I like the idea of this thread. To me though you have laid out at least two (up to four) separate things that I think are real possibilites for hearthstone.
1. Custom Tournaments - will happen eventually
2. The evolution of Tavern Brawls. We have seen one evolution of tavern brawls (extending their time). The next evolution is to merge your tables idea with the concept of the brawl and community/dev curation. The next evolution of brawls will be several concurrent brawls at different "tables".
The idea of expanding the Tavern Brawl mode just makes sense as it has a similar purpose, providing new and exciting ways to play. It also improves player pool issue as well as ensuring people don't have to wait around for someone to challenge them to their cool new rule set idea. There could also be an option to include the option of Heroic Brawl status for one of these brawls a week (for those most competitive of heart).
3. The 2v2 Game Option - Not a bad idea, long way from being a polished solution. But I would love a permanent option for co-op. Hard to prevent friends from having a massive advantage or randoms though. And it might kill half the fun if you could kill the advantage anyway.
4. The Endless Dungeon Run - This sounds like an awesome start to a permanent single player mode, however the implementation of this will be really, really tricky. The amount of thought needed to endlessly extend a survival style dungeoneering style PVE sounds immense on the generous side and perhaps impossible.
Think about killing an early Rat Pack that picked up a couple buffs, or the 3/1 Mech. Sometime you would be selling them off to move to a different build and you may be able to get a refund or extra coin depending on your current board state. You could also use sneed's to get a roll at special legendaries.
Ultimately I think you just make her HP trigger deathrattles and it is the right amount of buff and increase to strategy to make her fun.
Also I fixed the spelling for your OCD lol.
Sylvanas' Hero Power is weird and weak. It would be so much cooler if she just killed the minion. There are some pretty cool combos you can pull off including powerful economic boost.
Wondering what people think it should cost and whether it needs to keep the stat boost. What if any combos would break the game or be OP?
I did that over at hearthpwn back in the day. I dont have as much time as I used to though
The deck in my signature was inspired by adding Animated Avalanche to the aggrieved elemental mage by Chump.
I like the idea. I had an idea that was meant to create a "deck builders" format as well.
A New Custom Game Mode - Market Melee
As you all know Hearthstone has 5 game modes which exist at this current time:
These 5 Modes do cover a fairly wide array of options for Game play styles, however I have always thought that Hearthstone could use a game mode which really highlights a player's ability to build creative decks alongside the ability to pilot them.
In short, Market Melee is a month long alternative ladder with a mostly-limited format. It highlights deckbuilding, creativity and deep skill with traditionally undervalued cards.
The deck is fairly tricky to play well. There have been decks out there with similar styles, however they usually don’t have Zerek and do add a Galakrond package. I found this version to be more consistent.
Glad you’re liking it. I am loving it. Gonna publish my Highlander Token Druid soon. Also doing well with it. (Also uses mechs and goblin bomb cards)
Zephrys is sooooo good in this deck. Running Sandbinder to give yourself 2x the chance to draw it IS worth it. Also you don't want sandbinder to pull Siamat, it does not fit the idea of this deck. By turn 7 you are hoping to win the game not play Siamat. If you get Zephrys before sandbinder it is no big deal, you don't really run out of cards in this deck too much. If there was a card to draw Brann I would run one too, both of those cards are game winners (Especially if you play smart with them).
Yes, it tutors for exactly Zephrys. Doubling your chances to draw Zephrys is HUGE. If you have an unused Sandbinder, you likely don't have to play it. This deck has enough staying power to keep blasting away, I even have a good record vs Taunt control warrior.
Yeah I am not sure what the deal is. Since posting I have gone an additional 8-3 and I am now at rank 4 - 4 stars with an overall record of 29-6. I am really in disbelief myself, I have usually just been casual before, I have been to rank 2 once before playing quest rogue before it became popular and was later nerfed. I don't know if people are downvoting because they think I am lying or because they don't like the idea of an aggro hunter deck, but I am no expert player and I feel like I could ride this deck to legend for the first time without sweating.
Hey Everyone, just thought I'd come on here and share my rediculous deck. This is a modification of Mech Hunter that has been fantastic for me. I took it from rank 13 to rank 5 with exactly 3 losses.
Leeroy + inner rage + rampage + inner rage + bloodsworn = 26 damage for 10 mana with 5 cards.
In wild, with Thaurasan you can get up to 48 damage with Leeroy + Inner rage + 2x Rampage + Inner rage + 2x Bloodsworn.
I think limitations means that abilities in this area will be limited in some way. This is random card generation not card draw and it is very narrow in scope. The draw 3 beasts card also has strict limits in that you need no non beast minions.
This was my take on a Tempo Mech priest with Zerek. It is feeling very solid.