I'm on my last legs with Hearthstone. Been playing almost every day since Kobolds. The Stormwind quests sucked a lot of joy out of it for me. Alterac has some fun decks but it's imbalanced and I'm sick to death of pirate warrior. Just playing a bit because it's familiar/habit etc.
It's a nice body without a soul. If it had RPG elements it could be 1000 times better. But it's 100% grindy repetitive gameplay. Wasted chance.
Guys chill. This only draws one card max
I am too. But it's a bit too bare bones for PVE. You play to get coins so you canget to the highest level missions so you can...get coins. They got too greedy with skins and there's nothing else besides skins and coins to work towards.
There's a lot to criticize but bottom line I find it very addictive. I'm also a whale so I have a lot of options and I've been leveling different parties with various combos. I haven't even got to heroic yet so it's been mostly easy but I haven't minded. I can see though that they need to iterate on it quickly so that some aspects don't get stale. PvP is really interesting but so far imbalanced. Maybe that will iron out as the MMR algorithm has more time to work.
The most disappointing thing is that you can't grind for skins. I have no way to work towards the skins I want. That's like not being able to grind for mounts I. Wow. I think it's a mistake. Skins are a reason to grind. Coins for leveling aren't. Skins would have been a concrete goal.
Facing the same rats in the Barrens every time will get tiresome soon. They need to give us more variety of enemies. As far as endgame difficulty I can't judge yet. But what are we working towards when we get there? More coins? Again skins would have been something. If your gonna make a PvE mode that people are throwing money at then give us goals.
The mode is not finished. I consider it a beta. But a very good beta. Hopefully they do too and will add more features quickly.
I'm also sad that there's really no RPG element. I how they add some of that kind of stuff. There's a lot of potential. The basic gameplay is addictive and satisfying for me. Hopefully it will grow and this is just the beginning.
But FFS let us grind for worthwhile endgame rewards! Skins and or something.
There are some frost and shadow synergies that Lich King can be worked into. With Varden, Voljin, Tamsen. Maybe more. But no tribal synergies.
Good thoughts yall. Thanks
There's also the question of synergies. Maybe there are more demons that buff demons than humans that buff humans.
Also Diablo's AOE might scale well due to the added damage being applied to all three enemies.
Apocalypse... The more I think about it the more it seems really key. The double damage from crits is probably more than most abilites can provide. So this might be one of the best damage options for focusing one guy down.
So he's got an AOE that can take down a guy that's one shot while still damaging others and he's got a premium focus fire ability.
Which one do you think is better? I need to make a decision pronto. I have an idea of how the mode works from Trump's videos. (Gameplay looks amazing BTW though I'm bummed that there doesn't seem to be any RPG aspect to it.)
Lich King - https://outof.cards/hearthstone/mercenaries/heroes/52-lich-king/
The Lich King looks better to me...maybe? His Frost Shield seems amazing. Taunt and freeze. Whoever hits him has to skip a round (of attacking). That could be their whole team! But you have to wait till turn 3 to use it. Death Coil has great flexibility: damage or heal. Frostbite makes an ability permanently slower (though its speed is 9).
Diablo - https://outof.cards/hearthstone/mercenaries/heroes/54-diablo/
Diablo's abilities are faster on average (all 6 speed which is cute) but maybe weaker? Apocalypse could be really, really good but hard to tell right now. Taking critical damage from all types could add up to a lot. Doom Charge also slows enemy abilities but only for one round, but it's 3 faster than Frostbite. Fire Stomp is AOE so kinda strong, especially against slow enemies since it will repeat for each enemy that hasn't acted. Only 2 damage though.
As for treasures Frostmourne looks very, very good. Looks better than anything Diablo has.
Art-wise....the diamond ones are both great but Diablo's is a bit better. And his two other skins are much better than Lich King's.
I don't know. It's hard to decide not having played the game before. What do you guys think?
Some sweet memeage though. If this generated a card and transformed an opponent's card it would super OP. Since it transforms one of your own cards it feels a bit bad giving it a slot.
Tough to say but this could be a very strong control card for two classes that need a boost!
BUSTED in pally. Potentially great in priest. Instant meta card.
What in God's name were they thinking? DK Uther's weapon for 1 mana twice? Unbelievably broken right out of the gate. Of all classes to get this card along with Rally!. Paladin gets even worse to deal with. Fucking retards. Only thing more horrific than this card is all the unending ad videos on this now insufferable site
Ok good example. That card is just horseshit then.
"Whenever this attacks a minion set the defender's attack and health to 3." That should set it to 3 no matter what. Seems reasonable that should override auras. They just forgot to code it in.
The stupid garbage broken one you know what I mean. Gets huge and has rush. I attacked it with Turalyon and its stats didn't change because it starts off as a 3/3 and its buff still applied. Garbage. Fix your game retards.
Quote From TyrionFordLannisterPerhaps blizzard focus too much on stats for individual cards rather than the overall experience for ladder, because I feel like if Blizzard cared about their own themes for each expansion, they'd be a little quicker to nerf a lot of the broken aggro nonsense that's permeating ladder at the moment, and preventing players trying out the more fun, slow decks.
Perhaps blizzard focus too much on stats for individual cards rather than the overall experience for ladder, because I feel like if Blizzard cared about their own themes for each expansion, they'd be a little quicker to nerf a lot of the broken aggro nonsense that's permeating ladder at the moment, and preventing players trying out the more fun, slow decks.
Well first off you do have to wonder if they're trying to make the game faster in general to accommodate the mobile crowd. I really hope not. Also, hard as it is to comprehend, control players seem to be in the minority and many more players seem to prefer aggro. Now let's not be too harsh. Aggro does require some decision making and sometimes even more when it comes to predicting what the opponent is likely to do next. Control players don't have to do that so much since our decks are more reactive, whereas aggro is proactive. Our decision making is more about resource management.
They're two very different playstyles. Aggro can be fun actually. I'm just out of the habit with it. I, like most control players probably, only tend to play it when I've had my fill of control. I haven't felt satisfied in a while though. I've kinda been starved for options with control since Dr. Boom rotated so really just been searching. I'm starting to feel just a little better though since I've been playing Control Warrior and Big Priest the last couple days. Control Warrior seems legit good and runs 2 Old Gods. Big Priest feels like lower Tier 2 and it's fun (probably actually Tier 3 through). The two decks are very different from each other and they win enough so right now I'm getting my fix. Maybe Druid has something to offer? Not sure yet. And you can gear Pure Paladin more towards value so maybe there's some fun to be had there. If Warlock can just find a good control deck then I guess for now we count our blessings.
I'd like the pendulum to swing back towards a slower, more controlling game in general. We've had quite a few aggressive metas. It's a good time to shift into something different.
BTW who else (potential problems aside) would love for them to add the Monk class from WoW and for it be very controlling? I'm imagining powerful attack buffs that only can target minions (self defense), healing, animal companions or some kind of nature theme, defense and control tools (but board clears etc. feel un-Monkish), and of course the classic monk thing of going into different stances or something which would maybe change the hero power. You could play a card which changes your hero power and then play cards that synergize with that and then come out of that stance. Kind of like the monk style guy in Slay the Spire.
I posted the same thing on Hearthpwn and got the following answer back. It blew my mind. Makes a LOT of sense.
"I think you already know the answer to this question. This game originated on PC and offered mobile as a secondary means of playing; over the years, that model has completely flipped and now we are looking at a mobile experience which allows you to play on your computer if you so desire.
Control style decks are not conducive to a mobile game play style model which needs to keep the player engaged for short bursts of time while they play on the train to work, a lunch break, taking a dump, etc. Control is dead and never coming back."
I just felt my love for Hearthstone start to die a little inside me for the first time. Nothing to do with anything on Reddit or any of that stuff. If control really is dying then the game is basically dead for me. I have no interest in aggro. Or in playing only meme decks with 45% winrates or worse. This is really depressing.
The meta right now is Face Hunter, Evolve Shaman, Aggro Demon Hunter (is there another kind?), Totem Shaman, "Enhancement" (Face) Shaman, "Soul" Demon Hunter (uh, be real and just call it Face DH), Highlander Hunter, Silver Hand Paladin (board flood).....and Pure Paladin.
Every single one of those decks is ultra aggro/face with the exception of the Paladin decks, which are aggressive midrange. I don't know of a single viable control deck right now. Druid's trying to make big clowns but that deck's gotta be getting wrecked by these face decks. Same thing with any controlling Warrior, Priest or Mage. If you look at Tiers 3 and 4 on HSReplay you'll see all the control decks. Tiers 1 and 2 are all aggro with a few midrange decks in the bottom half of Tier 2, and Paladin.
I first discovered Hearthstone during the Kobold and Catacombs meta, which was very controlling. It was all the great control decks and epic games you could have with them that made me fall in love with the game. I feel like we're as far as can be from that. There's a lot of talk about Blizzard's business practices and the restrictiveness of the the new rewards track. I'm on board with most of that but the lack of control decks is a much bigger problem for me than any of that. Anyone having the same experience? I've been willing to pay for Hearthstone. I'd love to pay less and all that, but if I buy in and all I can do is a) play an aggro/face deck, b) play Pure Paladin, or c) play the kind of control deck that I love and feel impotent as aggro rushes me down....then...I hate to say it but what am I doing here?
In fact I can't even play a control deck that I enjoy because I enjoy playing good control decks that have a decent chance to at least win over 50% of their games. There's not a single one right now. Not one.
Demon Hunter has obviously pushed the game in an aggro direction. They said they didn't want to print more charge cards, yet they flood DH with powerful damage from hand every expansion. What is that if not charge??? They give hunter meme deathrattle cards and meta-defining face cards like Toxic Reinforcements. They pushed Shaman towards aggro with this expansion. They gave Zoo Warlock powerful tools like Revenant Rascal and Wriggling Horror. They even gave Paladin an aggro deck with all the silver hand cards!
Meanwhile what did control players get to work with? Tickatus? Control Warlock isn't even in the meta as far as I can see. Warrior got control tools right? Nope. The menagerie stuff is all oriented to aggressive midrange lists. Only Priest got some decent control tools. But they're not enough to make the deck even Tier 2. Maybe Big Priest can just eke out a 50% winrate.
I was actually kinda hoping this meta would slow down due to the old gods and the corrupt mechanic but it's actually worse than ever!! So what it is going on? Why is control being squeezed out? Because the people shouting on Reddit are mostly F2P aggro players and Blizzard thinks everyone hates control? Because they did market research and found out most players don't have the attention span for control? Because they made some toxic control decks that took too long to lose to like Quest Priest and now they're playing it safe by letting every lose quickly to aggro...so that they can lose quickly to aggro again or just play aggro? Because only whales play control decks and most people that play the game just have one cheap aggro deck that they can run?
I need answers. If the game is going to be like this from now on then, all theatrics and denunciations aside, this is just not Hearthstone anymore. Not for me and players like me. I'm not an aggro player. I'm not into rushing face damage and flooding boards. I'm into reacting and carefully executing my plan. I'm into cool combos and synergies and fun interactions. I'm into mid-length games and the occasional long game, not races. I'm into epic, awesome, control matches. That's my thing. Is it just me? Has the game and the community left me behind? If Hearthstone is all about aggression now and control is a thing of the past someone please let me know and at least put me out of my misery!
This card is actually insane. All the effects are really really good, especially for a 2 drop.