Yes, a lot of the decks posted are creators wanting more foot traffic. Which is fine in my opinion. But only if they are posting actual deck creations. A certain “content creator” was posting decks at the start of Festival of Legends with deck titles including stuff like “This deck is so broken” and I noticed they were literally posting the premade deck recipes. Like… 100%, card for card! So I just ignore all their content and cries for attention after that.
Another thing might be that fewer people are posting decks than they used to? I used to post Wild decks, but over the last few years I kind of lost my creative spark when it comes to HS. I used to see new cards and be like “Oh! I can do X, Y, and Z with those!” But now I just don’t get that same feeling with the game.
Given what this says regarding Titans using an ability on play/summon, and how copying a Titan you control will remember what abilities it used already, the Mage titan can be used in an interesting way with Time Warp Mage. Complete the quest, get to turn 9, play Vargoth and Time Warp. First extra turn, play the titan and use an ability. Second extra turn, use another ability, leaving the "Deal 20 damage" ability unplayed. Then double Faceless Manipulator the Titan. Given how this sounds in the extra info, the copies of the Titan should only have the 20 damage ability left, and should be able to unleash that ability immediately when summoned.
I'm still very interested to know what the Wild part of phase 2 is going to be. I honestly thought they would announce something like this mode, but that it would be more like Wild but with some bans, etc, to try and make a more balanced "Wild" while letting actual Wild just be... wild!
So if new rules means that this card doesn't even advance the Demon Seed quest when played, the only instance I thought it might actually be useful, then I guess the card is 100% trash then?
If they made this cost 2 health, or even 3, then maybe... MAYBE it could be included in an aggro/zoo type of list for early tempo plays. But at 5... fuck that!
I meant "okay" as in mentally? Emotionally? I don't even play LoR but I see you constantly having conversations, or seemingly even arguments with yourself in the forums. What is all this, really? Narcisicm? Attention seeking? About 95% of replies on your posts are just you responding to yourself. So what's the goal of all this?!
I'm both genuinely concerned for your well being, and also interested to know what you're after with all these posts.
Might be the only nice thing about this guy. In Warlock I guess he could pair with the 1 drop that makes your hero immune on your turns. That way you get a 1/3 and 2/2 on turn 1 with no damage taken. Maybe could slot it in to Wild Demon Seed Warlock too. But as someone who likes playing Aggro Treant Druid in Wild… I think this one is a no for that deck.
I had the privilege to reopen a Hearthstone account and was severely disappointed when we didn't get the full dust refund for the rotation.
Never in the history of Hearthstone have they given out full dust refunds for cards rotating. When they put things into Hall of Fame you could get dust refunds and kept the cards. But that was a special situation, and no longer applies with the Core set being introduced a couple years ago. Because now everyone gets the Core set for free. But you don't own those cards! They are basically rented to your account, and if they rotate out, they are gone. The only way you keep Core cards after rotation is if you already own a copy of the cards from their original set, or if you craft/open copies after the rotation.
So previously The Demon Seed required 6+7+8 (21) damage taken, now it requires 30, nearly 50% more. That's a nerf so girthy even that brokenass card probably can't withstand it.
In Wild it may still survive and be maybe Tier B. Especially with something like Crystallizer where you can essentially progress a stage by half of it's required 10 self damage while effectively taking 0 damage. And with Dark Pact unnerfed you can now gain more of that self damage back while potentially setting up a good Raise Dead turn to generate more things like Crystallizer
So if I didn’t complete the second pack, it’ll be available during theorycrafting? Which… cool I guess. I got on halfway through the scheduled 1 hour stream due to work stuff. Thought I had enough time to still get both packs, but then they ended early
Yes, a lot of the decks posted are creators wanting more foot traffic. Which is fine in my opinion. But only if they are posting actual deck creations. A certain “content creator” was posting decks at the start of Festival of Legends with deck titles including stuff like “This deck is so broken” and I noticed they were literally posting the premade deck recipes. Like… 100%, card for card! So I just ignore all their content and cries for attention after that.
Another thing might be that fewer people are posting decks than they used to? I used to post Wild decks, but over the last few years I kind of lost my creative spark when it comes to HS. I used to see new cards and be like “Oh! I can do X, Y, and Z with those!” But now I just don’t get that same feeling with the game.
I used to like messing around with Mech Rogue in Wild. A card like this could revive my interest in the deck.
Given what this says regarding Titans using an ability on play/summon, and how copying a Titan you control will remember what abilities it used already, the Mage titan can be used in an interesting way with Time Warp Mage. Complete the quest, get to turn 9, play Vargoth and Time Warp. First extra turn, play the titan and use an ability. Second extra turn, use another ability, leaving the "Deal 20 damage" ability unplayed. Then double Faceless Manipulator the Titan. Given how this sounds in the extra info, the copies of the Titan should only have the 20 damage ability left, and should be able to unleash that ability immediately when summoned.
I'm still very interested to know what the Wild part of phase 2 is going to be. I honestly thought they would announce something like this mode, but that it would be more like Wild but with some bans, etc, to try and make a more balanced "Wild" while letting actual Wild just be... wild!
Who knows! This might be a future Twist rule set.
OR... here me out... the following turn you go Tundra Rhino and 2x Young Dragonhawk... huh?!
With Galactus dead, 90% of my opponents are High Evo decks… So glad the big guy is gone, making the game into a one deck pony. So much fun!
So if new rules means that this card doesn't even advance the Demon Seed quest when played, the only instance I thought it might actually be useful, then I guess the card is 100% trash then?
If they made this cost 2 health, or even 3, then maybe... MAYBE it could be included in an aggro/zoo type of list for early tempo plays. But at 5... fuck that!
UGH
I meant "okay" as in mentally? Emotionally? I don't even play LoR but I see you constantly having conversations, or seemingly even arguments with yourself in the forums. What is all this, really? Narcisicm? Attention seeking? About 95% of replies on your posts are just you responding to yourself. So what's the goal of all this?!
I'm both genuinely concerned for your well being, and also interested to know what you're after with all these posts.
NIfty... Are you okay?!
Oh right! So basically it's trash all around then except maybe Demon Seed Lock.
Might be the only nice thing about this guy. In Warlock I guess he could pair with the 1 drop that makes your hero immune on your turns. That way you get a 1/3 and 2/2 on turn 1 with no damage taken. Maybe could slot it in to Wild Demon Seed Warlock too. But as someone who likes playing Aggro Treant Druid in Wild… I think this one is a no for that deck.
5/5 for the art though.
Never in the history of Hearthstone have they given out full dust refunds for cards rotating. When they put things into Hall of Fame you could get dust refunds and kept the cards. But that was a special situation, and no longer applies with the Core set being introduced a couple years ago. Because now everyone gets the Core set for free. But you don't own those cards! They are basically rented to your account, and if they rotate out, they are gone. The only way you keep Core cards after rotation is if you already own a copy of the cards from their original set, or if you craft/open copies after the rotation.
Marvel Snap be like “You want all the cards?! Nope! You wanna play the cards you do have?! Good luck with these locations!”
There wasn’t an article so I figured I’d drop a post here. Don’t have all the details (sorry) but playhearthstone.com should.
In Wild it may still survive and be maybe Tier B. Especially with something like Crystallizer where you can essentially progress a stage by half of it's required 10 self damage while effectively taking 0 damage. And with Dark Pact unnerfed you can now gain more of that self damage back while potentially setting up a good Raise Dead turn to generate more things like Crystallizer
They can work like that, but this time the two objectives were independent of each other from what I saw. Right away both progress bars were going up.
So if I didn’t complete the second pack, it’ll be available during theorycrafting? Which… cool I guess. I got on halfway through the scheduled 1 hour stream due to work stuff. Thought I had enough time to still get both packs, but then they ended early
Just an FYI, the main game page for Hearthstone still has all the March of the Lich King links above the latest article post.