I wonder if you want to go for something like a Leper Gnome (or similar) in an aggressive deck, or if this fits better in a more prolonged game where you use it to get more cards from something like Envoy Rustwix.
Dealing 3 damage - and not just to minions - means this will absolutely see play. Honorable Kill once again strikes me as the garvy on top and far from the actual meat of the card.
You need mass Freeze for a Freeze deck to work, so this automatically makes it in. The stats are honestly pretty damn good as well, even if you do take out your own board in the process.
Sure, I'm down. First turn isn't great but it keeps churning out value for an extra two turns after that, more than making up for it. It's not even that bad a loss of tempo, really.
I think the comparison to Cryostasis is a little unfair, as that also required you to play a minion yourself, whereas this is the whole package in one. Still not that good, but like... not that bad.
I wonder if Snowball Fight! would stop casting if this card killed the minion it hit? I'd honestly have to seee it in action, I could see Hearthstone going either way with it.
Ah, I just want to fill my hand with this and Moorabi, honestly. Seems like a pretty good stalling tool, and guaranteeing a minion kill if there's at least two minions on board sounds great to me!
In general I think Druid has better draw options, but this has great potential as a combo enabling piece depending on how you build your deck. Remains to be seen if there is a combo that can make use of it, though.
One Frost spell makes it decent enough, and everything else on top of that is pretty good! This is the kind of support that Freeze Shaman needed when they were first testing it out.
The threat of this alone makes any Deathrattle minion played by a Rogue something to be wary of, I guess. I'm not sure how many of them will actually be playing this though.
Love the card, even if it bugs me that the options are variously different from Kalimos's options. Just feels like they should be the same, even if the power level wouldn't be quite right.
Since the Wyverns are Beasts, there's something sort of there for the synergy, but overall this feels like such an odd inclusion for Druid. I'm not quite sure what they wanted it to be used for - Token decks I guess?
So thankful that this will show you what spells it will be playing - I can't imagine trying to track that across turns manually. Pretty powerful effect assuming you build your deck right, though of course Standard's pool of cards is... questionably good.
Super slow, but I have hope that the Stealth addition means enough in terms of getting bodies to stick around for buffs that this sees some amount of play.
Honestly, I love this card just for the idea of upgraded Secrets. Feels like something that could be brought back in the future as a one-off reference on a card. I know they said they'd only update the pool while he remains in Standard, but I can always dream of a world where we see more and more cool upgraded Secrets.
I wonder if you want to go for something like a Leper Gnome (or similar) in an aggressive deck, or if this fits better in a more prolonged game where you use it to get more cards from something like Envoy Rustwix.
Dealing 3 damage - and not just to minions - means this will absolutely see play. Honorable Kill once again strikes me as the garvy on top and far from the actual meat of the card.
You need mass Freeze for a Freeze deck to work, so this automatically makes it in. The stats are honestly pretty damn good as well, even if you do take out your own board in the process.
The draw is better than the Freeze here, which makes this insanely good for Freeze Shaman and honestly worth considering for other Shaman decks too.
Always a fan of cards that give you other collectible cards, especially when they're good ones.
Sure, I'm down. First turn isn't great but it keeps churning out value for an extra two turns after that, more than making up for it. It's not even that bad a loss of tempo, really.
I think the comparison to Cryostasis is a little unfair, as that also required you to play a minion yourself, whereas this is the whole package in one. Still not that good, but like... not that bad.
I wonder if Snowball Fight! would stop casting if this card killed the minion it hit? I'd honestly have to seee it in action, I could see Hearthstone going either way with it.
Ah, I just want to fill my hand with this and Moorabi, honestly. Seems like a pretty good stalling tool, and guaranteeing a minion kill if there's at least two minions on board sounds great to me!
In general I think Druid has better draw options, but this has great potential as a combo enabling piece depending on how you build your deck. Remains to be seen if there is a combo that can make use of it, though.
One Frost spell makes it decent enough, and everything else on top of that is pretty good! This is the kind of support that Freeze Shaman needed when they were first testing it out.
The threat of this alone makes any Deathrattle minion played by a Rogue something to be wary of, I guess. I'm not sure how many of them will actually be playing this though.
Love the card, even if it bugs me that the options are variously different from Kalimos's options. Just feels like they should be the same, even if the power level wouldn't be quite right.
Since the Wyverns are Beasts, there's something sort of there for the synergy, but overall this feels like such an odd inclusion for Druid. I'm not quite sure what they wanted it to be used for - Token decks I guess?
Amazing in Beast and even Token decks, but it does feel like the overall Beast support has been all journey and no destination for the most part.
Seems like you'd just want this for Nourish really, which means it'll probably be quite strong but not very exciting.
So thankful that this will show you what spells it will be playing - I can't imagine trying to track that across turns manually. Pretty powerful effect assuming you build your deck right, though of course Standard's pool of cards is... questionably good.
Super slow, but I have hope that the Stealth addition means enough in terms of getting bodies to stick around for buffs that this sees some amount of play.
Honestly, I love this card just for the idea of upgraded Secrets. Feels like something that could be brought back in the future as a one-off reference on a card. I know they said they'd only update the pool while he remains in Standard, but I can always dream of a world where we see more and more cool upgraded Secrets.
So much Fel support and for what? The Fel spells Warlock has are OK at best and often quite bad, so I don't anticipate this making any sort of waves.