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thebitterfig

Magma Rager
Joined 07/11/2019 Achieve Points 90 Posts 26

thebitterfig's Comments

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    It's fine for what it is.  Filler beast, ultimately.  But I really wish it wasn't Epic rarity.  It'd probably be fun for folks to play around with even if it amounts to very little, but charging 400 dust for that is just rude.

     

    Say... there might exist some kind of nasty OTK with these and Tundra Rhino.  Get some mana cost reduction, get some duplication, and attacking with three charging 9/4 Dread Raven could be pretty nasty.  Nastier than other beasts?  Maybe not, but still.

    In reply to Dread Raven
  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    I think it's kind of helpful to look at the basic case.  It's 7 mana for 7/7 worth of stats.  Spread-out War Golem.  However, suppose it sticks.  Suppose Shu'ma isn't removed.  Then you trade off the 6 1/1 tentacles, and get 6 new ones for free.  Now it's a 7 mana 13/13.

    Now, I don't think that's great (too slow, and an opponent is too likely to have an answer for it), I don't think it's a core constructed card.  7 mana isn't where you need to snowball the board.  But it probably wouldn't be terrible at maintaining a favorable board state.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 7 months ago

    I'd love to see Divine Spirit replaced with, say a 2-mana +4 health buff spell.  About the same effect on a lot of normal minions, but not "double" so it'd be a lot more safe in extreme cases.

    My guess is that Inner Fire can exist as a safe card, if health levels aren't getting absurd from doubling.  With a flat-bonus Divine Spirit, the DS/IF combo becomes a 3-mana Blessing of Kings for two cards.  Shrug.  Maybe Inner Fire still could pose a problem, but fixing Divine Spirit first seems like a wise step (and a necessary one, since there are things like Crazed Alchemist in the classic set).

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    Now we know what happens to you when you take the candle.

    In reply to Candletaker
  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    I feel like the folks detracting this are kinda underestimating how good Immune While Attacking is.  Smack your face into a giant, and it's like you've healed for 8 damage.

    Meanwhile, Spectral Cutlass isn't perfect.  Without Deadly Poison on it, it's only 2 attack--not a lot of removal, and not a lot of healing.  You have to draw it, which means you probably need to run Raiding Party (a decent card, but now the Cutlass Package is at least 6 cards).  Meanwhile, you're vulnerable to weapon removal with Cutlass (Ancient Blades only takes two mana to reactivate), and there's issues with playing weapons from other classes with Cutlass.

    Bazaar Burglary is just going to be super consistent.  Starts in your hand, and is just a straight upgrade to your hero power doing what you normally want to do. You can fit a bit more removal, draw, or card-generation to your deck with the slots you gain after cutting the Cutlass package.  That probably makes the deck overall more consistent, which is a good thing with a "created by" strategy.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    Does anyone think the art for Wrapped Golem and Khartut Defender got switched?  The pose of the mummy on Khartut Defender is almost identical to the pose on Obsidian Destroyer.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    Could almost see it in Making Mummies paladin.  They've already got two taunts in Bone Wraith and Khartut Defender. Wrapped Golem isn't particularly impressive, but you've got to fill out the required minions somehow, and this isn't the worst (slows things down a little, and a decent target for Emperor Wraps if you've completed the quest).

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    Taunts which take two attacks to kill are usually decent.  This thing prevents 11 damage (4 + 1 + 3 + 3), which isn't too bad as a 3-attack minion.

    Making Mummies paladin now has two Reborn Taunt minions in Khartut Defender and Bone Wraith.  Not sure the other Reborn minions are attractive enough, but having two taunts which stall the game and progress the quest might be enough to make the meme games not-horrible.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    One card creates a wide board of bigger-than-token minions.  Those effects are usually decent enough.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    I think the goal is frequently to play Myra's first, then this.  That'll fill your deck with only shadows.  Pass the turn or Shiv to activate them all at once.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    Seriously.  Rush from Dr. Boom, Mad Genius, and you can discover it from Omega Assembly and Delivery Drone.  It probably would have been good enough to see play without the Mech tag.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    I mean, I think it's not quite as good a stat distribution as Sludge Belcher, but having a taunt minion which can't be cleared by one attacker is always great.  It'll certainly see play.

    Interestingly, Bone Wraith has the same "combined" 4/6 stats of Saronite Chain Gang.  Really different feel, though.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    I don't think I'd put this in a deck, but it's a strong effect that I'd often be glad to get from a "created by" source.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    On it's own, it's not very impressive.  However, Reborn tag for the quest, sticky mech for magnetize and other synergies, can be drawn with Crystology, and overall it seems like the synergies might add up to something worthwhile.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    I wonder how many weapons it'll take to trigger this reliably in a slightly more controlling warrior.

    That's more speculation for some time further down the road, after Boom rotates, since Boom is almost surely the superior hero power upgrade.  But Supercollider and Weapons Project are both 3-durability weapons that warriors already play sometimes.  Running just those seems plenty.  Granted, they'll rotate out at the same time as Boom rotates.  But I think the premise stands.  Is having three, 3-durability weapons in a deck enough?  Four weapons with 3 swings?  Two plus Gorehowl?

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago
    Quote From Xrazoc

    After dr.boom rotates(in april 2020), you will see this quest in many warriors

    Indeed.  The old Quest Taunt warrior used to switch away from Armor Up in the late game, and while this isn't as immediate as Ragnaros shots, it's still a win condition.  A control warrior with this quest, post-Boom, can ride out the early game gaining armor and swinging with weapons against enemy minions, then switch to cranking out a 4/3 or two a turn, plus whatever you draw.  That's a lot of pressure.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    It's time to HoF Divine SpiritInner Fire isn't too bad on it's own, simply throwing it on an ordinary high-health minion is fine.  But once you start doubling health, for the low-low prices of 2 mana, both Inner Fire and [Hearthstone Card (Topsy-Turvy) Not Found] start generating a bit too much attack.  That word "double" can get very scary very fast.

    Some sort of replacement, +4 health for 2 mana, would probably be a fine.  It'll have a close-enough effect when used *once* on a normal-ish minion, without the excessive combo potential.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    This expansion really feels like it's got so many more cards which work great in Wild. Cloud Prince loves Ice Block, so that you'll have a secret which remains in play. Arcane Flakmage seems like it'll combine really well with Kabal Lackey.  Along with Arcanologist, Kabal Crystal Runner, and Medivh's Valet, that's one heck of a critical mass for a really good secret deck.

  • thebitterfig's Avatar
    Magma Rager 90 26 Posts Joined 07/11/2019
    Posted 4 years, 8 months ago

    IDC that this isn't very good.   Would folks honestly rather this be a vanilla-stat minion with a weak ability that will never see play, like most other cards?  At least it's interesting.

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