Definitely well-statted and a great tool for controlling the board early on. If you go first and play this on turn one, your opponent faces a dilemma. They probably have to either remove it (difficult on turn 2 and even turn 3), or play multiple minions. Even later in the game it could provide a handy tool for removal. Will be interesting to see how people use this.
Based on the cards that seem to fit into Dragon Hunter, it looks like a midrange deck. In which case, I'm not sure where this would fit. 2 mana is definitely a reasonable cost and the effect is strong. But for a midrange deck, why not just run the rush package with Diving Gryphon?
Definitely an auto-include in any Dragon Hunter decks. Poisonous is tricky to deal with, discover a dragon is an awesome battlecry, and if you play it on turn 3 it sets you up very nicely for the mid-game. If Dragon Hunter is good, this will be a defining card in that deck.
Such a strong card. Draws a card (which also has rush), provides removal, has the beast tag, reasonable mana cost. Also great synergy with the Clear the Way sidequest.
I get why this card exists with the support for Face/Aggro Hunter builds in this expansion. But for a deck that's trying to be aggressive, it's a very slow card. There's no way you'd play this on turn 1, and on later turns I don't see how you could justify this when you're trying to strengthen your board and finish your opponent off.
Surely an auto-include in any Dragon Hunter decks. I'm interested to see how Hunters choose to build their Dragon decks with this card in mind. For example, turn 2 Faerie Dragon and then this on turn 3 could be a really strong play. Smaller dragons alongside this weapon could create space for a decent midrange deck, but even in decks with bigger dragons this is still super strong.
A very aggressive card. I like that players are actually encouraged to use their hero power, which fits with the theme of the Hunter Class. This might help to push the existing Mech Hunter decks further (and in a more aggro direction).
Interesting card. I'm not exactly sure which deck archetype it would fit into currently, but clearly the effect could be powerful when combined with Unleash the Hounds, Explosive Trap, or a minion that does AOE damage like Dragonmaw Scorcher. If the meta ends up being based around huge boards with well-statted minions, this could be very useful.
A very interesting card. The condition is pretty easy to fulflil, especially if you're playing a midrange or control deck. But the fact that the reward is summoning a minion from your deck creates a challenge for deck-building. What minion would it benefit you to be 'cheated out'? And how could you build your deck/adapt your play-style to ensure that the minion you want to be summoned from your deck is picked?
Very solid card, and definitely a great option for Treant Druid. A possibility for token decks too. 3/3 in stats for two mana across two bodies is really decent.
The fact that the battlecry is DISCOVER a dragon, and the card is a dragon itself, ensures that this will certainly feature in any dragon-themed Druid deck that arises this expansion. Very powerful effect, and the base stats are great too.
Very strong card and flexible too. Even though it gives a treant, it could easily be played in any Druid deck. 1 mana 2/2 is a strong opening, and if even you happen to draw it later in the game, there are situations when +2 health and taunt can be useful.
Totally insane. A stronger pre-nerf Wild Growth. Even in the desperate situation where you just need a card but don't have a dragon in hand, 2 mana to draw 1 isn't too terrible.
This is actually really decent. With one treant it's an Arcane Intellect, which is a good card, and with two treants it's insane. If Treant Truid ends up being good, this card will definitely be in that deck.
Needless to say, if Treant Druid is a thing, this card will be in it. It's a huge body with a decent buff effect; but will need to have a decent amount of treants on the board to make it worth playing.
Conjured Mirage, because the effect of the card perfectly suits its flavor, and fits very well into theme of the expansion and its desert landscape setting. It's also the kind of card that will be extremely fun to try and build a deck around, with such a unique effect and strong vanilla stats, and I can't wait to experiment with it!
Definitely well-statted and a great tool for controlling the board early on. If you go first and play this on turn one, your opponent faces a dilemma. They probably have to either remove it (difficult on turn 2 and even turn 3), or play multiple minions. Even later in the game it could provide a handy tool for removal. Will be interesting to see how people use this.
Based on the cards that seem to fit into Dragon Hunter, it looks like a midrange deck. In which case, I'm not sure where this would fit. 2 mana is definitely a reasonable cost and the effect is strong. But for a midrange deck, why not just run the rush package with Diving Gryphon?
Definitely an auto-include in any Dragon Hunter decks. Poisonous is tricky to deal with, discover a dragon is an awesome battlecry, and if you play it on turn 3 it sets you up very nicely for the mid-game. If Dragon Hunter is good, this will be a defining card in that deck.
Such a strong card. Draws a card (which also has rush), provides removal, has the beast tag, reasonable mana cost. Also great synergy with the Clear the Way sidequest.
I get why this card exists with the support for Face/Aggro Hunter builds in this expansion. But for a deck that's trying to be aggressive, it's a very slow card. There's no way you'd play this on turn 1, and on later turns I don't see how you could justify this when you're trying to strengthen your board and finish your opponent off.
Surely an auto-include in any Dragon Hunter decks. I'm interested to see how Hunters choose to build their Dragon decks with this card in mind. For example, turn 2 Faerie Dragon and then this on turn 3 could be a really strong play. Smaller dragons alongside this weapon could create space for a decent midrange deck, but even in decks with bigger dragons this is still super strong.
A very aggressive card. I like that players are actually encouraged to use their hero power, which fits with the theme of the Hunter Class. This might help to push the existing Mech Hunter decks further (and in a more aggro direction).
Interesting card. I'm not exactly sure which deck archetype it would fit into currently, but clearly the effect could be powerful when combined with Unleash the Hounds, Explosive Trap, or a minion that does AOE damage like Dragonmaw Scorcher. If the meta ends up being based around huge boards with well-statted minions, this could be very useful.
A very interesting card. The condition is pretty easy to fulflil, especially if you're playing a midrange or control deck. But the fact that the reward is summoning a minion from your deck creates a challenge for deck-building. What minion would it benefit you to be 'cheated out'? And how could you build your deck/adapt your play-style to ensure that the minion you want to be summoned from your deck is picked?
Very solid card, and definitely a great option for Treant Druid. A possibility for token decks too. 3/3 in stats for two mana across two bodies is really decent.
The fact that the battlecry is DISCOVER a dragon, and the card is a dragon itself, ensures that this will certainly feature in any dragon-themed Druid deck that arises this expansion. Very powerful effect, and the base stats are great too.
Very strong card and flexible too. Even though it gives a treant, it could easily be played in any Druid deck. 1 mana 2/2 is a strong opening, and if even you happen to draw it later in the game, there are situations when +2 health and taunt can be useful.
Totally insane. A stronger pre-nerf Wild Growth. Even in the desperate situation where you just need a card but don't have a dragon in hand, 2 mana to draw 1 isn't too terrible.
This is actually really decent. With one treant it's an Arcane Intellect, which is a good card, and with two treants it's insane. If Treant Truid ends up being good, this card will definitely be in that deck.
The effect is huge and ridiculous; has the potential to be meta-defining if Druid in general is good enough. The new Keleseth?
The only deck I can see this fitting into is Gonk Druid, but I still don't think it has enough support.
Needless to say, if Treant Druid is a thing, this card will be in it. It's a huge body with a decent buff effect; but will need to have a decent amount of treants on the board to make it worth playing.
Not as good as actual Ysera, but certainly has potential in control decks that can survive into the late game.
Quest Paladin being a viable deck!
Conjured Mirage, because the effect of the card perfectly suits its flavor, and fits very well into theme of the expansion and its desert landscape setting. It's also the kind of card that will be extremely fun to try and build a deck around, with such a unique effect and strong vanilla stats, and I can't wait to experiment with it!