I think Shipsinker doesn't match the rules of this card competition. The rules at the top state the cards need to be placed at the bottom of your deck, not the opponent's.
This was my idea. I liked the idea of a different type of rogue thieving. Cost might be low, but I felt 4 was too high so I added the increase of cost on the stolen card.
Based on your feedback, Wailor, Demon, and linkblade, I've made a new version of The Perfect Challenge, this time as a Paladin card. I reformatted the wording to reduce the amount of text and make it as low ambiguity as possible, and decided that it wasn't too important to keep it as "minion you play this turn" part since it copies the value from the time of casting anyways. Also fixed Cost being not capitalized.
Alright, so Im not always super aware of whats used in Ladder right now, so please let me know if any of the below cards don't really fit the criteria of the competition due to what they are meant to synergize with.
So I had three ideas so far.
This one is meant to synergize with Troll Centurion. Its currently Warrior, but I thought it might be a good Paladin card as well. Quite wordy, but I couldn't figure out any way to reduce the wording further than it already is without it sounding awkward or simply being unclear about the full effect.
This one's meant to synergize with Glacier Racer. My favorite of the three I've thought up. Nice and simple. Also, the Freeze does also break under normal Freeze's one turn wait conditions if you didn't play any further cards.
And this one is meant to synergize with Showstopper. Probably my least favorite of these three cards.
Some people suggested I try remaking Unchained Soultaker, so here are two new versions of that card, one more inline with the original version and the other a completely different effect idea.
I think that this iteration is pretty good. Its a very strong card, so perhaps you could introduce a downside by reducing Taran Zhu's attack to 2, and making the effect also make the weapon pulled cost (1) more when returned to your deck.
Swizard
I’m not really a fan of Nerubian Lurker at all, to be perfectly honest. The main issue is that this minion's condition will likely never occur. Four deathrattle minions in a single turn is a lot to ask, and by the time you'd have the mana for such a play anyways, Nerubian Lurker will have been taken out by some form of board clear in almost every situation.
Demonxz95
I think Tactical Combat is pretty good solid, although personally I would make it give 3 Armor and the handbuff be +2 Attack, but I don't think its in any way a problem if you'd like to keep as is.
Wailor
I really like the Nexus Collectionist. No changes I feel need to be made in my opinion. Probably my favorite card someone’s showed here at this point.
Noticed your new versions too late. The Storm's Wrath one is probably fine as a 3-Cost. Getting extra stats shouldn't be a problem considering you won't be able to get the effect on-curve.
I do like both of them, but I like the second one better, because it also buffs the Elementals you get from Invoking and combos well with the Neutral Invoke minions.
Incorporating AeroJulWin's feedback, I have made the final(?) iteration of Dragonstorm Knight:
I wanted to also say thank you to everyone who gave me feedback and gave me such a warm welcome to Card Competitions!
I liked the idea of a different way to synergize with having already Invoked, so I made this. Im happy with the effect, but I do wonder if the statline needs a bit of adjusting. Feedback is appreciated.
I've noticed people compare this to Lightsteed a lot. One benefit this does have over Lightsteed is that the Holy spells don't need to be limited to healing, and also this card will not benefit the enemy by giving them bonus heal, a problem that exists between Lightsteed and Circle of Healing. The randomness of the effect does lower this card's effectiveness though. Overall, I don't think this card will see a lot of play.
I think Shipsinker doesn't match the rules of this card competition. The rules at the top state the cards need to be placed at the bottom of your deck, not the opponent's.
Wailor, I made a minion version of it like you suggested. This definitely feels more solid as a card.
This was my idea. I liked the idea of a different type of rogue thieving. Cost might be low, but I felt 4 was too high so I added the increase of cost on the stolen card.
Based on your feedback, Wailor, Demon, and linkblade, I've made a new version of The Perfect Challenge, this time as a Paladin card. I reformatted the wording to reduce the amount of text and make it as low ambiguity as possible, and decided that it wasn't too important to keep it as "minion you play this turn" part since it copies the value from the time of casting anyways. Also fixed Cost being not capitalized.
Alright, so Im not always super aware of whats used in Ladder right now, so please let me know if any of the below cards don't really fit the criteria of the competition due to what they are meant to synergize with.
So I had three ideas so far.
This one is meant to synergize with Troll Centurion. Its currently Warrior, but I thought it might be a good Paladin card as well. Quite wordy, but I couldn't figure out any way to reduce the wording further than it already is without it sounding awkward or simply being unclear about the full effect.
This one's meant to synergize with Glacier Racer. My favorite of the three I've thought up. Nice and simple. Also, the Freeze does also break under normal Freeze's one turn wait conditions if you didn't play any further cards.
And this one is meant to synergize with Showstopper. Probably my least favorite of these three cards.
Please let me know what you think.
Some people suggested I try remaking Unchained Soultaker, so here are two new versions of that card, one more inline with the original version and the other a completely different effect idea.
I agree with the feedback that Unchained Soultaker was indeed too weak and far too situational, so I made some new, completely different cards.
I had an instant inspiration for a card, so here's my idea. Update: Im not continuing trying to make this card. My new ideas are further down.
Incorporating AeroJulWin's feedback, I have made the final(?) iteration of Dragonstorm Knight:
I wanted to also say thank you to everyone who gave me feedback and gave me such a warm welcome to Card Competitions!
Alright so Wailor and Demon, I created two possible new versions based on your respective pieces of feedback.
I liked the idea of a different way to synergize with having already Invoked, so I made this. Im happy with the effect, but I do wonder if the statline needs a bit of adjusting. Feedback is appreciated.
I've noticed people compare this to Lightsteed a lot. One benefit this does have over Lightsteed is that the Holy spells don't need to be limited to healing, and also this card will not benefit the enemy by giving them bonus heal, a problem that exists between Lightsteed and Circle of Healing. The randomness of the effect does lower this card's effectiveness though. Overall, I don't think this card will see a lot of play.