Unreal89's Avatar

Unreal89

Joined 06/02/2019 Achieve Points 300 Posts 119

Unreal89's Forum Posts

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 8 months, 2 weeks ago

    Interesting card, very specific card draw.

    Unfortunately too slow to be widely played in my opinion.

     

    The card has some potential, but otherwise, I think it can be better in a combo deck. Or rather some control-combo.

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 8 months, 3 weeks ago
    Quote From JackJimson

    I'd assume there will be as this is a major rotation.

    I haven't tried, but if you start an arena run and a heroic duel run, do you get a free ticket for both?

    So far we only had a free ticket for Arena.

    However, Duels have so called "themes", at the moment it's "Wizard Duels" (you can see the name on the main Duels screen).

    I'm not sure what their plan is, when the "theme" changes. They might change expansions available (and card buckets, along with it). New expansion is coming now, new Standard rotation and possibly - new Duels Theme as well.

    So when the expansion pool changes, it would be fair of them to just "retire" the existing "old" Duels runs - to keep the equal playing field.

     

    With Arena, "2 loss strategy" for sure worked for years now. With Heroic Duels we can't be sure, so you can try your luck if you want :)

    I for sure will try to end on 2 loss in Duels, there's not that much to lose in my opinion :)

    In reply to arena rotation ?
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 1 year ago

    The most time efficient thing you can possibly do is - try to complete 2-4 quests at once. Or reroll for ones which allow you to complete multiple of them at once.

    I try to do so, for example - reroll for Dailies "play 3 hunter / X / Y battles".

    Then I can do at once - Dailies "play 3 hunter / A / B battles", "play 3 hunter / C / D battles"  AND  Weeklies "Win 7 ranked battles", "Spend 500 mana".

    Once I complete Dailies, I stop playing Rankeds. Then come back in 2-3 days, to do 2-4 quests again. Ranked wins contribute towards reaching Diamond 10 / Diamond 5 for a month as well, so that's good.

    And yes, the requirements to win in a mode you don't like, feels bad man. I don't like BG, so I have to reroll those every time...

     

    I don't recommend abusing it but, for now, you can complete Dailies "play 3 A / B / C Class battles" with simply conceding at the start.

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 1 year, 10 months ago

    I get what you are saying.

    Generally after Year of the Mammoth rotated (Un'Goro, Frozen Throne and Kobolds and Catacombs) - there was a BIG drop in card power level...

    Low power level cards started at Witchwood, Boomsday got many impactful cards (but not OP cards in my opinion... maybe outside of pre-nerf 7-mana Dr. Boom - Hero card...)... And then we have Rastakhan's Rumble (summary - lol, what a joke expansion... super-low power level and whole concept of Spirit cards (Totem-like minions) FAILED).

     

    So now... My opinion is, current year - Rise of Shadows, Saviors of Uldum, Descent of Dragons - seems to me - just as impactful as Un'Goro, Frozen Throne and Kobolds were...  Indeed - Witchwood, Boomsday and Rumble - rotating out - feels like not a big deal.

    My personal opinion is - people got bored of oldest expansions (2018 - Witchwood)... and low power level further ensures, we are playing mostly 2019 expansions. Players who like standard, always like NEW cards more :)  (unless we have something blatantly OP, remember Guldan - Death-Knight Hero card ?)

     

    I am wondering now, where they take us next. As in which way they take now:

    1)  Kobolds into Witchwood way (BIG drop in power level),

    2)  continuing with SIMILAR power level like in Year of the Dragon (but NOT stronger than Dragons; Dragons as a highest point of power level),

    3)  continuing with Descent of Dragons power level... or slightly higher (which might mean, Classic set can become way less impactful than ever before).

     

    I just hope it's not 3), as further ramping up power level can mean, Standard becomes... well, "slightly" crazy? (it might also be a annoying clown-fiesta...)

     

    Anyways, I am also becoming more of a Wild fan - the longer I play. I don't dust old cards (maybe some useless ones).

    Seeing as Blizzard became FASTER with reacting to Standard meta, this year can be interesting. I am REALLY awaiting next Standard Year announcement and Hall of Fame cards (?) and... maybe Classic Set redesign ? (yes, I feel naive when I say this).

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 1 year, 11 months ago

    I agree with LyraSilvertongue.  Especially "The more diverse cards/strats/interactions the more varied and interesting the game will be" and "I am wholeheartedly against the concept of there never being matches that force pure 'stall' control decks from actually trying to kill you with pressure or a finisher".

     

    I also like Combo / OTK / Mill decks. But still, I also think such decks shouldn't  be the main part of the meta.

     

    Blizzard can introduce some cards to fight back against Mill decks. It's not impossible to create cards with interactions against Mill. It might be for example interaction with Graveyard in HS... which can also help against Resurrect Priest in the long run :)

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 1 year, 11 months ago

    I think I read on Reddit some weeks ago, before holidays, Mike Donais or some other dev - that they are coming back at 5. January...

    So... I don't expect the fix this week. 

    The best we can hope for is a compensation in a week or 2,  just as it happened during November when there was a Brawliseum problem, and Daily Quest problems...

     

    It is annoying as hell, that we can pretty much feel ignored now.  It was easier for them to just flip the "Brawl switch" off...

    In reply to Server down
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years ago
    Quote From KANSAS
    Quote From Unreal89

    Positive thing is, that they try to do something new. But that's it in my opinion.

     

    At first glance it looked like a really low effort, because practically all interface and cards - are reused.

    After watching about 3-4 hours of Kripparian stream... my opinion got only worse.

    Long story short - I think Battlegrounds will not have enough variety. Which means - low replayability, so probably it will not last long. It is not possible to survive without Blizzard support.

     

    It's nice to try something new, especially before next year Standard rotation, that's it. I hate to be this negative, but that's what I feel.

    We can really expect more effort from Blizzard. Personally I hoped they announce Auto Chess, but... based on Heroes of the Storm characters. They have so many nice characters there... (I play HotS casually sometimes).

     

    In case of HS, I wait for some interesting new modes. For example I so much want to play Sealed format. I hope they can introduce new mode next year.

    Well of course they would reuse the cards/interface. This is not a new game, it is a new game mode. Which means that you are still playing Hearthstone, and you are still playing with Hearthstone cards, but in a new way.

    Arena exists as a 'sealed' format, so I am not sure why you bring that up as though it hasn't been a thing for ever. 

     

    Arena is not exactly 'sealed'. But both of those are so called "limited" true. Sealed emphasises more on deck costruction phase.

    Anyway, I could argue that Battlegrounds is more of a Tavern Brawl mode, because it is so similar to regular Hearthstone. Then why does it need another button hidden in the menu?

    This mode, I feel, would be perfectly fine as a month-long Tavern Brawl for some mid-expansion Event.

     

    The little optimism out of this is - as they see player numbers going down, slowly but steadily - they will be pushed more and more to improve player experiences, and new game modes are good for that. That's why I think - they introduced Battlegrounds in the first place, as an easy way to introduce something new.

    Unless they are incompetent or do not care about game existence :)

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years ago

    Positive thing is, that they try to do something new. But that's it in my opinion.

     

    At first glance it looked like a really low effort, because practically all interface and cards - are reused.

    After watching about 3-4 hours of Kripparian stream... my opinion got only worse.

    Long story short - I think Battlegrounds will not have enough variety. Which means - low replayability, so probably it will not last long. It is not possible to survive without Blizzard support.

     

    It's nice to try something new, especially before next year Standard rotation, that's it. I hate to be this negative, but that's what I feel.

    We can really expect more effort from Blizzard. Personally I hoped they announce Auto Chess, but... based on Heroes of the Storm characters. They have so many nice characters there... (I play HotS casually sometimes).

     

    In case of HS, I wait for some interesting new modes. For example I so much want to play Sealed format. I hope they can introduce new mode next year.

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    "Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation." - from news about new event, under Dual-Class Arenas.

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago
    Quote From YourPrivateNightmare
    Quote From Unreal89

    Aggro Warrior or Highlander Aggro Warrior are both super strong at the moment.

    I piloted Highlander Aggro Warrior from Rank 10 up to Legend (my 1st Legend, yay!).

     

    I have mixed feelings about this. I love Highlander Aggro Warrior deck, and with 23 Wild cards coming into the Standard meta (until the end of this expansion - mentioned by Blizzard CC) - the meta can change completely...

    I like meta changes but... man it really is a "Feels Bad - moment" - when you just master your favourite deck, there would be 2 more months of the meta to enjoy it... but instead it is about to change, probably in a big way.

    I wouldn't be too worried. I don't see Aggro Warrior getting any weaker. At worst N'zoth decks become popular and you're gonna lose games that you can't close out before turn 10, but that's just regular aggro problems anyways

     

    Well... I am more worried about Flamewaker coming back into the meta. I think this card by itself - can change the meta.

    Some Aggro and/or Tempo Mage can appear, and Flamewaker can help to push other aggressive decks out of the board...

    We can't be sure, because they nerfed Mana Wyrm some time ago. But I still think Flamewaker can reshape - what aggressive decks are at the top.

    In reply to VS Data Reaper Report
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    Aggro Warrior or Highlander Aggro Warrior are both super strong at the moment.

    I piloted Highlander Aggro Warrior from Rank 10 up to Legend (my 1st Legend, yay!).

     

    I have mixed feelings about this. I love Highlander Aggro Warrior deck, and with 23 Wild cards coming into the Standard meta (until the end of this expansion - mentioned by Blizzard CC) - the meta can change completely...

    I like meta changes but... man it really is a "Feels Bad - moment" - when you just master your favourite deck, there would be 2 more months of the meta to enjoy it... but instead it is about to change, probably in a big way.

    In reply to VS Data Reaper Report
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    I was playing Highlander Warrior very extensively over the September, and at the end of August. My experience - it's very strong, as strong as stats show.

    I reached a Legend with it for the 1st time of mine :) from Rank 2 (0 stars) up to Legend with... 11 wins in a row :) my overall winrate so far is about 65-66%.

    My overall results so far are 103-54 (wins-losses). Played it from Rank 10 up to Legend in September.

     

    I used slightly different list. Comparing to deck you listed from VS:

    -1 Redband Wasp, -1 Raging Worgen, -1 Militia Commander, -1 Darius Crowley (I don't have that card... but it isn't needed);

    +1 Upgrade!, +1 Heroic Strike, +1 Injured Blademaster, +1 Bone Wraith;

    Other cards I used sometimes (I was switching cards while learning the deck) - Neferset Ritualist, Youthful Brewmaster, Commanding Shout, Phantom Militia.

     

    Octosari - I would say this card isn't necessarily needed, but it certainly increases winrate by few %. Sometimes it is risky to play, against possible Hex, Sap. Or if opponent has silence and it can deny the card refill.

     

    Zephrys. My experience is that it's more efficient to play it in the mid-game or late-game when needed (dealing big burst damage - even if not lethal, getting Tirion Fordring on curve, getting Mass Dispel to silence multiple taunts...). I had 1 game against Control Warrior where I used Zephrys to get Pyroblast and finish him at the next turn... Total satisfaction :D

     

    And my favourite, unexpected by many players - Windfury. Windfury combined with Inner Rage, Cruel Taskmaster or Rampage is totally insane.

    Of course - having Zephrys in hand means you have to constantly evaluate possible lethal scenarios - it's best use for this card really (feels totally unfair).

    You have to know, how to use it in a given matchup. For example - versus Murloc Paladin you should use Zephrys to get some AoE spell like Lightning Storm against their board refills. Against combo Priest you should use it to kill or silence their big threats - either - big buffed minion or to kill Northshire Cleric in the early-game.

     

    However, playing Zephrys on turn 2 is sometimes necessary. For example if you had unlucky draw and otherwise you would have no other turn 2 and turn 3 plays. If you have other plays - use them, because Zephrys is best if you use it at important moments (few examples above).

     

    Siamat - if you are ahead on board and opponent has no minions... Playing it on turn 7 versus Quest Druid is game winning, and versus Control Warrior it's super strong too (can win you the game too, or make them play removals inefficiently).

    In those 2 scenarios above - choose Divine Shield and Windfury. And look at them sweating while thinking if they can even remove it. Because if they don't - you can buff it with Inner Rage or Cruel Taskmaster or play Zephrys and get some buff for it...

     

    Other combo, Leeroy Jenkins + Inner Rage + Bloodsworn Mercenary = 16 dmg to the face, happens especially after opponent killed your Octosari...

     

    I love this deck and I am little sad that meta game is about to change completely because of upcoming 23 Wild cards coming into Standard mode :( (hard to say how it can shake up things).

    In reply to Highlander warrior
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 2 months ago
    Quote From Khaostheory1980

    Can I just say something that might help those that are not getting packs.

    You might just be unlucky which is very possible, I personally only got two packs but I learned something that helped.

    If you have the volume muted (so there is an X over the volume button) you are not counted as a viewer on Twitch and therefore not eligible for packs. I say this as I know there are lots of people (including myself in the past) that had a tab open and muted just so I was 'watching' the stream.

    You can have the volume right down to just above the minimum and that still works. I don't know whether muting the tab (in Chrome) works or not, it should but I've not tried it.

     

    Muting the tab in Chrome - works well.

    I do it this way - volume on Twitch player set on minimum possible (just so there's no "X" icon), video quality set on minimum (160p).

    And then right click on Twitch tab in Chrome - "mute site". That's it. You don't have to be active, just make sure the stream is playing in the background. Setting video quality on lowest possible value lets you use less CPU / internet resources as well (well, if you care about that).

     

    I collected 7 packs this way so far.  Week 1 -> 4 packs.  Week 2 -> 3 packs :)

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 2 months ago

    I got super lucky and received 4 packs this past weekend. 2 on Saturday and 2 on Sunday. I was "watching" for about 27-30 hours (overall, over 3 days).

    Well "watching" = I muted a tab with Twitch in my browser, because my PC was on at those hours anyways.

     

    This was the most lucky Twitch drop weekend for me so far. Usually in previous ones I received 1 pack on avg, but sometimes I got 0.

     

    I feel a little bad, because I understand, that for one such lucky person, there are 2-3 who received 0 packs. And some of them actually actively watch the e-sports. RNG man...

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 3 months ago

    I like the idea. And I always had a similar idea, even more so when we first saw the "At the start of the game" effect.

    I like it, because it eliminates the "did I draw my important CARD?" effect.

    And it also incentivizes people to create interesting and new decks (the way you said it is an example).

     

    However, for this effect to not be annoying, Hero Power has to be not too strong... I mean, it has to be SYNERGISTIC in some way, to fit your deck.

    And then they should balance it just like cards. Hero Powers can cost more than 2 mana. How about ODD Paladin 4-mana - summon 2x 1/1 Silver Hand Recruits.

    Obviously very weak... However, the synergies in your deck, can make it strong. See, this way, your CARDS actually matter more than Hero Power...

    You could use it every turn, but without synergies, your opponent can easily defeat you.

    In reply to New Mechanic Idea
  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 4 months ago

    Actually Vulpera Scoundrel gives you 4 card options, I saw it on Regis (Regiskillbin) Twitch stream. Made a short clip for interested people :)

     

    Vulpera Scoundrel in action (Twitch clip)

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 4 months ago

    My first thought when I first saw this card in a card dump after stream "WTF, why wasn't this showcased in the livestream?".

    Unique and actually cool effect.

     

    I would bet the "Mystery Choice!" choice is actually a 4th card to choose from. Blizzard occasionally releases cards with "Discover-like" but with 4 cards to choose from. For example Kalimos, Primal Lord.

    Discover usually proposes 3 cards, but they always were a collectible cards (cards you can get from packs). "Mystery Choice!" isn't collectible.

     

    If you want to see the "Mystery Choice!" card art, go to:

    https://playhearthstone.com/en-us/cards/53413-vulpera-scoundrel

    And hover over "Mystery Choice!" at the bottom. Or if you are too lazy, I found the art:

    Mystery Choice!

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 5 months ago

    I think Blizzard should finally introduce proper Graveyard interactions into the game. Not only does it increase the complexity of the game, but also at the same time - gives us, players - a way to interact with BIG Priest.

    The main attraction of BIG Priest is - it's super easy (if you full mulligan for Barnes, that's mostly enough...) and unfair at the same time (opponent can't interact with resurrects effectively).

     

    My opinion (maybe a little unpopular) - resurrect can be a Priest-defining (iconic) mechanic. As in - Druid has mana ramp... Rogue has complex combo or bouncing (minion) mechanics... Priest can have a resurrection mechanics in a Basic set. HOWEVER - Blizzard should definitely provide us multiple interactions, to deal with opponent Graveyard.

    We can also keep a resurrect mechanics mostly untouched (maybe only nerfing Barnes)... as long as there exists counter-play to resurrect.

     

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 6 months ago

    Yes, I think so. It would be strange if it didn't go up along with everything else, buffs and Arena rotation.

    Usually those special quests and other things went live around 19:00 or 20:00 CEST if I remember correctly.

     

    Can't wait to try new things. I'm only little worried that Hunter with 4-mana 3/6 Necromechanic might be too crazy :D

  • Unreal89's Avatar 300 119 Posts Joined 06/02/2019
    Posted 2 years, 6 months ago

    I might be wrong but... Rise of Mechs event is starting today, June 3th, right?

    Maybe they prepared some new Quest related to upcoming Event?  That wouldn't surprise me, because in the past, people reported similar strange daily quest behaviour, whenever there was any "Event" quests coming... (additional, unique one-time quests).

  • Remove Ads - Go Premium