It's like Deck of Lunacy but comes later and cheat less mana.
Maybe can fit in a Deathrathle deck to get some late fuel, the DR package looks midrangy and you can swing the game against any control deck that survive till late late game.
I really like how every hero so far does a million things on the Battlecry... except Bru'kan of the Elements. Every Hero Power is decribing a card worth between 2 and 3 mana and the Battlecry is, therefore worth 5-6 mana (maybe 1 more for the flexibility). Bru'kan looks the most balanced Hero of all so far. In fact, al three Hero cards for Shaman look very balanced yet flavorful in their own ways, which is good.
Bru'kan does millions things on the battlecry.
You can aoe the enemy minions, heal your board, deal damage to the enemy Hero, summon taunt minions... The flexibility of that card is really good.
It's a flashy effect but lacks in sinergy with other cards.
Blizz revealed like 4 cards with 1dmg aoe effect, so if hope that they will print tons of 1 health tokens or a neutral way to reduce the health of enemy minions.
The DR of Elwynn Boar talks about boars that died this game, not times you activate the DR. So Xyrella, the Devout will equip Sword of a Thousand Truths if you killed 7 boars on the game.
It's easier to play priest and some bounce/silence effects like Focused Will, Silence or Youthful Brewmaster.
Even with this, the card looks weak.
It's like Deck of Lunacy but comes later and cheat less mana.
Maybe can fit in a Deathrathle deck to get some late fuel, the DR package looks midrangy and you can swing the game against any control deck that survive till late late game.
Bru'kan does millions things on the battlecry.
You can aoe the enemy minions, heal your board, deal damage to the enemy Hero, summon taunt minions... The flexibility of that card is really good.
Tunnel Blaster powercreep.
Blaster doesn't see any play, but that one have better effect and is cheaper.
I don't know if is enough, but Apotheosis on that card will be an autosurrender for any aggro deck.
Maybe Dark Alley Pact and giants sinergy?
Playing a big boy on t3-4, trade and cheat out another big boy from hand next turn.
It's a flashy effect but lacks in sinergy with other cards.
Blizz revealed like 4 cards with 1dmg aoe effect, so if hope that they will print tons of 1 health tokens or a neutral way to reduce the health of enemy minions.
Autoinclude on every Rogue deck, strongest Hero card ATM.
It's slow, but can see play if any "buff when summon" effect is revealed.
WTF! neutral Defile with a body?
Ok, spell dmg doesn't affect this, but looks like a strong neutral board clear, specially against aggro druid.
Blizz will push tokens decks for sure and prints that card as tech against that archetype.
Witching Hour powercreep!
There are just 2 7+ beasts at standar, King Krush and Darkmoon Rabbit. We Will get a Big beasts for sure.
You need to play that card and kill your own minions, looks weak and situational unless some broken DR minions will be reveled that set.
The good thing is the mana cost, at just 2 mana doesn't hurt that "spend mana on nothing" as the other cards with the same mechanic.
I'm using that on my Big fel DH and looks strong.
For the alliance!
Compare the power level of this card and Sword of Justice... It's a nonsense, and dudedin will be nuts.
Both texts says "mana cristal" instead of "empty mana cristal", so you can play some 1 mana card when you play the hero at T5.
I love ramp druid, and that card looks amazing, I can't wait to see crazy 20 mana otk combos.
Weird card, the meta is too fast for a 8 mana board clear.
6-8 heal with body+weapon is good at it's own.
Controlish shaman needs heals, and that one it's a good gift.
The card doesn't say "other pirates" so that one will have charge.
We need to see how many cheap pirates can combo with that but looks scary...
I LOVE that guy