Possibly run with cyclone mage to get additional spell for cycling, but without Flamewaker it's going to be a bit more difficult to get value from cycling spells apart from cyclone and the new legendary. Overall, a neat card for extra card generation.
Wow that's quite a solid card. The stats are pretty bad but the lackey and small armor generation seem to be worth the cost. Although I don't really see this being run in dragon warrior archetype
Only reason to play this is for the invoke value, but I fear the other text will likely be irrelevant to situation. Although rogue can make use of these cheap spells to cycle.
Really like the potential of this card as it's essentially will usually be played for 3 mana. This amount of draw with rogue can be dangerous though—but we'll have to see what kind of deck comes up that has to deal with cycling through your deck.
Oh yeah! I like thief rogue so I will like this card. Since class cards are generally better this is likely to yield quite the consistent result to help with thief rogue. 1 mana also opens up for cycling opportunities
A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.
Useful with both pogo, the new rogue dragon, and thief shuffle stuff. Drawing the dragon summon card is pretty good. Although this does require some set up, drawing 2 cards for 5 with a body seems pretty good.
This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.
I like the design of this card, which I've seen a lot in custom hearthstone card subreddit. The effect is very good for its cost and the stats aren't terrible. Would be useful when Barista Lynchen is played—this can destroy the copies in the hand.
Just Assassinate with an upside. Although I don't think priest really need more expansion removals as there are already plenty to their access, especially in wild
A little mana cheat with requirements. Due to the need to invoke this is unlikely to be played on turn 4 as you'd have to play 2 invoke cards prior to this. The reduction is nice but it may not make such a big impact as people may think. The stats are excellent though
Seems alright in some sort of a more tempo oriented dragon paladin deck. The divine shield will make it annoying for your opponent to get rid of the minion and can also lead into favorable trades.
Assuming the minion is summoned on your turn, you cannot attack with it. This seems really good early game but as sidequests goes, in the late game this is pretty bad. Going second with this against rogue, druid, hunter, or mage will make it even harder to activate it on turn 2.
Big Paladin lets go! Your opponent does get to take advantage of the extra mana first though but they will also have to deal with an 8/8. In arena, this seems risky but can also still be good due to the body.
If you run some dragons, why not run this? In wild, although it is on the slower side, it's going to open up many possibility with malygos and alextrasa and what not for combo. Even in arena, it's comparable to a more aggressive yeti which is already a solid card in arena
Just am okay dragon discover card with some spell damage bonus that can sometimes matter. In wild, the discover dragon isn't enough value to justify being put into highlander wild mage decks in addition to now its less likely to discover itself
Again the problem with these sidequests are their loss of value when drawn in the late game. The dragon is nice for its value but it's unlikely to be consistent enough to see play
Still won't disenchant my Inkmaster Solia as it is not guaranteed to activate in wild highlander mage due to dragon requirement. Although the new dragons may make the cut into the deck which makes this easier to activate. In standard this seems insane especially with puzzle box or more expensive spells.
Cheap spell generation that goes well with dragon decks. Works decently with both Dragon highlander or cyclone mage. In wild the cheap spell deck doesn't really want to run dragons as they are too slow.
Possibly run with cyclone mage to get additional spell for cycling, but without Flamewaker it's going to be a bit more difficult to get value from cycling spells apart from cyclone and the new legendary. Overall, a neat card for extra card generation.
More dragon generation for paladin. The healing early can be a nice addition but overall seems pretty good run in highlander control paladin style.
Wow that's quite a solid card. The stats are pretty bad but the lackey and small armor generation seem to be worth the cost. Although I don't really see this being run in dragon warrior archetype
Only reason to play this is for the invoke value, but I fear the other text will likely be irrelevant to situation. Although rogue can make use of these cheap spells to cycle.
Really like the potential of this card as it's essentially will usually be played for 3 mana. This amount of draw with rogue can be dangerous though—but we'll have to see what kind of deck comes up that has to deal with cycling through your deck.
Oh yeah! I like thief rogue so I will like this card. Since class cards are generally better this is likely to yield quite the consistent result to help with thief rogue. 1 mana also opens up for cycling opportunities
A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.
Useful with both pogo, the new rogue dragon, and thief shuffle stuff. Drawing the dragon summon card is pretty good. Although this does require some set up, drawing 2 cards for 5 with a body seems pretty good.
This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.
I like the design of this card, which I've seen a lot in custom hearthstone card subreddit. The effect is very good for its cost and the stats aren't terrible. Would be useful when Barista Lynchen is played—this can destroy the copies in the hand.
Just Assassinate with an upside. Although I don't think priest really need more expansion removals as there are already plenty to their access, especially in wild
A little mana cheat with requirements. Due to the need to invoke this is unlikely to be played on turn 4 as you'd have to play 2 invoke cards prior to this. The reduction is nice but it may not make such a big impact as people may think. The stats are excellent though
Seems alright in some sort of a more tempo oriented dragon paladin deck. The divine shield will make it annoying for your opponent to get rid of the minion and can also lead into favorable trades.
Assuming the minion is summoned on your turn, you cannot attack with it. This seems really good early game but as sidequests goes, in the late game this is pretty bad. Going second with this against rogue, druid, hunter, or mage will make it even harder to activate it on turn 2.
Big Paladin lets go! Your opponent does get to take advantage of the extra mana first though but they will also have to deal with an 8/8. In arena, this seems risky but can also still be good due to the body.
If you run some dragons, why not run this? In wild, although it is on the slower side, it's going to open up many possibility with malygos and alextrasa and what not for combo. Even in arena, it's comparable to a more aggressive yeti which is already a solid card in arena
Just am okay dragon discover card with some spell damage bonus that can sometimes matter. In wild, the discover dragon isn't enough value to justify being put into highlander wild mage decks in addition to now its less likely to discover itself
Again the problem with these sidequests are their loss of value when drawn in the late game. The dragon is nice for its value but it's unlikely to be consistent enough to see play
Still won't disenchant my Inkmaster Solia as it is not guaranteed to activate in wild highlander mage due to dragon requirement. Although the new dragons may make the cut into the deck which makes this easier to activate. In standard this seems insane especially with puzzle box or more expensive spells.
Cheap spell generation that goes well with dragon decks. Works decently with both Dragon highlander or cyclone mage. In wild the cheap spell deck doesn't really want to run dragons as they are too slow.