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TriMay

Joined 01/15/2020 Achieve Points 430 Posts 130

TriMay's Comments

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 7 months ago

    So if I've gathered everything correctly...

    This game now has lootboxes (like they always have),   2 entire season rewards subscriptions,   and a premium currency to obfuscate that you're paying for gambling and will probably be priced just right so that you always have to pay for more than what you need because it's purchased in bundles,   on top of the incredibly obvious power creep that they stopped pretending like they care about, because games being decided on turn 3 is "fun".

    I... I think I'm done... I think I'm done with this game... We can't keep pretending like this game doesn't treat us like garbage...

     

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 7 months ago

    "[thing] has/have [effect]"  is a permanent passive

    "give [thing] [effect]"  is a one time effect

    "at the start/end of your turn, give [thing] [effect]"  is a one time effect that triggers every turn

     

    It was stated in an earlier reveal that these rewards effect the rest of the game.  Therefore the effects stick around, and "start/end of turn" refers to start/end of every future turn.  The only exception being if the text only says "give [something]".  (I would be pretty surprised if that's now how that works)  Hope that clears things up.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 9 months ago

    What I'm worried about for location cards is that they're probably only going to give each class only one of them and then throw out the mechanic entirely for the next expansion, like they tend to do for every mechanic ever.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 10 months ago

    Can confirm, your signature is not fully visible on chrome mobile, I see the exact same cut off point

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 11 months ago

    Could be some kind of disconnect without error message (this happens more frequently than it should. which is to say it happened to me more than once)

    Best guess I got

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 11 months ago

    Spaghetti Code

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 1 year, 11 months ago

    Just lost a game because on turn 10 the game decided to bug out and do that thing where my opponent no longer looks like they're playing cards and also their turn timer is actually infinitely long (at least visually on my end, and effectively never gives me my turn).

    Obvious Disconnect, or something that broke.

    By the time I got back in, it had skipped my turn.

    I had lethal that turn if he wasn't allowed 20 mana to save himself. (Mecha-Shark combo, didn't have enough health on the board at the start of his next turn, which would have been the amount of health he had on the board during my turn, but because I wasn't allowed to attack with my minions and then he put more health on the board, I ended up not winning that game)

     

    This game is actually broken.  I've noticed opponents too "skipping their turns" more often than it should happen, lately, so I feel like this is an actual problem.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    Theoretically in mirror matches with the exact same draws, the player going first should win.

    They simply get first say in the board state, and for a vast majority of turns have their next mana crystal first.

     

    You could also kinda imagine first player skipping turn 1, and essentially turning the game into the following scenario:

    - Player 2 gets the first turn 1, with the coin and 4 card mulligan + draw,

    - Player 1's "first turn" "going second" starts with 3 card mulligan + 2 draws, and they have one more mana than the other player for the whole game (until 10 mana)

     

    In practice, the game is simply too random (on draw alone even) decks generally just beat other decks in rock-paper-scissors, and the coin being a 0 mana spell is good to some decks, so the advantage isn't at all noticeable in a lot of games... Unless it's aggro and first player gets good draws.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    Paladin with a bunch of 1 costs but it's not as good as before the standard rotation.

    Quest Shaman and Rogue also just want to play cards as far as I'm aware.

    Quest Hunter is okay but isn't as simple to deck build.

     

    I'm pretty sure Warrior is the best in terms of Quest decks right now in standard.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago
    Quote From Cleef2

    I would really dislike that they would need to nerf switcheroo because of wild... In standard it's a fair card I feel which makes for some nice plays. Why not just nerf boar? Charge on a 1 mana will always limit design space I would say...

    In standard, there is this deck that swaps Deathwings stats with Twin-fin Fin Twin, which is countered only by having two big-minion-killers or silence by turn 2 to 5, or bad draw on the priests end. (depending on when and how they draw the combo, they can get it on the board on Turn 1 if coin and lucky, or they could just draw their deathwing or twin-fin before they can use switcheroo on it and lose the game)

    Also they have a deck where they have Selfish Shellfish, giving another cheap card 7/7 stats while they're going to silence the Shellfish anyway, returning it's stats to 7/7

    No OTK's in standard like they have in wild, though

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    Time and time again, it seems that blizzard doesn't balance check many of their new cards, or that they're deliberately power creeping, and it's getting on my last nerves with this game.

    Examples

    Flamewaker, Firebrand -> Mecha-Shark

    Fan of Knives, Ravaging Ghoul, Unstable Ghoul, Felrattler -> Pufferfist

    (...also Defias Cannoneer)

    Mana Tide Totem, Grove Tender -> Cutlass Courier

    Filletfighter is a 1-cost 5-stat and if you don't see what's wrong with that then I don't know when you will...

    Lady S'theno... No other 3 mana 2/4 in the game does 2 damage (or more with buffs) to the most easily killable enemy every time you play a spell, nevermind ALSO being immune during it's normal attack...

     

    Even they admit this, unintentionally, with the core set last year, half of the cards were buffed in the transition from basic/classic to core.  This does not even include the automatic "power" creep you get by just the existence of more synergistic cards being added in each expansion (what I like to call synergy creep)

    We still have 30 health, hero health has not been buffed throughout the entire history of this game to catch up to the definite buff to damage per turn we have been getting every single year.

    Please tell me someone else thinks this is not okay :(

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    Mecha-Shark is the single most broken card in this deck, and their ability to get four of them on average every game is infuriating

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    I'm looking at Reno Jackson and Zola the Gorgon and thinking about bad meme decks that I am going to enjoy :)

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years ago

    basically better stealth, worse first available attack.  interesting trade-off?

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years, 1 month ago
    Quote From Alfi
    Quote From TriMay

    Disenchanting the card only to re-craft the card again is essentially the same thing as having not disenchanting the card.

    Disenchanting the card, using that dust to craft another card, realizing you probably shouldn't have done that as the new card is worse than the nerfed card you just disenchanted, for some players that don't have tens of thousands of extra dust is basically a way of telling the game "I never want to own this card again" as the game also doesn't let you open the card in packs since you owned it previously.

    Technically, after collecting all cards from that rarity you can open it again in packs (at random

    I knew someone was going to say that.

    Counter-Response:  The people I mention who don't have the dust to recraft a card they disenchant if they use the dust on something else. These are the same kind of people who aren't collecting every legendary in a set.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years, 1 month ago
    Quote From Grumpy000

    in fact

    I always disenchant nerfed cards, why not ?

    If needed I will craft back again for free

    Quote From TinTinDance
    Quote From TriMay

    He technically got nerfed and there is a special group of people who think every nerf is a devastating move that absolutely requires you to push the disenchant button?

    or you and I are just lucky

    why do not disenchant a nerfed card? you can always recraft and lose notthing , i disenchanted kaza tired of druid and yet w8ing for the great rotation

     

    Disenchanting the card only to re-craft the card again is essentially the same thing as having not disenchanting the card.

    Disenchanting the card, using that dust to craft another card, realizing you probably shouldn't have done that as the new card is worse than the nerfed card you just disenchanted, for some players that don't have tens of thousands of extra dust is basically a way of telling the game "I never want to own this card again" as the game also doesn't let you open the card in packs since you owned it previously.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years, 1 month ago

    He technically got nerfed and there is a special group of people who think every nerf is a devastating move that absolutely requires you to push the disenchant button?

    or you and I are just lucky

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 2 years, 1 month ago

    So from my read of the site alone, I can tell you a few things

    No rotation guarantee: Obviously misses out on the entire point of a standard rotation and they aren't looking into the future of this game.  If this game were to never recieve expansions, or they were in a system like runeterra where you can only use one of group A or group B cards with the new group C cards, but not every card in your collection in one deck, you don't need a rotation. However, in pretty much all other cases, you will run into synergy-creep, not just power-creep where new cards have to look good to be wanted, but the simple act of the card existing and being slightly more synergistic than another card in your deck leads to Yugioh, where all games end by turn 2 because you played your entire hand, half your deck, and overkilled

    Trade system with free to earn cards: Any player of MMO's can tell you how much free to earn resources becomes hyperinflated to a point of worthlessness if you're allowed to use it in trades and earn any number of said resources. Added onto this, in card TCG's, you don't need more than the card limit of each card, which is why duplicate cards of the original Artifact card game's starter kit ended up becoming useless, nobody would buy, and it was simply a waste of a pack if got all starter cards. It's either that, or you will hit a brick wall like most free to play games that shower you at the start in order to make you feel good and play more.

    NFT: It's a pump and dump scheme. They always are. They literally always are. I'm sorry. And the fact that the game pretty much plays exactly like Hearthstone with little to nothing new or original makes me lean even more towards thinking that they're just trying to make a quick dollar by getting people into the cult so they can sell their own NFT cards to them.

    In reply to New(?) card game
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