Oh no... not again... our perfect 100% accuracy...Thanks for pointing it out! It probably doesn't change how good the card actually is - still very random - but important to have these things checked.
I think Corridor Creeper gets a pass from me because it was revealed in the final dump of cards - it was for sure widely panned, but I want to be generous and say that perhaps people weren't completely understanding how it would work.
I remembering being way wrong on both CC and To My Side!, but TMS always felt more insane because No Minion Hunter was not a thing at all before that expansion really, and the picture the cards painted of the deck just didn't feel good. How wrong we were!
Woops! Can't believe I missed that when checking the reviews. I've got to assume I saw it and immediately thought Boomsday, because it just gives off that vibe.
Now I'm going to have to try and pull off the combo to make up for it...
Thank you! I'm glad I've got the other members of the team to help me out - I don't envy the content creators who try and review every card by themselves.The most effort I've got to put in (beyond my own rambling reviews) is coming up with the silly jokes for every card =P
We've updated with a better translation - we believe that it summons "Treant Totems" (so Totems that count as Treants), and you can Choose to Overload: (2) and give them Rush.Still awaiting official translation, but we think this is the right effect, if not the exact wording.
This card is so weirdly strong. I can't decide if I like it or not.It's too inconsistent to ever take advantage of any one strong effect, but since the majority of the effects are strong ones I can see this slotting into Zoo or Zoo-like lists quite easily.
Do you remember where you think they said that? I have no memory of an announcement like that, and that would be pretty big news.
Definitely worth considering. It really depends on how long it is until the next expansion launches - we don't want to keep you all waiting too long for the next Season, after all.
I was very tempted to just post Shadow Sensei, Tortollan Primalist or Tuskarr Jouster, but I figured I'd take the time to poke fun at my incessant inability to plan ahead, to the point that the majority of my design discussions are off-the-cuff orations.
Sorry, I've been playing FFXV lately and the deluge of puns and alliteration has left me shell-shocked.
Loving seeing all your great cards - I hope you've all been enjoying the competitions as much as I've enjoyed helping make them happen!
As an addition, 'Stone-Throwing Devils' is from the Arabian Nights expansion, which is probably what pushes it over the edge into being racially insensitive.
Finally! I'm free!
This has 31 different options. Any card with 5 options that you can choose one or more of has 31 different choices available, so yes, something based on the colours would work.
Personally I really like the flavour of it as a card, and it fits perfectly with the mechanics they were trying for Druid in The Witchwood.
Plus, I like to imagine it taking the place of Duskfallen Aviana, which would be nice.
This was an error on my part.
I'm still not completely sure what happened, but I believe that someone (or a few people) may have been voting very close to the deadline, and their votes hadn't registered properly when I went to confirm the winners initially. I don't believe this to have been an error in the system, but on me for not double checking and refreshing the page.
As you can see in the transparency report, you and Lutri were both very close this week, and prior to those last few votes you did appear as the winner briefly.
We got the mistake corrected quickly, but unfortunately the notification had already been sent out to you. Apologies for the confusion!
In the future I'll be making sure to triple check the final winner thoroughly, so that we don't have any instances of things like this happening again.
"Release new cards more often" is so incredibly far from the simple task you make it out to be. Not only do all those new cards have to be designed, balanced and integrated into the game by the developers, we as players also have to have a way of collecting them, meaning more money required just to keep up.
I also think it's weird that you assume malice on the part of the developers in releasing 'broken' cards. It's not like there's some magical formula that they can perfectly balance cards with and they just choose not to use it so they can change up the meta with nerfs after a month; they just fuck up sometimes and correct their mistakes when the data rolls in.
Was Demon Hunter more pushed than new cards normally are? Yeah! I totally understand wanting people to play your new class and getting really excited by all the cool new cards you're making and just overshooting the balance. Thankfully, they've made frequent and quick adjustments, and Demon Hunter is now in a much better place.
Cards are only 'obviously broken' to us because we all collectively play millions of games and quickly sort out the good from the bad, and then just play the good. The Devs need to balance every card, and have far less people available for the testing. Now, there have been two big recent misses - super early Gala Shaman and super early Demon Hunter - but both were course corrected very quickly, and received further balancing after more data came in.
I just don't see this 'trend' of not testing cards or deliberately releasing broken cards or whatever. Whenever something has been broken, they've just decided they're now actually going to balance it quickly, instead of waiting around because they don't want to admit the mistake like they used to do.
I mean, this data represents games played from Diamond to Legend over the last week, from players enfranchised enough to have HSReplay installed.
Are there decks which can likely counter some of these strong decks? Of course! Can the average player pilot these decks effectively enough to have a better winrate with them? Not always. It's not wrong to tell someone that if they want to ladder as quickly as possible, here's the easy decks to do so.
Zoo and Face Hunter are strong laddering decks because of how quick the games tend to be anyway, not because they're necessarily exceptional in the overall meta. The next level up is looking at HSReplay stats and thinking 'okay, now that I know what the majority are playing what deck can counter that?'.
Well, guess I've gotta give Runeterra another go now, huh?
I think the way they view it is that if you need an auto-squelch option, you're admitting that there's a reason that someone would never want the emotes on; to them, auto-squelch is basically saying that emotes are a bad user experience, and shouldn't be in the game.
I don't agree with them about auto-squelch, but I can understand not wanting to essentially endorse the idea that emotes are a toxic part of the game.
Ah, you're very likely right. I knew it wasn't Brode, of course, but I forgot that there have been many Bens on the team! I'll get that fixed.
Instead of many classes using the same card draw, they can print class appropriate card draw tailored to each class without worrying about giving some classes too much card draw.