I guess they don't want to change too much at once but some buffs are in order I think. But Naga threw everything out of whack so yeah stabilize them and then hopefully other tribes can be addressed.
Thief Rogue got some sweet sweet lovin! Gnoll and Tooth buffs make those cards very playable. Giving Burgler one more health does matter because there a lot of spells and weapons that do 3 damage. Tess to 7 is a great cherry on top.
Good riddance to Drek'Thar and Dragonbane Shot. Multistrike will still be good I think. It was that OP.
So many great buffs. I remember when something like this was just a pipe dream. I'm really glad Team 5 has come around to embracing buffs.
This will do almost nothing to pirate warrior. Certainly does nothing about Mr. Smite. I'm sick to death of playing against that deck and it's still gonna bullying standard so time for me step back from the game for a while.
Very slow... But then slows down your opponent when they're trying to regain tempo. Playing this then the 2 mana minion that makes spells cost 1 more would be cute.
This is one of those fun cards I love to see. And not a played out idea. Just Swamp Queen Hagatha, which was a super fun card. Helps with "play a Naga". Good for a slower controling deck that's happy to just put a body down on turn 3 and get a little something to fill out its curve later.
I'm proud of them actually for making a mechanic that's just interesting with its different moving parts and multiple steps. In a vacuum it let's you do fun little mini combos to get cards that have a nice impact but aren't wincons. It's how Hearthstone SHOULD be. In reality a lot of these cards will take a backseat to broken stuff from this year. Hopefully they'll have the balls to see it through and make the game more about fun midrange play where you win by making smaller plays at the right time and get to box with your opponent more and do cool stuff like dredging a nice card that can give you a small edge.
Quest lines have warped the game almost to Baku/Genn levels. Every new card has to be considered in light of quests and does it make them more broken. Best move would be to remove them from standard like Baku/Genn.
The Naga cards have a new mechanic that is basically a new keyword, most similar to corrupt, but it varies with what you need to do while the card is in hand.
This card is abysmal
I guess they don't want to change too much at once but some buffs are in order I think. But Naga threw everything out of whack so yeah stabilize them and then hopefully other tribes can be addressed.
Yeah but only one.
Glad they nerfed Drekthar but maybe should have made him a 5 mana 5/6?
Nice job!
Thief Rogue got some sweet sweet lovin! Gnoll and Tooth buffs make those cards very playable. Giving Burgler one more health does matter because there a lot of spells and weapons that do 3 damage. Tess to 7 is a great cherry on top.
Good riddance to Drek'Thar and Dragonbane Shot. Multistrike will still be good I think. It was that OP.
So many great buffs. I remember when something like this was just a pipe dream. I'm really glad Team 5 has come around to embracing buffs.
Also, Xhilag looking BONKERS.
Only change Nellie needs is make it only able to generate pirates that cost 5 mana or less.
This will do almost nothing to pirate warrior. Certainly does nothing about Mr. Smite. I'm sick to death of playing against that deck and it's still gonna bullying standard so time for me step back from the game for a while.
Very slow... But then slows down your opponent when they're trying to regain tempo. Playing this then the 2 mana minion that makes spells cost 1 more would be cute.
Good for a big minion deck. Pulls Vandar. Better with coin though .
This is one of those fun cards I love to see. And not a played out idea. Just Swamp Queen Hagatha, which was a super fun card. Helps with "play a Naga". Good for a slower controling deck that's happy to just put a body down on turn 3 and get a little something to fill out its curve later.
I'm proud of them actually for making a mechanic that's just interesting with its different moving parts and multiple steps. In a vacuum it let's you do fun little mini combos to get cards that have a nice impact but aren't wincons. It's how Hearthstone SHOULD be. In reality a lot of these cards will take a backseat to broken stuff from this year. Hopefully they'll have the balls to see it through and make the game more about fun midrange play where you win by making smaller plays at the right time and get to box with your opponent more and do cool stuff like dredging a nice card that can give you a small edge.
Quest lines have warped the game almost to Baku/Genn levels. Every new card has to be considered in light of quests and does it make them more broken. Best move would be to remove them from standard like Baku/Genn.
Looks like they're trying to dial back the power creep in this expension. Had to be done at some point. Last time was maybe Rastakhan.
Oh ok. Buffs that card in wild as a few of them are 7 drops
Will the corrupted priest spell that summons a random 7 drop summon the whole thing or just the front end?
The Naga cards have a new mechanic that is basically a new keyword, most similar to corrupt, but it varies with what you need to do while the card is in hand.
A permanent mini Nozdormu would be great. Just flip the fast mode switch. If both players flipped it then the turn timer is shorter than usual.
Still garbage. No RPG element to it at all. Zero. And it was billed as being at least partly RPG. Give me my money back.
Has the new expansion shine worn off yet? Fun new decks getting wrecked by boring crap like pirate quest? More over the top brokenness? I'm curious.