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StormCountTwo

Joined 07/02/2019 Achieve Points 180 Posts 142

StormCountTwo's Comments

  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Possibly run with cyclone mage to get additional spell for cycling, but without Flamewaker it's going to be a bit more difficult to get value from cycling spells apart from cyclone and the new legendary. Overall, a neat card for extra card generation.

    In reply to Cobalt Spellkin
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    More dragon generation for paladin. The healing early can be a nice addition but overall seems pretty good run in highlander control paladin style.

    In reply to Bronze Explorer
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Wow that's quite a solid card. The stats are pretty bad but the lackey and small armor generation seem to be worth the cost. Although I don't really see this being run in dragon warrior archetype

    In reply to EVIL Quartermaster
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Only reason to play this is for the invoke value, but I fear the other text will likely be irrelevant to situation. Although rogue can make use of these cheap spells to cycle.

    In reply to Praise Galakrond!
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Really like the potential of this card as it's essentially will usually be played for 3 mana. This amount of draw with rogue can be dangerous though—but we'll have to see what kind of deck comes up that has to deal with cycling through your deck.

    In reply to Candle Breath
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Oh yeah! I like thief rogue so I will like this card. Since class cards are generally better this is likely to yield quite the consistent result to help with thief rogue. 1 mana also opens up for cycling opportunities

    In reply to Dragon's Hoard
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.

    In reply to Seal Fate
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Useful with both pogo, the new rogue dragon, and thief shuffle stuff. Drawing the dragon summon card is pretty good. Although this does require some set up, drawing 2 cards for 5 with a body seems pretty good.

    In reply to Stowaway
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.

    In reply to Umbral Skulker
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    I like the design of this card, which I've seen a lot in custom hearthstone card subreddit. The effect is very good for its cost and the stats aren't terrible. Would be useful when Barista Lynchen is played—this can destroy the copies in the hand.

    In reply to Flik Skyshiv
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Just Assassinate with an upside. Although I don't think priest really need more expansion removals as there are already plenty to their access, especially in wild

    In reply to Time Rip
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    A little mana cheat with requirements. Due to the need to invoke this is unlikely to be played on turn 4 as you'd have to play 2 invoke cards prior to this. The reduction is nice but it may not make such a big impact as people may think. The stats are excellent though

    In reply to Fate Weaver
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Seems alright in some sort of a more tempo oriented dragon paladin deck. The divine shield will make it annoying for your opponent to get rid of the minion and can also lead into favorable trades.

    In reply to Sand Breath
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Assuming the minion is summoned on your turn, you cannot attack with it. This seems really good early game but as sidequests goes, in the late game this is pretty bad. Going second with this against rogue, druid, hunter, or mage will make it even harder to activate it on turn 2.

    In reply to Sanctuary
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Big Paladin lets go! Your opponent does get to take advantage of the extra mana first though but they will also have to deal with an 8/8. In arena, this seems risky but can also still be good due to the body.

    In reply to Nozdormu the Timeless
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    If you run some dragons, why not run this? In wild, although it is on the slower side, it's going to open up many possibility with malygos and alextrasa and what not for combo. Even in arena, it's comparable to a more aggressive yeti which is already a solid card in arena

    In reply to Frizz Kindleroost
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Just am okay dragon discover card with some spell damage bonus that can sometimes  matter. In wild, the discover dragon isn't enough value to justify being put into highlander wild mage decks in addition to now its less likely to discover itself

    In reply to Azure Explorer
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Again the problem with these sidequests are their loss of value when drawn in the late game. The dragon is nice for its value but it's unlikely to be consistent enough to see play

    In reply to Learn Draconic
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Still won't disenchant my Inkmaster Solia as it is not guaranteed to activate in wild highlander mage due to dragon requirement. Although the new dragons may make the cut into the deck which makes this easier to activate. In standard this seems insane especially with puzzle box or more expensive spells.

    In reply to Dragoncaster
  • StormCountTwo's Avatar
    180 142 Posts Joined 07/02/2019
    Posted 4 years, 4 months ago

    Cheap spell generation that goes well with dragon decks. Works decently with both Dragon highlander or cyclone mage. In wild the cheap spell deck doesn't really want to run dragons as they are too slow.

    In reply to Arcane Breath
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