I can sympathise with what you are saying, but the fact is that Rogue has historically had some of the best early game tools at its disposal that can fend off all but the most brutally aggressive starts. Most Rogue builds these days focus on value generation and combos rather than building an early game board- few classes can compete with the tempo that rogue can generate with backstab/ si/ dagger/ vendetta/ edwin etc. Rogue and mage (along with priest) are my most played classes, and I completely understand why they are so limited with healing/taunt. A rogue with access to healing tailored to the class identity would be pretty terrifying. Think about the nightmare that was the prenerf leeching poison/ kingsbane combo. Every class needs to be vulnerable in certain areas while excelling in others.
Taken directly from the official hs twitter:
While it blows my mind that they thought that the expansion could launch in its current state, hopefully the action will be brutal and decisive. I've found it hard to even log in during the last few days which is pretty depressing given that this is typically the most fun part of the cycle. Fingers crossed that this puts things right.
Shaman kept me away from hearthstone for most of the last expansion, and unless changes are made soon itll keep me away from this one. Facing the same deck over and over again is fatiguing and incredibly frustrating. Too much tempo, too much value, too many answers. I came back with an open mind and a fair amount of optimism, but I've found this last couple of days to be really disappointing. More power to you if you've been having fun.
I'm currently taking a hiatus from ladder- normally I finish in or around legend, but when the meta is as unpleasant (for me at least) as it is now ill take a break rather than torture myself and forever ruin the game for myself. Like Starscream mentioned, Hunterstone was pretty brutal and I came back after a couple of months with my passion for the game renewed for a bit. I'm sure I'll return, fool that I am, when the next expansion hits.
Quote From EthardothThanks guys, the info helped! Got consecutive 12-0 and 11-3 with Pala-Mage. Both times I got very lucky with quality cards during the draft. Pools are good for both classes, Paladin has better cards though. Mage's power is really valuable to have, and is a great pick for second class.On higher number of wins, don't be too relaxed with enemy potential AOE, especially warlock. Those decks usually have their means of defence.
Thanks guys, the info helped! Got consecutive 12-0 and 11-3 with Pala-Mage. Both times I got very lucky with quality cards during the draft. Pools are good for both classes, Paladin has better cards though. Mage's power is really valuable to have, and is a great pick for second class.
On higher number of wins, don't be too relaxed with enemy potential AOE, especially warlock. Those decks usually have their means of defence.
That's the combination of classes that I chose on my free runs and as a fairly mediocre arena player who doesn't touch the mode that often I got 11 and 10 wins. I've actually really enjoyed arena this cycle, much more than ladder which I've barely played recently. Making incremental gains on board and making trades actually feels meaningful in the absence of board clears, leading to some pretty interesting and fun games in my experience.
3 over the course of the weekend, mostly afk of course
26 mins - my problem is that I cant prevent myself from bming the ai by generating more spells and minions after I have lethal set up lol. Ive only played three or four times this week though, mainly to complete quests as ive taken a break from ladder for a bit. Last week my pb was 19 mins.
Druid gets another swarm card
The most fun that ive had with it is drafting "The Muscle" (battlecry - add 3 random cards to your hand, they cost 0) with shaman and then casting Duplatransmogrifier on it to replace all of the cards in my deck with it. Much more enjoyable than my warrior run, and actually pretty decent if you are just looking to churn through some quests. Overall its been a decent if unspectacular brawl, ive beaten rag with all four classes now and doubt ill return to it.
I do it virtually every expansion. Just saved 18% which is pretty nice (not a sponsor btw lol). In my experience the only things that you cant buy are blizzard store exclusives - wild packs, wild adventures etc. Edit - responding to Lycaon, obviously I didn't click reply like I thought I did.
Questing explorer looks even better now, if that's possible.
Control warrior is pretty much an auto loss in my experience unless you draw the nuts and they completely whiff. Bomb warrior, however, can definitely be pressured given the fact that they don't run weapons projects, and sometimes not even Harrison. Their removal is obviously not as great either, although they tend to have better boards in the early game. If you can draw through your deck with spirit of the frog and line up a big rockbiter turn with doomhammer equipped youll get there a surprising amount. I like the deck because ive been farming mech hunters and doing ok vs mage, plus chucking spells and weapons at my opponent's face is always a good time. Thunderhead's a great card, definitely craft it. Beside it being great in the aggro matchups, the fact that it doesn't die to militia commander nor dynomatic is sweet, and you can often follow up with an earthen might for extra tempo and value.
Deadly shot should be renamed "Merely a flesh wound shot" (text- He'll be ok, promise) to avoid offending people's sensibilities.
Ive crafted a few golden classic legendaries (Thalnos, Alex, Edwin and Leeroy), and at the beginning of an expansion ill normally craft at least one new leggo in gold (Lich King and Zilliax come to mind as good ones, Da Undatakah has been a whiff). Completely pointless I know, but they're so shiny! Must. Have. All. The. Shinies! Or something like that.
At the beginning of the year I started playing meme decks in wild whenever I got tilted by a succession of high rolls in standard. Now I play the majority of my games there, pushing for legend and mainly sticking to 5 in standard. Because everything is pretty broken in wild, the bad beats never feel so bad; besides, whatever deck I'm playing is just as degenerate in its own way as my opponent's. Except big priest, for obvious reasons.
Nice job. I've had three for ages (rogue, priest, mage) and am fairly close with hunter, druid and paladin. I doubt that ill ever get 9 though- nothing is worth the damage it would do to my soul getting to 500 wins with warrior lol
I like SMOrcing. And I do it a lot.
I actually chose it when tempo/ secret mage was the most popular archetype while I mainly played control and optimistically hoped that my username might force a bad mulligan or two out of my opponents lol. Plus, SMOrc is a sweet emote