I prefer this one to the other watch post. Are there a lot of ways to remove them? Of course. But that's one less removal you have to worry about, and if they don't have their removal handy then they will either be forced to make awkward decisions, or give you some nice value.
As someone who enjoys playing murloc decks I like this a lot. As someone who dislikes facing murloc decks, I dislike this a lot. The versatility of being able to hit minions or go face is always a good thing, at least for the player playing it.
The first thing that comes to mind when I see this is Doom Pact. The only thing that I really remember about that cars is that I usually wanted The Lich King to give me something else. It's great removal, and it may find a home in some control warlock deck, but it definitely comes at a steep cost. Warlock already has a lot of board clears. Adding one more at this point isn't really going to change much.
I enjoy burning my opponent's cards so much! My own, not so much. But some of the best things in life require certain sacrifices to be made. Watching your opponent tilt as their win condition goes up in smoke is worth any price.
As a murloc player I like this A LOT! The fact that it can also buff other minion types is usually irrelevant for me, but it certainly doesn't hurt. Sure, I'll take a 6/5 Gentle Megasaur, why not?
I like the uniqueness of the effect. I would love it if all legendaries were this original. That being said, while it has the potential to siphon off some of the strength from one of your opponent's minions, it's still dependent on your opponent having minions that are worth draining, and even then it will still only be slightly more powerful stat-wise than the minion it uses its effect on.
I like this card for the value that it offers, but I worry that most of the time it won't be much of a tempo play, since it requires another card to be played or the hero power to be cast. It's still a good card, but the effect certainly isn't free.
Can this discover itself? Because if so, throw down a couple Sorcerer's Apprentices and you've got yourself a turn 4 OTK, even if statistically it's basically impossible, even in a trolden video.
I don't see this effect triggering more than once the majority of the time. That being said, this is still a very powerful card, since it offers some removal, some board presence, and some sweet discounts.
Just like the paladin multi-level spell, I dislike that this is random. But just like all of the other multi-level cards, I love that it scales up over time. And the fact that it costs 0 mana is insane!
I believe the reason this is 4 mana is so that it can be played on the same turn as Reno Jackson, potentially doing 29 damage (or 39, if playing with Awaken the Makers) to your enemies minions. I really hope the animation scales with the amount of damage that it does.
Nothing too crazy. It seems kind of expensive, but how much it's worth depends on how many minions you have. Usually when I'm playing token druid I don't care too much about how much health my minions have, but for the right price I suppose it doesn't hurt to have my board be a little sturdier. I'm just not sure this is the right price.
I was hoping the grimoires would become a theme in warlock, the way librams were for paladin. Regardless, this seems like a nice little board clear, especially in something like an egg-lock deck.
Pretty decent value generator. Like a lot of these multi-level marketing spells, the level one effect of just so-so. But like fine wine, it just gets better with time.
The level 1 effect isn't amazing, but would help out in a pinch. Later on in the match this becomes really good, given that it can target minions or hit face. This actually makes me excited to play some rogue again.
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
Did I miss some announcement? What's with all the new C'thun like effects being added to priest cards? The fact that it only hits minions is kind of nice, since you can calculate the board clear more easily that way. I think we will need to wait to see if spell priest is strong enough yet.
Why craft an epic when a rare will do? This clearly competes with Self-Sharpening Sword for a weapon slot and a three mana slot. If not for the new rogue legendary, I'm not sure how much play this would see, but even just throwing a single Deadly Poison on this makes it pretty good.
I prefer this one to the other watch post. Are there a lot of ways to remove them? Of course. But that's one less removal you have to worry about, and if they don't have their removal handy then they will either be forced to make awkward decisions, or give you some nice value.
As someone who enjoys playing murloc decks I like this a lot. As someone who dislikes facing murloc decks, I dislike this a lot. The versatility of being able to hit minions or go face is always a good thing, at least for the player playing it.
The first thing that comes to mind when I see this is Doom Pact. The only thing that I really remember about that cars is that I usually wanted The Lich King to give me something else. It's great removal, and it may find a home in some control warlock deck, but it definitely comes at a steep cost. Warlock already has a lot of board clears. Adding one more at this point isn't really going to change much.
I enjoy burning my opponent's cards so much! My own, not so much. But some of the best things in life require certain sacrifices to be made. Watching your opponent tilt as their win condition goes up in smoke is worth any price.
So much value if you wait until the end of the game to play this. The only problem is that you have to wait until the end of the game to play this.
As a murloc player I like this A LOT! The fact that it can also buff other minion types is usually irrelevant for me, but it certainly doesn't hurt. Sure, I'll take a 6/5 Gentle Megasaur, why not?
I like the uniqueness of the effect. I would love it if all legendaries were this original. That being said, while it has the potential to siphon off some of the strength from one of your opponent's minions, it's still dependent on your opponent having minions that are worth draining, and even then it will still only be slightly more powerful stat-wise than the minion it uses its effect on.
I like this card for the value that it offers, but I worry that most of the time it won't be much of a tempo play, since it requires another card to be played or the hero power to be cast. It's still a good card, but the effect certainly isn't free.
In a spell mage deck this is an auto include. For most normal mage decks, it's a decent card, but unlikely to replace Arcane Intellect anytime soon.
Can this discover itself? Because if so, throw down a couple Sorcerer's Apprentices and you've got yourself a turn 4 OTK, even if statistically it's basically impossible, even in a trolden video.
I don't see this effect triggering more than once the majority of the time. That being said, this is still a very powerful card, since it offers some removal, some board presence, and some sweet discounts.
Just like the paladin multi-level spell, I dislike that this is random. But just like all of the other multi-level cards, I love that it scales up over time. And the fact that it costs 0 mana is insane!
I believe the reason this is 4 mana is so that it can be played on the same turn as Reno Jackson, potentially doing 29 damage (or 39, if playing with Awaken the Makers) to your enemies minions. I really hope the animation scales with the amount of damage that it does.
Nothing too crazy. It seems kind of expensive, but how much it's worth depends on how many minions you have. Usually when I'm playing token druid I don't care too much about how much health my minions have, but for the right price I suppose it doesn't hurt to have my board be a little sturdier. I'm just not sure this is the right price.
I was hoping the grimoires would become a theme in warlock, the way librams were for paladin. Regardless, this seems like a nice little board clear, especially in something like an egg-lock deck.
Pretty decent value generator. Like a lot of these multi-level marketing spells, the level one effect of just so-so. But like fine wine, it just gets better with time.
The level 1 effect isn't amazing, but would help out in a pinch. Later on in the match this becomes really good, given that it can target minions or hit face. This actually makes me excited to play some rogue again.
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
Did I miss some announcement? What's with all the new C'thun like effects being added to priest cards? The fact that it only hits minions is kind of nice, since you can calculate the board clear more easily that way. I think we will need to wait to see if spell priest is strong enough yet.
Why craft an epic when a rare will do? This clearly competes with Self-Sharpening Sword for a weapon slot and a three mana slot. If not for the new rogue legendary, I'm not sure how much play this would see, but even just throwing a single Deadly Poison on this makes it pretty good.