus Faol as too out of place. Since your game plan is to win the board - at least with the Core Set - having a card which lets you trade favourably and then return to full Health, potentially multiple times, is game-ending. At least as much as something like Tirion Fordring. If Faol isn't removed quickly, you will win. That it doesn't kill the opponent immediately doesn't mean it isn't a huge swing in your favour if played right.
Thanks for the in-depth thoughts!
I really don't see an issue with Meeting of Minds at (3) - I'd push it to (4), but I'm convinced it'd be unplayable there. I suppose that isn't totally a bad thing for a Basic card, but I removed things like Radiance for being unplayable garbage, so I'd feel awkward introducing something just as bad.
Like, instead of taking a gamble and spending (3) to fish for something from your opponent's deck, why aren't you just playing a good card that synergises with your deck?
Thanks! It's interesting to see what cards people like and don't like - it really shows that Blizzard will have a hard time reworking Priest, if only because not everybody wants the same things from the class.
I must admit that Alonsus Faol was simply given Catrina Muerte's stats, since she was still on my mind. I could definitely see some tweaking as needed for him.
I like your idea for Battle Medic (and maybe Soul Survivor too). It'd mean giving them slightly better stats, but that's perfectly fine. It helps a lot with synergies and just a general 'class flavour' aspect. Battle Medic is really only a Vanilla 2/4 because I've been adamant about giving that to Priest for a long time - I can certainly see something like a Tauntless Injured Tol'vir as a Basic card.
Thoughtsteal and Shadow Madness I couldn't get rid of, if only because I wanted to keep as many different aspects of the Priest identity as possible, but I could definitely see a greater rework removing them, and those seem like solid choices for replacements.
Full refunds are still available for me on PC - are you playing on mobile? They might have messed something up there.
This is actually the case with a lot of products - very rarely will people be interested in New Years themed things, but Chinese New Year is loved by a lot of Western audiences because of the attached myths and aesthetic.
MtG, for example, is releasing their 'Year of the Rat' Secret Lair product. Overwatch has always done a Lunar New Year event. Blizzard could be doing miserably in China and they'd still do this instead of 'New Year' stuff.
Very likely, especially with a name like 'Celeste' - it's very appropriate, and would follow on from Dame Hazelbark being part of a bundle (and I think The Thunder King was too, wasn't he?).
It might be hard-coded not to work with the Mastiffs, so there isn't an infinite loop.
But, in the absence of that, yes that is indeed pre-nerf Dreadsteed's effect.
I believe it might be a slight quirk of translation - I think they'll have the Water Elemental effect.
Perhaps it's meant to say "that Freeze", instead of "with Freeze".
Quote From ElvaeynIt's been confirmed that the "good" classes are getting an extra three cards in the first wing. Considering the Reno hero is a mage card while the other two legendaries have been neutral, I imagine these three "bonus cards" for the good classes are going to be the hero cards, and the four legendaries they mentioned are all going to be neutral.
It's been confirmed that the "good" classes are getting an extra three cards in the first wing. Considering the Reno hero is a mage card while the other two legendaries have been neutral, I imagine these three "bonus cards" for the good classes are going to be the hero cards, and the four legendaries they mentioned are all going to be neutral.
This isn't correct. You get an additional three bonus cards when you purchase the first wing, sure, but we know for a fact that The Amazing Reno isn't one of them - in the initial reveal we were told he was the reward for completing the 4th Explorers Chapter.
We also know that the cards aren't split into the wings by class in any obvious way - Paladin, for example, has Shotbot in the 4th EVIL Chapter.
Technically they could still not have been counting the Hero Cards in that Legendary count, I guess, but your reasoning for it doesn't track unfortunately.
To be fair to them, the reason they gave wasn't that people would be confused by frequent changes, but that someone having their favourite deck nerfed frequently wouldn't want to play the game anymore.
Thankfully, they seem to have concluded that the number of people who would leave over frequent changes is far smaller than those who would be happy to see them, even if it means seeing their favourite deck nerfed.
I do appreciate them being more candid with their reasoning - it feels like a lot of the 'too confusing' answers previously were PR talk trying to dance around why or why not they were actually doing something.
3/7 of the nerfs this time weren't Mana increases. 2/4 nerfs last time weren't Mana increases. They've actually been doing less Mana increases recently than previously. Mana increases tended to be the most common way they nerfed a card (and there's a reason for that) but it's far from the only way.
Mana increases are the most efficient way of nerfing cards; it's an important stat to hit while still maintaining the card's effect. One of the most famous 'nuke-from-orbit' nerfs, Warsong Commander, was so poorly received in part because the card doesn't function in the same way at all anymore. That it's now a garbage tier card as well is just icing on top.
Yeah, this article was actually finished shortly before the nerfs were announced - still, since it has no nerfed cards in it you can take it for a spin pre or post nerfs, and see how it fares in the new meta too!
We'd be waiting another two weeks to see what effect those cards would have, which feels too long, especially with how many cards they nerfed.
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