Good against any combo deck, can be played to fatigue your opponent while you shuffle infinite primes into your deck and the new discard your deck archetype.
It looks good on paper with Mor'shan Elite and Blademaster Samuro etc but you need to draw these cards together and pay 2 mana to do nothing. The question is how many specific minions you need to buff to make it worth it?
The thing with this card is it doesn't remove the minion as a control deck you want to clear the board. It could be fine in a tempo or aggro priest but looks like control will be better.
You have to draw this while destroying your whole deck and not die. This is a dead card sitting in your hand the whole time and you also die to fatigue. To many variables to be good enough.
Token druid yet again seems okay but might be a little slow.
Great card for muloc shaman! It can go face too which is prety huge.
Seems great against aggro decks probably one copy in taunt druid.
Pretty good for token or taunt druid will see play.
Dire Frenzy hunter for the win! Sunscale Raptor loves this too.
Can be good in zoo it can protect the more important minions.
There are better spell damage minions out there if you need them with permanent spell damage.
Good against any combo deck, can be played to fatigue your opponent while you shuffle infinite primes into your deck and the new discard your deck archetype.
It looks good on paper with Mor'shan Elite and Blademaster Samuro etc but you need to draw these cards together and pay 2 mana to do nothing. The question is how many specific minions you need to buff to make it worth it?
The thing with this card is it doesn't remove the minion as a control deck you want to clear the board. It could be fine in a tempo or aggro priest but looks like control will be better.
This seems pretty good with or without the new weapon will see play for sure.
You have to draw this while destroying your whole deck and not die. This is a dead card sitting in your hand the whole time and you also die to fatigue. To many variables to be good enough.
This can be insane with the right poisons but as standalone it's worse than the other weapons.
Very strong card can enable a lot of insane turns mana cheating is not a joke.
This needs at least 2 other minions for the opponent to even care abour idk about this card being any good.
This seems meh at 1 pretty good at 2 and insane at 3 or more. This is a great finisher for outpost decks but we need to see more of them.
This will probably be pretty good or pretty bad depending on the meta. 3/5 is decent for 3 mana so seems okay.
Recruit not again! This can be busted with the right cards or see zero play we shall see.
This card is insane for any paladin deck! This will see a lot of play for sure. Wow!
Seems pretty good for healing against faster decks. Not bad as a buff either in certain cenarios.