takes too much setup for the opponent to mess things up when the counter is on 4. too predictable, can be played around relatively easy. i don't see this working
3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo
truesilver is already a strong 4 mana card and getting a 4/2 for free certainly isn't bad. depends on the build's success really bt this is one of the cards that might make the archetype worthwhile
this is the tech card i have been waiting for. good against ctrl warrior and quest druid obviously. might deal 20+ dmg to the enemy hero. good card against specific decks and running a vanilla 5/5 against other decks i not too bad of a punishment to put this in your deck. strong tech card as put earlier.
small doomsayer with some room to tinker around. i like the flexibility and anti aggro potential. sounds like a good card to delay the onslaught of aggro. i like.
looks good as you generally have a limited pool of 1 cost cards you can kind of predict what cards to expect. might be good in some classes. it won't see widespread play though
interesting card as class cards are usually stronger than neutrals. random class cards however might not be as good. if you want to play classcards instead of neutrals you can put 2 in your deck anyways so... i'll pass, ty
i don't see any applications for this yet. might be a good tempo card but it's really low value
easily the best invoke card printed. + a 1 drop for priest. good card
might be good in ressurrect or deathrattle priests. insane with khartut for example
takes too much setup for the opponent to mess things up when the counter is on 4. too predictable, can be played around relatively easy. i don't see this working
3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo
truesilver is already a strong 4 mana card and getting a 4/2 for free certainly isn't bad. depends on the build's success really bt this is one of the cards that might make the archetype worthwhile
very strong refill if there will be a paladin deck without neutrals. i curious if this is gonna be a thing. interesting idea for deckbuilding though
strong draw, highly depends on how many elementals you have in your deck though. hard to assess right now
versatile and dependent on minion placement. i like it. kinda reminds me of meteor a little as it basically does the same thing
strong in mage imo as you have many card generating effects. would have loved to see this as a neutral so rogue could have used it aswell
strong and versatile for tempo or low cost spell decks, also good for the new giant and and ok 1-drop. sounds like a good card
hard to evaluate, probably really really good though if it is built around. might fit into quest or big druid
this is a powerful 2 drop for token druid, nothing more, nothing less
it's a good card for treant druid. i don't have high hopes for the deck to actually be good on the other hand. love experimenting with treants though.
this is the tech card i have been waiting for. good against ctrl warrior and quest druid obviously. might deal 20+ dmg to the enemy hero. good card against specific decks and running a vanilla 5/5 against other decks i not too bad of a punishment to put this in your deck. strong tech card as put earlier.
small doomsayer with some room to tinker around. i like the flexibility and anti aggro potential. sounds like a good card to delay the onslaught of aggro. i like.
looks good as you generally have a limited pool of 1 cost cards you can kind of predict what cards to expect. might be good in some classes. it won't see widespread play though
interesting card as class cards are usually stronger than neutrals. random class cards however might not be as good. if you want to play classcards instead of neutrals you can put 2 in your deck anyways so... i'll pass, ty
good for top heavy decks like potentially paladin especially against aggro. don't know if the effect is strong enough to actually run it though
this is just insane for any dragon deck
-1 mana would have been super strong already but this is just WOW
exactly what dragon decks need to make up for relatively low earlygame tempo
the "i wanna draw this first" of dragon mirrors