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Torchy

Joined 03/24/2019 Achieve Points 130 Posts 15

Torchy's Comments

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 2 months ago

    I really like this event.  It's been eating up my gold. 

    Some are a bunch of the boss rules that you may see in this event:

    -Units cost 1 less
    -Copy the first spell that you play this turn
    -When you play a spell, summon a random creature with the same cost
    -If a player ends their turn with 13 HP,  that player loses the game
    -If a non-dragon unit deals 5 or more damage to a player, transform that unit into a dragon
    -All units have charge
    -All units have exalted
    -When you draw a unit, give it a random skill
    -All units have Warp
    -Battle skills give units +1/+1
    -When you play a unit, give it a random weapon
    -Spells deal double damage
    -It is always Night
    -At the start of your turn, create and draw a random card (usually the first 2 are random power cards)
    -You start with 3 max. power

    There are probably more but that's all I can think of.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    I am a little surprised that the Shaman nerfs were so light.  They didn't even target the real problem, which is Galakrond's Invoke.  
    The BG changes are much more bigger and it will shake the meta.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    Kuro looks like a beast.  He is the best champion that we have been seen so far.  He looks like it could be decent when it comes to using curses as a combat trick but he doesn't seem to fit into many other curse decks (since most of the other curse decks are control and this creature is too soft). I am not sure if he will be use in the Throne format but in Expedition, he is really strong with a good battle skill and its mastery.  

    Stormtamer's Mount looks a little bit on the weak side but it does have the unique ability to crump block anything when it ambushes.  However, it is still a 1/1 and getting its mastery is hard.  When it comes to the Elysian expedition deck, the only good targets for the Mount's mastery are the Daring Gryffyn and any inspired flying creatures, which are very low in number. In Throne, there are more ways for the Mount to get killed. before getting any value.  I will say that the Stormtamer's Mount won't be used much but Elysian doesn't need any huge buffs as they got a very good deck as it is.

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    I think this is the meme card of the campaign as of right now.  If this was draftable, this could see some play. For Praxis, there isn't a lot of focus on hand buffs.  There are some good hand buffs and there is always inspire.  I just don't think this will see any play in its state.  Most Praxis decks usually play big creatures and/or ramp.  

    The concept of the card is cool though. I can see why Scarlatch likes it.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    The Archgryffyn looks really solid for the Expedition format and for any type of curse archetype.  I think it could see a good bit of play. 
    Ixtol's Pendant seems like it would be good for activated abilities (and if the cost persist when it hits the board, it could make "Evolve" synergies workable). The concept of the pendant looks very interesting. For most other decks, it is a power stone that doesn't add anything else. 
    Eremot's Designs is meta-defning in the wrong way.  In Expedition, that will make agro decks worthless and this could replace Hailstorm in the Throne format. Shadow already got a lot of good removal and they don't need anymore good removal when Shadow control is dominating in Expedition.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    The Zealous Artisan looks like a solid card to me since it can play a good weapon from your hand on the same turn. The problem is that it doesn't fit most of the Oni decks since most of them are agro.  It might see some play in some general (and slower) Rakano decks.  I sorta wish that he was 4 cost instead of 5.  Oni need something a bit more "unfair" to compete with other decks in Throne and Expedition formats.  

    Sunset Stone is a great card for Elves. I just wish that the card was Feln instead of Xenan since there are only a few elves in Time and most of the Elf synergy are in Feln (as well as some of the stronger and playable elves are in Feln).  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 3 months ago

    Interesting enough, the Torch change really changed the meta a lot since so much decks relied on it.  HotV deserved the nerf. It was a very powerful and overused card (and some decks still use it even after the nerf but not as much).  Desecrate seems stronger being fast but not everyone runs that card anymore.  

    Overall, those balance changes had much more impact then the previous that they did a week earlier.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 7 months ago

    This looks really solid to me.  It looks strong offensive and defensive and you can choose which modes that you want.

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 7 months ago

    It looks like most of the neutral epics in this set are either hard to use or too memey.  This one looks really bad because unless you are agro and can finish the game, giving your opponent creatures Reborn would help stabilize their board (especially if it is a taunt).   

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    My favorite card so far the [Hearthstone Card (Colossus of the Moon) Not Found].
    It looks boring but it is still a pain in the ass to kill. 

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Warlock needs some more lackey generators to make this work. 

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    It makes the 3 cost evolve pool that much worse.  
    You shouldn't be playing this card if you want to win because despite being slightly better stats than a 3 cost, giving cost reduction to an enemy just gives them more options and gives them a lot more tempo.  

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I really like the design of this card. It isn't flashy and it is really hard to kill outside of transformation spells and Plague of Death. Zillax wasn't flashy and had keywords and it is one of the most used (and probably fair) legendaries out there.  This one, unfortunately, does nothing when it is played but if you can cheat this out and give it out Rush, this could be better.  

    Probably a 2/5 when it comes to usage but a 4/5 when it comes to being a simple design card that will be a pain in the ass if it gets cheated out however. 

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I don't get it.  Some of the Rare cards that we seen so far are by far, some of the worst cards out there. The stats for this card need to be at least 7/7 to be used but then it would make Silence Priest a little better.  Well, this is just a plain bad card

  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I like the design of the card. It is meant to be used as a puzzle to somehow make it playable. 
    Don't get me wrong.  This is as bad as the Holomancer.  I just wish that this card was common or rare so it would be easier to experiment with.  Making it rare would only make people salty if they can get it (when they would get something that is playable and useful). Of course, we only seen a small portion of the set.  There might be something that could make this better (or something much worse than this card).  

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