That being said, what're you gonna run? It specifies "different minions", so it sounds like they can't be two of the same; meaning, realistically, that they'll be Legendaries. So....Artificer Xy'mox, Jace Darkweaver, and maybe Felerin, the Forgotten? Kind of bummed that the first two are so obvious that they undermine the deck-building a little.
It was cool during the first days, but after that it has become shit. You must be a masochist to play vs mage over and over again.
Games are annoyingly polarizing - win or lose, everything is decided by what you queue into and draw in first 3 turns. But you are trapped for much more.
People are crying over Wild, but that format and Classic are, ironically, 3X better than Standard, lol.
I'm currently playing LoR. Feels different and more interesting now.
Unfortunately, there's currently no real counter to Paladin. All matchups are green. Any possible counter is kept in check by something else (edit: for example: secret rogue). We just wait for nerfs next week.
You just need to avoid netdecking garbage decks/lists. Here's the good one:
### Secret Libram Paladin # Class: Paladin # Format: Standard # Year of the Gryphon # # 2x (0) First Day of School # 2x (1) Aldor Attendant # 1x (1) Avenge # 2x (1) Galloping Savior # 2x (1) Knight of Anointment # 2x (1) Oh My Yogg! # 2x (1) Pen Flinger # 2x (2) Hand of A'dal # 2x (2) Libram of Wisdom # 2x (2) Sword of the Fallen # 2x (3) Northwatch Commander # 1x (4) Cariel Roame # 2x (5) Aldor Truthseeker # 2x (5) Libram of Justice # 1x (5) Taelan Fordring # 1x (7) Lady Liadrin # 2x (9) Libram of Hope # AAECAaToAgSEwQOR7AOoigTIoAQNyrgD/bgD6rkD67kD7LkDysEDns0Dn80Dg94DzOsDzusDz+sD2+4DAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Fine. Feels bad when you brick from time to time, but this deck highrolls very consistently and you don't even notice how many more times you feel good rather than bad.
Tempo Storm reports are not based on any stats / data, but on biased, snobbish, random opinions. And they don't get it right even by accident. For example, here's a hot take from the latest report - Ramp Paladin is tier 3 and loses to Warriors. The only thing worse are their deck lists full of bait cards and such... Wild TS reports are much more useful, of course only when compared to how notorious Standard TS reports are.
HS Replays is completely useless if you don't have premium. And if you do, you need to know how to interpret all their raw data without falling into some traps.
Vicious Syndicate is good, especially when the meta stabilizes. Their newest report is coming in less than an hour.
I completed Rexxxar Adventure, played 2 missions again, finished a game of Battlegrounds, a constructed game with Student in the deck and won 2 Arena games ...got nothing.
The latest sets of cards are way less interesting than Bilgewater expansion. Too much simple, dull, lazy, vanilla stuff, midrange, memes and random discoveries to attract HS players / redditors, because the popularity of the game is dwindling. On the other hand Bilgewater is so, so, so much fun - but it's broken. :) Every card is 'no bullshit' card; while others do useless stuff, all pirate cards simply hit the life total, again and again. The Nexus health is only 20hp, which is silly, but for me this is the best thing this game features (+ not able to go beyond 20). Feel free to do your complicated lines of plays, I'll just smack you in the head, refill and do that again... Because... why not? In a game balanced by 2 people. Regarding the fact they are attempting to make the game similar to HS, encouraging simplicity and accessibility... it can be a double edged sword. The main reason people have chosen to play LoR is just to move away from HS rng clown fiestas and to get a bit of more complicated gameplay. They don't want the game to be the same as HS. And by this you can only lose these players while not even getting new ones because the game will still be more confusing than HS. The initial design alone restricts LoR to become widespread (as HS), even if it has basically a free economy. Riot needs more good tournaments. Wasting time playing HS, even in the shittiest state, can be justified if it attracts people (real competitors) to earn some money there, who influence others to not quit, and that it's worth investing.
Lady S'theno is the 3rd.
Thank you for answers.
It got fixed after 2-3 days. Probably lost a few quests, but no big deal.
I've heard the new exp launched, but why I don't see refreshed rewards screen? Just nothing new to progress there.
For 2 days already, I don't see quest icon on the top. Can't see any quest.
Is anyone else experiencing this problem?
It was cool during the first days, but after that it has become shit. You must be a masochist to play vs mage over and over again.
Games are annoyingly polarizing - win or lose, everything is decided by what you queue into and draw in first 3 turns. But you are trapped for much more.
People are crying over Wild, but that format and Classic are, ironically, 3X better than Standard, lol.
I'm currently playing LoR. Feels different and more interesting now.
Unfortunately, there's currently no real counter to Paladin. All matchups are green. Any possible counter is kept in check by something else (edit: for example: secret rogue). We just wait for nerfs next week.
That doesn't matter. Stats say it's 53%+ for Paladin across all ranks.
Mage is very bad vs. aggro, but currently nobody can play aggro because of Paladin and watch posts.
You just need to avoid netdecking garbage decks/lists. Here's the good one:
### Secret Libram Paladin
# Class: Paladin
# Format: Standard
# Year of the Gryphon
#
# 2x (0) First Day of School
# 2x (1) Aldor Attendant
# 1x (1) Avenge
# 2x (1) Galloping Savior
# 2x (1) Knight of Anointment
# 2x (1) Oh My Yogg!
# 2x (1) Pen Flinger
# 2x (2) Hand of A'dal
# 2x (2) Libram of Wisdom
# 2x (2) Sword of the Fallen
# 2x (3) Northwatch Commander
# 1x (4) Cariel Roame
# 2x (5) Aldor Truthseeker
# 2x (5) Libram of Justice
# 1x (5) Taelan Fordring
# 1x (7) Lady Liadrin
# 2x (9) Libram of Hope
#
AAECAaToAgSEwQOR7AOoigTIoAQNyrgD/bgD6rkD67kD7LkDysEDns0Dn80Dg94DzOsDzusDz+sD2+4DAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Paladin is favored against Mage.
Mage dies to aggro, but aggro is currently unplayable because of watch posts.
Fine. Feels bad when you brick from time to time, but this deck highrolls very consistently and you don't even notice how many more times you feel good rather than bad.
@Pezman, that list is pretty good. Maybe I'd cut Vulpera. You want only <1 cost spells.
Hi ArticFox,
Tempo Storm reports are not based on any stats / data, but on biased, snobbish, random opinions. And they don't get it right even by accident. For example, here's a hot take from the latest report - Ramp Paladin is tier 3 and loses to Warriors. The only thing worse are their deck lists full of bait cards and such... Wild TS reports are much more useful, of course only when compared to how notorious Standard TS reports are.
HS Replays is completely useless if you don't have premium. And if you do, you need to know how to interpret all their raw data without falling into some traps.
Vicious Syndicate is good, especially when the meta stabilizes. Their newest report is coming in less than an hour.
Just don't read Tempo Storm unless you want completely mislead yourself.
And find a better deck. Slow Warlocks are very bad rn.
Basically, this game is balanced by iron redditors.
Yeah.
I just saw this on HTD:
I completed Rexxxar Adventure, played 2 missions again, finished a game of Battlegrounds, a constructed game with Student in the deck and won 2 Arena games ...got nothing.
My Arena run wasn't new, but opened 2 weeks ago.
The latest sets of cards are way less interesting than Bilgewater expansion. Too much simple, dull, lazy, vanilla stuff, midrange, memes and random discoveries to attract HS players / redditors, because the popularity of the game is dwindling. On the other hand Bilgewater is so, so, so much fun - but it's broken. :) Every card is 'no bullshit' card; while others do useless stuff, all pirate cards simply hit the life total, again and again. The Nexus health is only 20hp, which is silly, but for me this is the best thing this game features (+ not able to go beyond 20). Feel free to do your complicated lines of plays, I'll just smack you in the head, refill and do that again... Because... why not? In a game balanced by 2 people. Regarding the fact they are attempting to make the game similar to HS, encouraging simplicity and accessibility... it can be a double edged sword. The main reason people have chosen to play LoR is just to move away from HS rng clown fiestas and to get a bit of more complicated gameplay. They don't want the game to be the same as HS. And by this you can only lose these players while not even getting new ones because the game will still be more confusing than HS. The initial design alone restricts LoR to become widespread (as HS), even if it has basically a free economy. Riot needs more good tournaments. Wasting time playing HS, even in the shittiest state, can be justified if it attracts people (real competitors) to earn some money there, who influence others to not quit, and that it's worth investing.