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Skorpionex

Headless Horseman
Joined 06/12/2019 Achieve Points 1445 Posts 426

Skorpionex's Comments

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    I'm pretty sure this will have some really weird interactions.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    Hmmm.... 5 mana for 7/8 worth of stats + 2x shadow spell. With new Shadow Waltz each token summons 2x 3/5 (I think tokens death automatically trigger aditional effect).

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago
    Quote From GoddammitDontShootMe

    Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts? 

    That's the question. In first case, what about timer? Does opponent gets his own timer to pick a card or it will use your timer? In 2nd case you can cheat, for example: play this card at the very end of turn so opponent won't get chance to pick right card and it be choosed randomly. But also your opponent can prolong his choice to the end of turn and waste your turn.

     

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    Remember Living Roots? This is it now.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    I'm blue
    Da ba dee da ba di
    Da ba dee da ba di
    Da ba dee da ba di
    Da ba dee da ba di
    Da ba dee da ba di
    Da ba dee da ba di
    Da ba dee da ba di

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    Do you know what's cool? Tiny Toys still in standard!

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    Ice Block is back in menu, boys! I hope curselock will be natural counter to this.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    Remember Doubling Imp? This is him now.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago
    Quote From dapperdog

    Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage and develop a 4/x minion in the process.

    Does it lose Rush after 2nd summon? If not then it can attack again and back to weapon form

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 8 months ago

    "C'thun! C'thun!"

    C'thun in disguise.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Naxx is out!

    In reply to Today?
  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Lightning Bloom - where has that nerf been for the last 2 years

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Bugs I found:

    Mercenary Baine - 1. His first skill doesn't give healing power (his buff list always shows 0). 2. His Totem Call treasure doesn't work properly. It's passive battlecry effect, but can be used as skill which does nothing. Also healing totem doesn't heal.

    Mercenary Tyrael - 1. His second skill combined with gauntlets item always freezes (should freeze only with holy combo, attack reduction still need combo). 2. His 5th quest is duplicated 4th quest (deal 150 dmg) instead "complete bounty at lvl 30".

    Notices:

    Did they change mercenary Murky Pufferfisher artwork?

    Looks like they changed how skills with same speed work. First one is skill you use first, 2nd is 2nd etc. and your skills have priority before enemy's ones.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Oops, my mistake. Then it is total garbage xD

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Shattershambler - oh yea, do you remember times when deathrattle rogue with Anubisath Warbringer was nuisance? Now you can play it on turn 2 (or 1 with coin). In standard you have Legionnaire, but rogue lacks good deathrattle cards for now. You could play it with Humongous Owl for easy face damage or with Korrak the Bloodrager, almost immortal card on turn 1 or 2. Or you can keep it to use it with Ozumat as 2 mana board clear (and board fill).

    You coult try to highroll with Reconnaissance, maybe Tirion Fordring or Mi'da, Pure Light or Aegwynn, the Guardian? Unfortunately other classes also lacks good deathrattle cards.

    This card will be with us for the next 2 years and I'm pretty sure at some point it will be part of some broken combo.

  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
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    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Bubbler - *pop*

    Snapdragon - could be nice addition in battlecry shaman

    Constrictor - different version of Blademaster Okani, it doesn't *poof* the card, but can't be countered (by being destroyed or by sacrificing cheap spell/minion). You have choices what to counter, you can interrupt and delay enemy turn, you can play two copies of it, also you can scout enemy's hand.

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    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Cool, thief rogue buff. And I just created thief deck. Also happy with warlock buffs (because I play him :P).

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