Look out folks - Poros will definitely be a real thing now.
The health nerf for both cards means that they mostly cannot survive more than one combat in many cases. One of the advantages of Merciless Hunter was being able to remove something and survive to gain a 2-for-1 advantage - that's a LOT less likely now.
One of the bonuses of Ruin Runner is being alive for multiple attacks, or being able to block and then also still attack. With only 3 health, it's almost certainly only getting in one attack turn and dying to a blocker.
So, I think the changes are more impactful than you're giving them credit for. Just look what one health nerf did to Fiora, Aphelios, and Rearguard (a much older example that was reverted to put him back to 2 health, but he was literally never used as a 3/1) - just as historical examples.
Maybe a Nami/Fizz, BW/Targon elusives deck.
This Senna looks completely badass, not gonna lie. And I think we're going to be surprised by the ways people find to use the accelerated spells feature.
In Wild, I'm still playing my Odd Demon Hunter deck, partly because it works, partly to level up my DH since he's only about 30.
I thought that was Viego, the one who is trying to cover the entire world in evil mist.
This is a cool idea, but would be too inconsistent with so many 1x copies of cards. You'd need to hone the list a bit better to the most crucial cards, and put them up 3x each.
I agree that I think this mechanic is not compelling. And if it becomes hugely popular, the counter is very easy - just have tough units.
Elite Scouts deck with Poppy and Field Promotion. Might even give Quinn a new viable deck that doesn't have MF in it.
I'll be like everyone who's not currently using one of the quests - hoping they nerf the quest I happened to open so I can disenchant it for dust.
Yeah, but we still don't know what the options are for the negative effects.
Side note - All of these are pretty clearly themed for Fizz. So, it's looking like the four dual-region champions are counting as the first four champions for Bandle City, given that they are putting out supporting card packages for all of them.
I have a strong suspicion that the Hungry Owlcat is intended as a cheap unit that can be easy support fodder for a Lulu deck. Aside from that, I'm struggling to find a purpose for such a unit in any existing deck archetype.
Yeah, basically every digital card game has the discover mechanic at this point.
However, as long as we are talking about copying ideas from other card games, that's an interesting Beach Party set of skins that Hearthstone has up for sale right now. Can't imagine where they got the idea and motivation to add so many more skins to their game in the past year - and the most recent set is specifically a water-party theme to boot!
Or like them releasing Bone Skewer, literally Pyke's champion spell, before Pyke.
Well, given that this set is supposedly going to be more cohesive than the last few set releases, I hope they are smart enough to put the supporting cards in the same set as the champion this time.
Or you can play a single Chump Whump or Poro Cannon.
This is so true. I think I probably need to be the one playing the deck, rather than the one getting tilted by it, almost entirely because of Aloof Travelers.
Easy! Some random champion got alienated from their home region and showed up in Bandle City!
They could even make them Dual-region, just to account for that weirdness, but still have it count as a Bandle City champion.
So, we make a Bandle City deck with The Bandle Tree. Then we include Teemo, Fizz, and Lulu in the deck. This gets us up to 4 regions already, so we only need 6 procs from the Tree in order to win the game, because we already know that we'll definitely draw one copy each of the three champions, and have the Tree to drop exactly on turn 5.
I'd strongly encourage you to come over and check it out again. LoR has stayed awesome pretty much all along, though there were a couple of rough patches related to live balance. But those are mostly in the past, and they are planning to get back to frequent and large balance changes to ensure a fresh and competitive meta.
And the new PvE mode looks really awesome, though I really cringe to try to imagine how it will be possible to make a run work with Tahm Kench as your starting champion.