At empty hand it costs 9 mana but gives you 10 spells. With 9 other cards in hand it costs 0 mana but gives you only 1 spell. With 5 other cards it costs 4 mana and gives you 5 spells, etc. Nice way to refill a hand, but it really shines in thief rogue. With Swiftscale Trickster you can cast it for free and get fuel for thief synergy.
DK looks fun and strong, but I'm curious why they didn't introduce a graveyard zone? Corpse mechanic is technically simpler version of it. This could, for example fix big priest by changing "summon a copy of minion that died this game" to "summon/ressurect a minion from your graveyard". They could also introduce tons of cards who interact with graveyard - "remove random minion from graveyard and gain its stats", "remove minion from graveyard and deal damage equal to its attack" etc. DK would feel less unique because of that but it would give so many posibilities.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
Ara'lon - If I had a nickel for every time a Hunter Legendary minion in Castle Nathria summoned three different companions, I'd have two nickels - which isn't a lot, but it's weird that it happened twice.
Necrolord Draka - We originally planned on giving Rogue a Legendary minion called "The Moon", but SOMEONE jumped in the frame.
Murloc Holmes - When you have eliminated the imfroggable, whatever remains, however uncroakable, must be the truth.
Vision of Darkness - replacement for Lyra the Sunshard but better. Because it's spell, it has discover and it discovers shadow spells only.
It could be nice in wild with Soggoth the Slitherer, Tomb Warden or Evasive Drakonid. In standard we will haveSilverfury Stalwart but I think they will show us some more good taunt cards.
You mean to 4? So parrots won't cast it.
Because it's discover? And discovering is always good, especially in mage. More Frozen Touches or Wildfires.
Does it work on PC?
And then cast Shadow Suffusion on them :D Shaman looks much funnier now :D
Summon random undead will be more funny now.
Hey Brann, you have new friend!
I like this one. Play minion hunter with Zul'jin, watch your opponent cry.
At empty hand it costs 9 mana but gives you 10 spells. With 9 other cards in hand it costs 0 mana but gives you only 1 spell. With 5 other cards it costs 4 mana and gives you 5 spells, etc. Nice way to refill a hand, but it really shines in thief rogue. With Swiftscale Trickster you can cast it for free and get fuel for thief synergy.
Bonemare on steroids.
^ (Why does it show 8 mana? Wasn't this unnerfed?)
5/5 minion + 5/1 reborned + 5/5 battlecry + 5/5 deathrattle + 5/5 reborned deathrattle = 25/21 stats for 8 mana
Emeriss cries in the corner. Imagine this with ramp druid.
DK looks fun and strong, but I'm curious why they didn't introduce a graveyard zone? Corpse mechanic is technically simpler version of it. This could, for example fix big priest by changing "summon a copy of minion that died this game" to "summon/ressurect a minion from your graveyard". They could also introduce tons of cards who interact with graveyard - "remove random minion from graveyard and gain its stats", "remove minion from graveyard and deal damage equal to its attack" etc. DK would feel less unique because of that but it would give so many posibilities.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
My awakening brings a new age. Pray to your gods, that your pleas may go unanswered.
Oh look, Kabal Lackey for everyone but without 'this turn'.
Ara'lon - If I had a nickel for every time a Hunter Legendary minion in Castle Nathria summoned three different companions, I'd have two nickels - which isn't a lot, but it's weird that it happened twice.
Necrolord Draka - We originally planned on giving Rogue a Legendary minion called "The Moon", but SOMEONE jumped in the frame.
Murloc Holmes - When you have eliminated the imfroggable, whatever remains, however uncroakable, must be the truth.
xD
Oh look, joust is back.
What will happen when you take control over Sack and then destroy it?
Ow, it's combination of Shadowjeweler Hanar combined with Crossroads Gossiper. Who wants to be Counterspelled 5 times in a row?