I liked Kripp's analysis of this card: While it doesn't see play, Scarlet Crusader is technically a playable card and this is that +1/+1 and with a potential second Divine Shield. I like it!
This type of generation is fairly specific and more reliable than other types of card generation. Demon Hunter might run this to try and get an extra Twin Slice or Consume Magic.
This and Wisp will make for a fun 9/9 minion on turn 5 when combined with Blessing of Authority. Which will make for a confusing bit of fantasy when a Paladin has a 9/9 demon on board!
I feel like more than likely you'll get one good minion and one shit minion, and you'll likely make the obvious choice to make the shit minion the fragile one.
I think this will be a decent addition to Even Lock in Wild as it gives them a fairly easy to activate single target removal.
Holy shit!!!
I would love to see a more control based Demon Hunter come around, and this could help with that.
Good minion, stats are okay, comes with a spellburst mini board clear.
I mean... good for a few pings in a single turn without burning through too many resources. But wouldn't be surprised if this is a rarely played card.
Overall a very good card. Enough said!
I liked Kripp's analysis of this card: While it doesn't see play, Scarlet Crusader is technically a playable card and this is that +1/+1 and with a potential second Divine Shield. I like it!
Fun but not consistent enough to be good. Still might try to have some fun in a random mage of some kind.
I had a custom card with a similar effect. But mine was on a minion and capped at 3 draws. Needless to say, I like this design.
Interesting effect, like a mage version of Giggling Inventor. But perhaps too slow, making it a "win more" card.
Better Jeeves.
This type of generation is fairly specific and more reliable than other types of card generation. Demon Hunter might run this to try and get an extra Twin Slice or Consume Magic.
A pretty good card, I'm not fond of the design overall though.
Looking forward to weapon Rogue/Warrior this expansion.
This is so good! After all, an elekk never forgets, right?!?!
Unless silenced!
This might be the most appealing of the neutral minions that generate ghosts in your hand with the same cost, stats, and abilities.
Yeah... I look forward to getting absolutely wrecked by this card's effect in the future.
This and Wisp will make for a fun 9/9 minion on turn 5 when combined with Blessing of Authority. Which will make for a confusing bit of fantasy when a Paladin has a 9/9 demon on board!
I feel like more than likely you'll get one good minion and one shit minion, and you'll likely make the obvious choice to make the shit minion the fragile one.
Could be fun in a spell damage mage as it combines spell damage minion with spell discovery.