Do you think we'll get more celestial cards in the upcoming call of the mountain mini-expansions?
I personally think they shouldn't touch the celestial package anymore, it's in a good spot and plenty of people seem to hate it already. The only thing they could maybe do with future Targon cards is making them target invoke certain celestials.
I think it'll be Shurima in Feb. 2021 and The Void in Aug. 2021. That really only leaves Ixtal as the remaining region. The problem though is that Ixtal has far fewer champion representation than other regions.
I'd hate for Ixtal to be left out of this game, because there's a lot of potential the LoR team can make with the jungle environment that it's known for. Maybe they'll shuffle around some champions in the lore to settle there or maybe it can become a joint region with Shurima like P&Z is.
I also expect Shurima and Void to be the new regions for next year, and in that order. And yeah they'll start running out of new regions after that so they'll need to figure something out.
We don't need that many more regions, HS took 6 years to add another class and did just fine.
I'd personally prefer the void with Cho'gath being one of the first champions available. But maybe with Targon being such a great expansion maybe they'll give us something less cool for the next region like Shurima before adding the Void.
I've never seen anything stronger in any card game(single card combo) than an Aurelion Sol leveled up with you having the 10 mana celestial spell. I think he's fair though since getting him to level up means you are most likely winning already.
I have only been playing for 3 weeks and dont have money to spend and dont have alot of cards.
Also I don't know the game like you guys do and don't have the time to sit around and learn all this stuff you guys know.
Expeditions are basically 85% new content, and the old shit gets beaten by the new.
Maybe if you are a high skilled player it's not true that all this new shit is broken and overpowered but for a casual like me it's really depressing to face 100% "new" decks every time you play because everyone realizes how good they are.
I don't want to sound too mean. But you want to: not invest any money, not invest any time, do no research on what's best vs the meta decks and be competitive. What do you want? to play your scrappy decks and have 55-60% wr?
I think the mechanic is pretty strong. considering that's all you see in expeditions. And if you do play expedition and decide not to go with Targon. You will get buried under their card advantage. There is no way for a deck to constantly get 2 for 1'd and win.
Even winning with Targon in expedition is not fun. It comes down to who got luckier in the mirror. And the fact that you can get a body that gives you a spell that creates a 2 for 1 is pretty stupid to me.
I can't see any reason not to use region in either limited or constructed right now. Card advantage wins games. Targon gives CA. Play it.
In expeditions is where targon will be most op since cards that generate additional stuff are very valuable when you are forced to pick from random cards.
As someone who climbed on his main account high enough i thought it would be a good idea to create a new account in LoR and try some unranked to master within 14 days starting from no collection challenge and what did i experience? Players in iron 4 ALREADY play 80% streamer decks in ranked.
While i still do fine with the spider starter deck I can only imagine how actually new players got to feel when they come to runeterra and run into the same netdecks over and over that they don't stand a cahnce against if they are as clueless as their opponent.
I expected a lot of the starter decks, being played or some suboptimal jank that actual new players come around with. But 80% uninspired copypaste from "pros"? That is really shocking to me and it makes me really sad to see.
Like Sinti said you can craft a meta deck pretty fast thanks to the region rewards, also people who don't have meta decks and are actually new players will have a hard time going up the ladder so maybe lab or expeditions are more appealing to them.
What I dislike about Cosmic Inspiration is how it shuts down the ability for the opponent to every really attack into you, since whoever plays Cosmic Inspiration just has an an almost always unkillable board. The change I’d like is to make it grant +2|+0 so that Cosmic Inspiration doesn’t make your board more durable. This would keep the synergy with ASol’s level up and most Celestial units, but would make the strategy more fragile to high power enemy boards.
I don't really like cutting the hp from it since I like the idea of having a card that makes your celestials bigger everytime you play it. And I think the main problem with this card is when it buffs non celestial minions since that is what you will usually have on the board if you play it early on.
I've been playing the game for just 3 months. I missed the launch of Bilgewater. So, the question is: is it normal for the meta to be this completely saturated by a single deck right after an expansion? I'm seeing Trundle/Sol like 3 games out of 5, and some other Sol deck most of the rest of the time.
Fortunately, I'm very comfortable with aggro decks, and I think I can manage a positive winrate against the deck, but still - there is an absolutely massive percentage of the player base on one single deck right now, and I find that fairly un-fun overall.
Edit - I will add that I've never seen the meta this completely saturated by a single deck, even after balance changes.
New region, fun invoke mechanic, strong cards and since most of the other regions got nothing from this expansion makes sense to just see targon everywhere.
The problem with this card for me many times is that either me or the opponent have weak invoke cards that by being buffed by this suddenly makes the other unable to go aggresive anymore. I don't want to jump to conclusions too soon though since I played mostly expeditions and cards that discover stuff usually have a great time vs unrefined decks like the ones you get in expedition.
This card just affecting celestials would be my only change to celestials, or simply removing the mana refill like you said.
I think they are strong but fine overall, my only problem is with cosmic inspiration (one of the celestial cards). Since it buffs all your allies everywhere the first that gets one out without dying next round straight up wins. I already made a thread about it but my hope is that they make it buff only celestials which should make it ok.
So while I love celestials, I think cosmic inspiration is just too good. Not only it affects future celestials but your other allies in deck, hand, play too. My suggestion is simple, make cosmic inspiration buff only celestials. I mostly play expeditions and I feel like the first that gets a cosmic inspiration wins and there's nothing else you can do because +2/2 just allows you much better trades.
Do you think we'll get more celestial cards in the upcoming call of the mountain mini-expansions?
I personally think they shouldn't touch the celestial package anymore, it's in a good spot and plenty of people seem to hate it already. The only thing they could maybe do with future Targon cards is making them target invoke certain celestials.
We don't need that many more regions, HS took 6 years to add another class and did just fine.
Which one you guys think we'll get next?
I'd personally prefer the void with Cho'gath being one of the first champions available. But maybe with Targon being such a great expansion maybe they'll give us something less cool for the next region like Shurima before adding the Void.
I've never seen anything stronger in any card game(single card combo) than an Aurelion Sol leveled up with you having the 10 mana celestial spell. I think he's fair though since getting him to level up means you are most likely winning already.
Targon champs not being a win condition is a wrong statement. Leveled up Aurelion Sol is unbeatable unless you kill him before he can do anything.
I don't want to sound too mean. But you want to: not invest any money, not invest any time, do no research on what's best vs the meta decks and be competitive. What do you want? to play your scrappy decks and have 55-60% wr?
In expeditions is where targon will be most op since cards that generate additional stuff are very valuable when you are forced to pick from random cards.
Like Sinti said you can craft a meta deck pretty fast thanks to the region rewards, also people who don't have meta decks and are actually new players will have a hard time going up the ladder so maybe lab or expeditions are more appealing to them.
I don't really like cutting the hp from it since I like the idea of having a card that makes your celestials bigger everytime you play it. And I think the main problem with this card is when it buffs non celestial minions since that is what you will usually have on the board if you play it early on.
New region, fun invoke mechanic, strong cards and since most of the other regions got nothing from this expansion makes sense to just see targon everywhere.
Or just simply limit it to celestials.
The problem with this card for me many times is that either me or the opponent have weak invoke cards that by being buffed by this suddenly makes the other unable to go aggresive anymore. I don't want to jump to conclusions too soon though since I played mostly expeditions and cards that discover stuff usually have a great time vs unrefined decks like the ones you get in expedition.
This card just affecting celestials would be my only change to celestials, or simply removing the mana refill like you said.
I think they are strong but fine overall, my only problem is with cosmic inspiration (one of the celestial cards). Since it buffs all your allies everywhere the first that gets one out without dying next round straight up wins. I already made a thread about it but my hope is that they make it buff only celestials which should make it ok.
So while I love celestials, I think cosmic inspiration is just too good. Not only it affects future celestials but your other allies in deck, hand, play too. My suggestion is simple, make cosmic inspiration buff only celestials. I mostly play expeditions and I feel like the first that gets a cosmic inspiration wins and there's nothing else you can do because +2/2 just allows you much better trades.