Unclear if this unfreezes them if they are? Or only for things played after it is on the board.
Compare this to that Classic card that costs 5 mana and also does 2 damage...blech.
Wow, and to think we used to like Patches. Of course, the hand restriction is limiting.
Seems pretty solid to me.
So instead of using Elusive as a keyword, they just added Evasive to cards names??!
I expect to see this nerfed down to 1 attack at some point.
Because your opponent gets to attack first, I would see no reason to play this.
Excellent tool for making value trades.
Pretty great value to add two cards to your hand like that.
I think this will be the winningest card of the expansion.
I can see this pulling out some weird things, like the Depth Charge one that does 5 to every minion.
I can't wait for rogues to play this and get their 1/2 back.
Pretty darn good stats for a 3 mana minion as well.
Yes! Double up those legendaries!
Such an easy thing for your opponent to clear off?
Having played a hunter in WoW, I love the idea I could have my little own Lavahound again.
...did you see where they almost put "Evasive" in the card name but then backed down? We need a keyword for this!
I can see this going with a paladin deck that wants some neutrals, but also those juicy paladin card only late game ones.
This seems like such a deck-nullifying card. Build a deck, turn it into randoms.
For a single turn effect, meh. If it lasted until the END of your next turn, maybe.
Unclear if this unfreezes them if they are? Or only for things played after it is on the board.
Compare this to that Classic card that costs 5 mana and also does 2 damage...blech.
Wow, and to think we used to like Patches. Of course, the hand restriction is limiting.
Seems pretty solid to me.
So instead of using Elusive as a keyword, they just added Evasive to cards names??!
I expect to see this nerfed down to 1 attack at some point.
Because your opponent gets to attack first, I would see no reason to play this.
Excellent tool for making value trades.
Pretty great value to add two cards to your hand like that.
I think this will be the winningest card of the expansion.
I can see this pulling out some weird things, like the Depth Charge one that does 5 to every minion.
I can't wait for rogues to play this and get their 1/2 back.
Pretty darn good stats for a 3 mana minion as well.
Yes! Double up those legendaries!
Such an easy thing for your opponent to clear off?
Having played a hunter in WoW, I love the idea I could have my little own Lavahound again.
...did you see where they almost put "Evasive" in the card name but then backed down? We need a keyword for this!
I can see this going with a paladin deck that wants some neutrals, but also those juicy paladin card only late game ones.
This seems like such a deck-nullifying card. Build a deck, turn it into randoms.
For a single turn effect, meh. If it lasted until the END of your next turn, maybe.