Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
That's a lot of mana to potentially chaet out and there are quite a few new cards in the expansion that can profit from this. Definetely worth it to experiment with this.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Not to sure what to make out of this either. There is not really much that minions with these effects have in common and the new cards from this expansion don't give me any clue either.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Moonlit Guidance, but with an arguably easier condition in the new spell damage focused deck they want to push. That card was played a ton so I have no doubt that it's going to be a stable in spell damage druid.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
3 mana is on the higher end of the eggs and they are already slow by nature. It requiring so many open board slots makes it also pretty hard to use for board centric decks, which are the ones that would want to include this card.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Will definetely see play in any dragon deck. Even if you don't care about your early game board you still wouldn't say no to so many stats for just 1 mana.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
They have tried this effect a few times now with Flark's Boom-Zooka and Maxima Blastenheimer. This time you have more control over what it will attack, but I'm not sure if that's enough to make this mechanic viable.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Card draw and lots of mana cheat on a stick. Though It does require you to put a few high cost spells into your deck, so it all depents on them being viable.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
I'd say this is too easy to remove without enough of an impact. There are better 2 drops out there that also contribute to the board. Flavor is cool though.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Kinda like a reverse Voidlord where the summons are more valuable than the original minion. It's different enough because of that, but will probably have a similar impact on the meta game.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 2 weeks, 3 days ago
Probably not that good, but DHs usually lack card generation that they make up with card draw. Not being completely depentand on card draw for an card advantage may allows slower decks to get a card advantage without getting closer to fatique.
Because of the whole anniversary thing going on. The core-set is also full of iconic cards from previous sets.
Someone on reddit did some pretty cool rough guesses on how good the possible outcomes are.
This does seem to fill a different niche than Arms Dealer, making it more of a combo than a tempo card.
That's a lot of mana to potentially chaet out and there are quite a few new cards in the expansion that can profit from this. Definetely worth it to experiment with this.
That's one of these cards that have extremely high potential, but I'm actually struggling to find any battlecry you really want to trigger thrice.
Certainly neat for faster rogue decks to keep up the pressure.
Not to sure what to make out of this either. There is not really much that minions with these effects have in common and the new cards from this expansion don't give me any clue either.
This will surely lead into some crazy combos, but is once again extremely slow and slow decks probably have better ways to win anyways.
Spell damage on demand without activation costs is extremely versaitile and will be play a key role in making the spell damage payoff cards viable.
Moonlit Guidance, but with an arguably easier condition in the new spell damage focused deck they want to push. That card was played a ton so I have no doubt that it's going to be a stable in spell damage druid.
3 mana is on the higher end of the eggs and they are already slow by nature. It requiring so many open board slots makes it also pretty hard to use for board centric decks, which are the ones that would want to include this card.
Will definetely see play in any dragon deck. Even if you don't care about your early game board you still wouldn't say no to so many stats for just 1 mana.
Definetely annoying, but I'm not sold on it being viable. There are just too many ways for this to have no real impact.
They have tried this effect a few times now with Flark's Boom-Zooka and Maxima Blastenheimer. This time you have more control over what it will attack, but I'm not sure if that's enough to make this mechanic viable.
Card draw and lots of mana cheat on a stick. Though It does require you to put a few high cost spells into your deck, so it all depents on them being viable.
I'd say this is too easy to remove without enough of an impact. There are better 2 drops out there that also contribute to the board. Flavor is cool though.
Kinda like a reverse Voidlord where the summons are more valuable than the original minion. It's different enough because of that, but will probably have a similar impact on the meta game.
The only bad thing about this card is that the decks are handcrafted, meaning they likely won't update his decks (like with Zayle, Shadow Cloak)
It's also pretty good with Table Flip and will probably save me some games against aggro.
Probably not that good, but DHs usually lack card generation that they make up with card draw. Not being completely depentand on card draw for an card advantage may allows slower decks to get a card advantage without getting closer to fatique.