Its an exclusive dhunter Waterboy for 1 mana. Its health is probably why this is not going to see much play, in my opinion.
It'll see a lot of play. If you go second it's a 2/1, ping a 1 health minion. If you got first, you can hero power and play this on turn 2 for a 2/1 and to ping 2 health minion
Thief rogue is really bad in the current meta. Card generation is just too random. Early aggro decks can overwhelm you early, while slower decks will eventually run you out of resources.
With quest warrior, you're just better playing control. I'd love to say "After Boom rotates, it'll find a place in the meta", but a lot of the rush package along with Sul'thaze is rotating too. Blizzard will have to give warrior multi-attack per turn weapons in the next 2 expansions for quest warrior to be a thing.
Priest needs to be reevaluated period. Make it a class focused on healing and pumping up only HP. The problem is is that it's always been focused around OTK which isn't fun to play against.
There goes my hopes for tier 1 Lucentbark deck next meta.
Gonna be a must have card for shaman. 3 mana that stops all mechs (paladin, hunter, warrior) and stops kangor's EE, Stops all combos (Lucentbark, mountain giant spam) and will pollute the rez pool for priest if Rez wasn't going to suck next expansion.
Ulduar was the Wraith raid that is considered one of the best pieces of content in the game. Uldum is considered one of the worst pieces of content in the game as in beta it had an actual storyline relevant to the expansion and explained why Al'Akir sided with Deathwing and the titan presence there. Between Beta and Launch, they trashed the story line and turned the whole thing into cutscene heavy Indiana Jones references with Harrison Jones.
That makes 100% sense. Ethereal like Rafaam have a connection to the void and the Voidlords, along with Madame Lazul serving the old gods. N'Zoth was using Deathwing to get the Voidlords Azeroth's titan soul. That's the plan, resurrect Deathwing, he destroys Azeroth, the Voidlords get its titan soul, and the Old Gods fulfilled their duty. Boom, Togwaggle, and Hagatha are just being used as useful idiots.
A 6 card combo? How does it fair against other decks cause 6 cards can really eat up hand space especially if you draw a lot of them early on. Plus normal control warrior has issues with burning cards every once in a while, add in an opponent exploiting AoP or hitting a heavy weapon with Ford.
I've never lost to mech paladin as bomb warrior, mostly because I spec silences into the deck.
Anyways, I'm trying to figure out the win condition for Mecha'thun. Boomship and hope you have enough armor at that point to kill Mecha'thun with shield slam? If not, hope they don't have a silence?
Batterhead on steroids.
It'll see a lot of play. If you go second it's a 2/1, ping a 1 health minion. If you got first, you can hero power and play this on turn 2 for a 2/1 and to ping 2 health minion
Did they change that vulpera to a cat?
I guess there mustn't always be a lich king....
You gotta lower your ideals of freedom if you wanna suck on the warm teat of China
Mummy Paladin is gonna be nuts now with Sylvannas and Ragnaros.
Thief rogue is really bad in the current meta. Card generation is just too random. Early aggro decks can overwhelm you early, while slower decks will eventually run you out of resources.
With quest warrior, you're just better playing control. I'd love to say "After Boom rotates, it'll find a place in the meta", but a lot of the rush package along with Sul'thaze is rotating too. Blizzard will have to give warrior multi-attack per turn weapons in the next 2 expansions for quest warrior to be a thing.
Priest needs to be reevaluated period. Make it a class focused on healing and pumping up only HP. The problem is is that it's always been focused around OTK which isn't fun to play against.
Luna's PG ignored.
Inner Fire still needs to be HoF'd
You should do one on the lorefail that is Mogu Cultist
"Let's give Paladin a quest requiring reborns and give them a murloc card."
-Blizzard
There goes my hopes for tier 1 Lucentbark deck next meta.
Gonna be a must have card for shaman. 3 mana that stops all mechs (paladin, hunter, warrior) and stops kangor's EE, Stops all combos (Lucentbark, mountain giant spam) and will pollute the rez pool for priest if Rez wasn't going to suck next expansion.
If they release some powerful deathrattles, I could see this in a deathrattle deck.
Still wondering why Myra Rotspring was made a rogue card.
Lol you got Uldum and Ulduar mixed up.
Ulduar was the Wraith raid that is considered one of the best pieces of content in the game. Uldum is considered one of the worst pieces of content in the game as in beta it had an actual storyline relevant to the expansion and explained why Al'Akir sided with Deathwing and the titan presence there. Between Beta and Launch, they trashed the story line and turned the whole thing into cutscene heavy Indiana Jones references with Harrison Jones.
That makes 100% sense. Ethereal like Rafaam have a connection to the void and the Voidlords, along with Madame Lazul serving the old gods. N'Zoth was using Deathwing to get the Voidlords Azeroth's titan soul. That's the plan, resurrect Deathwing, he destroys Azeroth, the Voidlords get its titan soul, and the Old Gods fulfilled their duty. Boom, Togwaggle, and Hagatha are just being used as useful idiots.
A 6 card combo? How does it fair against other decks cause 6 cards can really eat up hand space especially if you draw a lot of them early on. Plus normal control warrior has issues with burning cards every once in a while, add in an opponent exploiting AoP or hitting a heavy weapon with Ford.
I've never lost to mech paladin as bomb warrior, mostly because I spec silences into the deck.
Anyways, I'm trying to figure out the win condition for Mecha'thun. Boomship and hope you have enough armor at that point to kill Mecha'thun with shield slam? If not, hope they don't have a silence?