Hmmm.... 5 mana for 7/8 worth of stats + 2x shadow spell. With new Shadow Waltz each token summons 2x 3/5 (I think tokens death automatically trigger aditional effect).
Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts?
That's the question. In first case, what about timer? Does opponent gets his own timer to pick a card or it will use your timer? In 2nd case you can cheat, for example: play this card at the very end of turn so opponent won't get chance to pick right card and it be choosed randomly. But also your opponent can prolong his choice to the end of turn and waste your turn.
Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage and develop a 4/x minion in the process.
Does it lose Rush after 2nd summon? If not then it can attack again and back to weapon form
Mercenary Baine - 1. His first skill doesn't give healing power (his buff list always shows 0). 2. His Totem Call treasure doesn't work properly. It's passive battlecry effect, but can be used as skill which does nothing. Also healing totem doesn't heal.
Mercenary Tyrael - 1. His second skill combined with gauntlets item always freezes (should freeze only with holy combo, attack reduction still need combo). 2. His 5th quest is duplicated 4th quest (deal 150 dmg) instead "complete bounty at lvl 30".
Notices:
Did they change mercenary Murky Pufferfisher artwork?
Looks like they changed how skills with same speed work. First one is skill you use first, 2nd is 2nd etc. and your skills have priority before enemy's ones.
Shattershambler - oh yea, do you remember times when deathrattle rogue with Anubisath Warbringer was nuisance? Now you can play it on turn 2 (or 1 with coin). In standard you have Legionnaire, but rogue lacks good deathrattle cards for now. You could play it with Humongous Owl for easy face damage or with Korrak the Bloodrager, almost immortal card on turn 1 or 2. Or you can keep it to use it with Ozumat as 2 mana board clear (and board fill).
Snapdragon - could be nice addition in battlecry shaman
Constrictor - different version of Blademaster Okani, it doesn't *poof* the card, but can't be countered (by being destroyed or by sacrificing cheap spell/minion). You have choices what to counter, you can interrupt and delay enemy turn, you can play two copies of it, also you can scout enemy's hand.
I'm pretty sure this will have some really weird interactions.
Hmmm.... 5 mana for 7/8 worth of stats + 2x shadow spell. With new Shadow Waltz each token summons 2x 3/5 (I think tokens death automatically trigger aditional effect).
That's the question. In first case, what about timer? Does opponent gets his own timer to pick a card or it will use your timer? In 2nd case you can cheat, for example: play this card at the very end of turn so opponent won't get chance to pick right card and it be choosed randomly. But also your opponent can prolong his choice to the end of turn and waste your turn.
Remember Living Roots? This is it now.
Azsharan Ritual but better.
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Do you know what's cool? Tiny Toys still in standard!
Ice Block is back in menu, boys! I hope curselock will be natural counter to this.
Remember Doubling Imp? This is him now.
Does it lose Rush after 2nd summon? If not then it can attack again and back to weapon form
"C'thun! C'thun!"
C'thun in disguise.
Naxx is out!
Lightning Bloom - where has that nerf been for the last 2 years
Bugs I found:
Mercenary Baine - 1. His first skill doesn't give healing power (his buff list always shows 0). 2. His Totem Call treasure doesn't work properly. It's passive battlecry effect, but can be used as skill which does nothing. Also healing totem doesn't heal.
Mercenary Tyrael - 1. His second skill combined with gauntlets item always freezes (should freeze only with holy combo, attack reduction still need combo). 2. His 5th quest is duplicated 4th quest (deal 150 dmg) instead "complete bounty at lvl 30".
Notices:
Did they change mercenary Murky Pufferfisher artwork?
Looks like they changed how skills with same speed work. First one is skill you use first, 2nd is 2nd etc. and your skills have priority before enemy's ones.
Ancient Krakenbane -
Oops, my mistake. Then it is total garbage xD
Shattershambler - oh yea, do you remember times when deathrattle rogue with Anubisath Warbringer was nuisance? Now you can play it on turn 2 (or 1 with coin). In standard you have Legionnaire, but rogue lacks good deathrattle cards for now. You could play it with Humongous Owl for easy face damage or with Korrak the Bloodrager, almost immortal card on turn 1 or 2. Or you can keep it to use it with Ozumat as 2 mana board clear (and board fill).
You coult try to highroll with Reconnaissance, maybe Tirion Fordring or Mi'da, Pure Light or Aegwynn, the Guardian? Unfortunately other classes also lacks good deathrattle cards.
This card will be with us for the next 2 years and I'm pretty sure at some point it will be part of some broken combo.
Play Dead
Bubbler - *pop*
Snapdragon - could be nice addition in battlecry shaman
Constrictor - different version of Blademaster Okani, it doesn't *poof* the card, but can't be countered (by being destroyed or by sacrificing cheap spell/minion). You have choices what to counter, you can interrupt and delay enemy turn, you can play two copies of it, also you can scout enemy's hand.
Cool, thief rogue buff. And I just created thief deck. Also happy with warlock buffs (because I play him :P).