No you miss the point. It's not that the card is good but the fact that it's there is good. It keeps rez priest in check. You don't need to actually play the card to let it have impact. Whenever Rez priest could becomes a problem, it won't. And that archetype is not fun to play against so it's nice it exists.
Also: evolve will be out when this comes avaliable in standard and in Wild evolve isn't over powered.
the argument of curvestone is a bit weak. Galakrond really wants to be played after 6 invokes happened, so it's not curvestone, but a risk/reward assessment. Also the devestations are way stronger than pulling a card, so you're incentevised to wait. If anything this card is skill-testing to get max results. Still crazy bonkers strong obviously.
Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.
Very nicely balanced. The effect is great, but on 6 mana it's a bit late for the absolute face-aggro decks pestering Wild. On a more mid-rangy mech deck it could shine, but those have to be invented still. A deck challenge that could pay off quite a bunch.
Possibly just an experimental card to find how to print more stealth without it being uninteractive and frustrating.
Best card releashed so far. All those effects are insane in the right circumstance and together it's insane all the time. Since Galakrond will be free, this is a mandatory craft for all players. (I mean if Galakrond decks make it, which this card seems to ensure for us)
Devastating with unleash, equality on a well-statted stick for.. hunter! Bad-ass card. Wonder if a more control-ish hunter is possible in standard though
Very strong effect and beautiful meme enabler. Can't wait to do rediculous octosari combos with espionage and DR package. Miracle Rogue will never be the same again.
IDK kinda lame
Sprint is not even in the same class, so can't be powercreep. Nothing is made irrelevant here.
FINALLY I can hold 12 cards. Was about time Blizz
Handlock support. Seems balanced too.
Awesome!
I think it destroys all copies like it says. Yours and of the opponent. Cool card. Nice tech VS (Rogue) shenanigans
No you miss the point. It's not that the card is good but the fact that it's there is good. It keeps rez priest in check. You don't need to actually play the card to let it have impact. Whenever Rez priest could becomes a problem, it won't. And that archetype is not fun to play against so it's nice it exists.
Also: evolve will be out when this comes avaliable in standard and in Wild evolve isn't over powered.
Evolve will rotate out early December
Cool, reminds me of Shadowverse amulets. Also seems playable.
What a well designed anti rez priest card! The days of big priest were kinda over and cards like this solidify it.
the argument of curvestone is a bit weak. Galakrond really wants to be played after 6 invokes happened, so it's not curvestone, but a risk/reward assessment. Also the devestations are way stronger than pulling a card, so you're incentevised to wait. If anything this card is skill-testing to get max results. Still crazy bonkers strong obviously.
So can you include in the article on which rank you're doing this deck-testing?
Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.
Still a risk-reward but just for 2/30 cards instead of 1.
Very nicely balanced. The effect is great, but on 6 mana it's a bit late for the absolute face-aggro decks pestering Wild. On a more mid-rangy mech deck it could shine, but those have to be invented still. A deck challenge that could pay off quite a bunch.
Possibly just an experimental card to find how to print more stealth without it being uninteractive and frustrating.
It's a good card if decks are pushed by the meta hard enough to not be able to remove it super-easily. It's very meta-dependant.
Best card releashed so far. All those effects are insane in the right circumstance and together it's insane all the time.
Since Galakrond will be free, this is a mandatory craft for all players. (I mean if Galakrond decks make it, which this card seems to ensure for us)
Devastating with unleash, equality on a well-statted stick for.. hunter! Bad-ass card. Wonder if a more control-ish hunter is possible in standard though
Coz Pally didn't have enough healing? Screws over aggro decks quite a bit.
Very strong effect and beautiful meme enabler. Can't wait to do rediculous octosari combos with espionage and DR package. Miracle Rogue will never be the same again.