Seems like a niche tech against highlander decks—will probably only see run in midrange hunter due to it's good aggressive stats and the beast tag. In wild, disabling the highlander trigger isn't the best way to beat it as there are many other strong standalone cards in the deck. Just a solid aggressive beast in arena.
Seems like a turn 9 or turn 10 with heropower or other self-damage cards. Don't even think about this in wild as Cubelock and Renolock list are already solid without this dragon. Flaw is it provides no instant impact on the board—no taunts or rush.
It's not even-costed so (thankfully) can't be put into wild even Shaman decks. It's somewhat comparable to Cloud Prince except it deals less damage and due to its condition it cannot be activate on turn 4 like Cloud Prince + Coin due to the need for overload (Although Zap! can help fulfill that condition).
Seems like a solid standard card, but I believe this will be very good in arena. A 1/3 is pretty hard to remove in the early turn and having the ability to deal 2 to any minion can kill many early game minions by itself allowing you to retain board control.
A nice addition to the dragon package for standard highlander mage. In wild, however, unless a solid dragon highlander mage is built it will be hard to find a spot for this dragon in the deck.
It's just a Spider Tank except it's now a proper beast and seems like a early-to-midgame battlegrounds card. Perhaps if you're not limited to how many copies you can put this into your deck then it can become a Rat Colony like in MTG
Guess it's some sort of a weapon tech—on the more expensive but greater value side. In wild Kingsbane isn't as popular as it used to be due to the Leeching Poison nerf and the only main threatening wild weapon is Aluneth, which you do NOT want to steal
A solid early game removal with possible synergy, perhaps with a Scavenging Hyena dropped on turn 2. Likely to be used to get Zilliax although it doesn't curve super good. In wild this is probably a little on the weaker side to see play in highlander hunter.
More likely to be stronger in wild as you would have better pool of pirate minions. In standard you would want better pirates to make this worth it to put in the deck.
Just a decent early game removal, but the aggression of dragon decks might not be high so the face damage wouldn't be as relevant. In wild, this struggles to compete with Quick Shot
Emperor Cobra with value—this will be a nice addition to highlander hunter as a form of early game board control. Although less now, it can discover itself and possible even the new Alextrasa. In arena this is amazing for both value and early control. In wild, although, it might just not be good enough.
Coining this out and hero powering on 3 following on turn 4 with Hyena Alpha can be a very strong early game board. In wild, this is a nice addition to some sort of even hunter deck along with the other hero power legendary.
Without thee bonus, it's a worse Restless Mummy, however, when invoked and possibly with the buff from the Galakrond it can provide a huge tempo swing. Since warrior is in a pretty bad spot in wild, it's going to take stronger cards to bring it back to viability
The 5 health makes it a bit sticky but the 2 attack makes it vulnerable to Zephrys the Great into Shadow Word: Pain, although it it lives you can drop an Sorcerer's Apprentice to go wild. In wild, it's most likely going to act as substitute to a second Flamewaker in Highlander Tempo mage decks. Compare to Flamewaker, it takes more to activate and the effect is slower but more tempo oriented in terms of board presence (6 split damage vs 5/5 dragon)
An amazing highlander support as long as the dragon pool stays relatively strong—however, there will be situations where you get unplayable dragons or too weak ones. In wild, it's on the more expensive side of the highlander decks and the randomness of the card make it hard to compete with other solid single cards in wild. In arena, unless you get this early, you can't really build around it; otherwise, it becomes a late game bomb
I like the mystery aspect of the card but I think the dragon pool is too large to provide consistency. Although I can see thing being in one of those montage videos
Don't really see much potential except for countering Resurrect Priest. Big priest in wild is already dead due to the Barnes nerf and Snip-Snap warlock presence. It's an okay evolve target but Evolve is already heading out (finally) so it's unlikely to see any play.
Good with Snip-Snap and other magnetic cards; the stats are okay for its cost although there may be some fun set-ups. In wild it doesn't fit into Snip-Snap warlock as their combo are usually faster than playing this on 6
Seems like a niche tech against highlander decks—will probably only see run in midrange hunter due to it's good aggressive stats and the beast tag. In wild, disabling the highlander trigger isn't the best way to beat it as there are many other strong standalone cards in the deck. Just a solid aggressive beast in arena.
Seems like a turn 9 or turn 10 with heropower or other self-damage cards. Don't even think about this in wild as Cubelock and Renolock list are already solid without this dragon. Flaw is it provides no instant impact on the board—no taunts or rush.
It's not even-costed so (thankfully) can't be put into wild even Shaman decks. It's somewhat comparable to Cloud Prince except it deals less damage and due to its condition it cannot be activate on turn 4 like Cloud Prince + Coin due to the need for overload (Although Zap! can help fulfill that condition).
Seems like a solid standard card, but I believe this will be very good in arena. A 1/3 is pretty hard to remove in the early turn and having the ability to deal 2 to any minion can kill many early game minions by itself allowing you to retain board control.
A nice addition to the dragon package for standard highlander mage. In wild, however, unless a solid dragon highlander mage is built it will be hard to find a spot for this dragon in the deck.
It's just a Spider Tank except it's now a proper beast and seems like a early-to-midgame battlegrounds card. Perhaps if you're not limited to how many copies you can put this into your deck then it can become a Rat Colony like in MTG
Guess it's some sort of a weapon tech—on the more expensive but greater value side. In wild Kingsbane isn't as popular as it used to be due to the Leeching Poison nerf and the only main threatening wild weapon is Aluneth, which you do NOT want to steal
I see memes with Plot Twist just like many others. I guess it has a solid stats but otherwise it's just a fun card.
A solid early game removal with possible synergy, perhaps with a Scavenging Hyena dropped on turn 2. Likely to be used to get Zilliax although it doesn't curve super good. In wild this is probably a little on the weaker side to see play in highlander hunter.
More likely to be stronger in wild as you would have better pool of pirate minions. In standard you would want better pirates to make this worth it to put in the deck.
Seems pretty nice, similar to Volcanic Potion but with possible upsides. Just a solid early game clear for priest.
Just a decent early game removal, but the aggression of dragon decks might not be high so the face damage wouldn't be as relevant. In wild, this struggles to compete with Quick Shot
Emperor Cobra with value—this will be a nice addition to highlander hunter as a form of early game board control. Although less now, it can discover itself and possible even the new Alextrasa. In arena this is amazing for both value and early control. In wild, although, it might just not be good enough.
Coining this out and hero powering on 3 following on turn 4 with Hyena Alpha can be a very strong early game board. In wild, this is a nice addition to some sort of even hunter deck along with the other hero power legendary.
Without thee bonus, it's a worse Restless Mummy, however, when invoked and possibly with the buff from the Galakrond it can provide a huge tempo swing. Since warrior is in a pretty bad spot in wild, it's going to take stronger cards to bring it back to viability
The 5 health makes it a bit sticky but the 2 attack makes it vulnerable to Zephrys the Great into Shadow Word: Pain, although it it lives you can drop an Sorcerer's Apprentice to go wild. In wild, it's most likely going to act as substitute to a second Flamewaker in Highlander Tempo mage decks. Compare to Flamewaker, it takes more to activate and the effect is slower but more tempo oriented in terms of board presence (6 split damage vs 5/5 dragon)
An amazing highlander support as long as the dragon pool stays relatively strong—however, there will be situations where you get unplayable dragons or too weak ones. In wild, it's on the more expensive side of the highlander decks and the randomness of the card make it hard to compete with other solid single cards in wild. In arena, unless you get this early, you can't really build around it; otherwise, it becomes a late game bomb
I like the mystery aspect of the card but I think the dragon pool is too large to provide consistency. Although I can see thing being in one of those montage videos
Don't really see much potential except for countering Resurrect Priest. Big priest in wild is already dead due to the Barnes nerf and Snip-Snap warlock presence. It's an okay evolve target but Evolve is already heading out (finally) so it's unlikely to see any play.
Good with Snip-Snap and other magnetic cards; the stats are okay for its cost although there may be some fun set-ups. In wild it doesn't fit into Snip-Snap warlock as their combo are usually faster than playing this on 6