It looks strong. On the one hand, I’m happy it’s a neutral card, cause that means a variety of decks will be able to use it. On the other hand, I think it would make more sense as a class card, simply because most of the time, strong cards like this are class cards, not neutral ones, so as to give interesting powerful tools that are exclusive to a certain class. But okay, I guess. I think I’m going to hate Zoo/Aggro/token decks that use this
This expansion, this card will probably not see play. Simply because there are too many Dragon Decks. But I think if next year is another powerspike, this might be used to give a massive tempo advantage.
quite a pretty troll card. The only way this can be useful is if your up against an advance Hero power, and even then it’s kinda pushing it to pay an extra 2 mana just to use your opponent’s Hero power for 1 turn .
İt was Reworked for a 3 Mana 2/5 and if it was “until it dies” then sure, it would have easily been 4 stars, but for 1 turn means that it’s a 4 Mana “Use an Advanced Hero Power for 1 turn”.
Saboteur was a 3-mana 4-/3 that had the exact same effect but made the hero power cost 5 more instead of 3, and was a Rare card instead of an Epic. Wasted opportunity for a good Epic card, and I’d rather use Saboteur from the Grand Tournament any day than this card.
Hoho ! Blizzard is going nuts this expansion. A dragon expansion and they give Warrior Pirate synergy. Rogue gets a Dragon Breath cards and gets litterally one legendary Dragon whose synergy is Shuffle, not Dragons. I feel kinda sorry for Warriors as Pirate Warrior will NOT make a comeback this expansion. But in the future ? I’m pretty sure this will be a very good card !
Warrior's Invoke gives +3 Attack so this is heroic strike that also gives a ping on your next turn, and we all know what Warrior can do with ping damage. Not bad.
there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.
there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.
This is a good way to take care of Aggro Opponents while playing a Handlock deck. Dealing 9 damage to your opponents early game on turn 4 is pretty good!
Yeah, Perfect. One of the biggest problems that shaman has is to try and obtain was with to get a good Spell Power Card, and this is one of them. And even losing 4 Mana for the next turn is pretty rough, but you’re able to push the pressure away. just be cautious about your Mana Crystals though, especially it’s the early game.
This is… strong. We have yet to see what Shaman’s Galakrond Invoke does, but this looks rather strong. As with most Invoke cards, it is slow, but I believe that’s okay. I suspect it will be at least quite good, and could at most be pretty powerful.
GREAT combo with the Shaman Invoke and TWO 5/6s WITHOUT overload is incredible, even without the invoke bonus its still 5/6 stats for 5 which is still a decent card.
Token shaman even without evolve might really be powerful, especially with the overload cards this expansion and Vessina i think Shaman may actually continue to dominate the meta
It looks strong. On the one hand, I’m happy it’s a neutral card, cause that means a variety of decks will be able to use it. On the other hand, I think it would make more sense as a class card, simply because most of the time, strong cards like this are class cards, not neutral ones, so as to give interesting powerful tools that are exclusive to a certain class. But okay, I guess. I think I’m going to hate Zoo/Aggro/token decks that use this
This expansion, this card will probably not see play. Simply because there are too many Dragon Decks. But I think if next year is another powerspike, this might be used to give a massive tempo advantage.
quite a pretty troll card. The only way this can be useful is if your up against an advance Hero power, and even then it’s kinda pushing it to pay an extra 2 mana just to use your opponent’s Hero power for 1 turn .
İt was Reworked for a 3 Mana 2/5 and if it was “until it dies” then sure, it would have easily been 4 stars, but for 1 turn means that it’s a 4 Mana “Use an Advanced Hero Power for 1 turn”.
Saboteur was a 3-mana 4-/3 that had the exact same effect but made the hero power cost 5 more instead of 3, and was a Rare card instead of an Epic. Wasted opportunity for a good Epic card, and I’d rather use Saboteur from the Grand Tournament any day than this card.
Incredibly nice “bat-ish”, “demon-ish” and dragonlike art. But it´s a murloc. Could have almost been Amalgam 2.0 if not for the name.
Incredibly nice “bat-ish”, “demon-ish” and dragonlike art. But it´s a murloc. Could have almost been Amalgam 2.0 if not for the name.
Hoho ! Blizzard is going nuts this expansion. A dragon expansion and they give Warrior Pirate synergy. Rogue gets a Dragon Breath cards and gets litterally one legendary Dragon whose synergy is Shuffle, not Dragons. I feel kinda sorry for Warriors as Pirate Warrior will NOT make a comeback this expansion. But in the future ? I’m pretty sure this will be a very good card !
Nice and can be used in late game with card to kill all dmged minions for board clear with 3 dmg to face.
Warrior's Invoke gives +3 Attack so this is heroic strike that also gives a ping on your next turn, and we all know what Warrior can do with ping damage. Not bad.
there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.
there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.
So basically it’s a spell version of the weapon without having to hit face. Though looking at the art wonder how fun that might be.
I feel like this is the kind of card that is made to activate self harm effects. This would’ve been cool the days the ametyst was in standard.
This is a good way to take care of Aggro Opponents while playing a Handlock deck. Dealing 9 damage to your opponents early game on turn 4 is pretty good!
Troggs Rule! 5 Stars.Now Wild Shaman has 4 for these. Congrats.
Yeah, Perfect. One of the biggest problems that shaman has is to try and obtain was with to get a good Spell Power Card, and this is one of them. And even losing 4 Mana for the next turn is pretty rough, but you’re able to push the pressure away. just be cautious about your Mana Crystals though, especially it’s the early game.
Yeah this will definitely see some play and can do more dmg than the other 1 cost freeze.
Will revive Aggro Shaman in Wild. I love it!
This is… strong. We have yet to see what Shaman’s Galakrond Invoke does, but this looks rather strong. As with most Invoke cards, it is slow, but I believe that’s okay. I suspect it will be at least quite good, and could at most be pretty powerful.
GREAT combo with the Shaman Invoke and TWO 5/6s WITHOUT overload is incredible, even without the invoke bonus its still 5/6 stats for 5 which is still a decent card.
Token shaman even without evolve might really be powerful, especially with the overload cards this expansion and Vessina i think Shaman may actually continue to dominate the meta