And I thought meta will be little slower. I tried to play slower control decks and that's my experience:
- mech mage - generates tons of mechs and discount them, fills the board fast, kills you with Mecha-Sharks combo mostly
- quest hunter - annoying as always, not many changes, he will kill you fast or lose steam to do this
- mech paladin - strong, you need constantly clear his board or he will rape you with Bubblebot
- murLOCK - snowballs tremendously quick, without constant removals you will lose very fast
- curse warlock - slower than murLOCK but more annoying, curses also snowball very fast especially with Brann Bronzebeard and Tamsin Roame and they are uncounterable, removing them only slows you down, before you know it you will end with 4 curses in hand and 20 dmg to face
- quest pirate warrior - probably the slowest aggro now, not much threat now
- quest priest - if playing against aggro all the time wasn't annoying enough then you must to fight against ultimate control deck which always outplays other control decks
Didn't meet any DK, Rogue or Shaman (and that strange, freeze shaman should counter many of these decks), also very few Druids (without Lightning Bloom they are much much slower and no Cenarion Ward to save their asses).
Imagine this with The Fires of Zin-Azshari. Turn 2 transform your deck, turn 3, reduce cost of 5 cards and dredge one, turn 4 play dredged card for 2 mana.
Technically it's Forbidden Healing, but better. 2 heal for each mana spend, but it's rare, can be played any time and on multiple targets, it's not an echo effect, so copies can be reduced to 0 mana.
Ariel, listen to me The human world, it's a mess Life under the sea Is better than anything they got up there
The seaweed is always greener In somebody else's lake You dream about going up there But that is a big mistake Just look at the world around you Right here on the ocean floor Such wonderful things surround you What more is you lookin' for?
Under the sea Under the sea Darling it's better Down where it's wetter Take it from me Up on the shore they work all day Out in the sun they slave away While we devotin' Full time to floatin' Under the sea
Finally, no buddies, some of them were unfair comparing to others.
And this naga is busted. That's what we need, poisonous murlocs with divine shields.
Is this an out of date april fools joke?
Upgrade to Golden feature is coming soon.
Finally!
Ok, but in standard you still have Bless, it will be little slower but it still will find a way.
Does Switcheroo nerf changes anything except additional combo piece (Topsy Turvy Inner Fire)?
And I thought meta will be little slower. I tried to play slower control decks and that's my experience:
- mech mage - generates tons of mechs and discount them, fills the board fast, kills you with Mecha-Sharks combo mostly
- quest hunter - annoying as always, not many changes, he will kill you fast or lose steam to do this
- mech paladin - strong, you need constantly clear his board or he will rape you with Bubblebot
- murLOCK - snowballs tremendously quick, without constant removals you will lose very fast
- curse warlock - slower than murLOCK but more annoying, curses also snowball very fast especially with Brann Bronzebeard and Tamsin Roame and they are uncounterable, removing them only slows you down, before you know it you will end with 4 curses in hand and 20 dmg to face
- quest pirate warrior - probably the slowest aggro now, not much threat now
- quest priest - if playing against aggro all the time wasn't annoying enough then you must to fight against ultimate control deck which always outplays other control decks
Didn't meet any DK, Rogue or Shaman (and that strange, freeze shaman should counter many of these decks), also very few Druids (without Lightning Bloom they are much much slower and no Cenarion Ward to save their asses).
Ok, who else can't buy new packs?
Ok, what about reseting mercenaries portraits in created teams? It's annoying.
Oh, thanks, didn't see it.
Kazakus also has this treasure.
There is new treasure which kills random neutral minion on the start of the battle. Does it work on neutral bosses? It would be funny to one shot it.
Imagine this with The Fires of Zin-Azshari. Turn 2 transform your deck, turn 3, reduce cost of 5 cards and dredge one, turn 4 play dredged card for 2 mana.
Welcome back Reno! Let make all those aggro decks cry!
Hey, it's not that bad. Hog Rancher saw some play and this is elemental, so can be used in Shaman, lower cost and double battlecries.
Ah yes, unnerfed Undertaker but for mechs.
Silence priest.
Silence priest.
Technically it's Forbidden Healing, but better. 2 heal for each mana spend, but it's rare, can be played any time and on multiple targets, it's not an echo effect, so copies can be reduced to 0 mana.
The human world, it's a mess
Life under the sea
Is better than anything they got up there
In somebody else's lake
You dream about going up there
But that is a big mistake
Just look at the world around you
Right here on the ocean floor
Such wonderful things surround you
What more is you lookin' for?
Under the sea
Darling it's better
Down where it's wetter
Take it from me
Up on the shore they work all day
Out in the sun they slave away
While we devotin'
Full time to floatin'
Under the sea
Anyone else ended March with bronze rank instead higher one? Luckily still got all earned loot.