these are pretty cool! the main issue I have with them is that because the effects are opposite, you would never actually want to play them in a deck, they either do just what you want or the exact opposite of it.
Both options of the warrior card are good aoe, I think that its the only one good card.
I had a quest mage kill me on turn 7 in Wild using these! I couldnt believe myself. Never seen this combo go off so early before. He/she finished the quest by turn 5.
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
Dragon priest is really good in that brawl.
Totally agree.
I've ended the 2 wings at first try, and the murlocs plague with "heroic" difficult at first try too.
Today I'll go for the second heroic wing, but I'm disapointed with It.
I guess that the next expansion needs a new neutral counter against highlander decks.
When K&C was released I used to put The Darkness in my wild decks to counter Renodecks and Spiteful Summoner.
Nice idea, but you can draw Subdue with Prismatic Lens and break your own combo... :(
Da Undatakah and Immortal Prelate combo is so sweet, with Mechano-Egg and Khartut Defender you can be immortal.
I don't know the reason of Sideshow Spelleater, but i'll play that deck for sure.
I love you and I hate you. Really cool abusive combo.
I love that posts, thank you. :)
Both options of the warrior card are good aoe, I think that its the only one good card.
I can't see a reason to add Elise the Enlightened unless you wanna play two Chef Nomi.
A second Nourish could help you to draw Malygos and empty your deck for Nomi. :)
Really usefull, thank you.
Interesting, I will test It for sure. :D
Welcome to wild. :D
Magic Trick and Primordial Glyph are a headache with Quest mage.
https://stopgame.ru/newsdata/39283
You can see how works here.
That card isn't a "choose one", so didn't work. :)
There are a few taunts in meta right now, and you can play silences against them (or sap if you are Rogue).
The only one high problema are the rush minions, but only warriors use them (same for taunts).
All the 5 mana 8/8 in HS have seen play in competitive games and tournaments, and that drawback is better than "discard 3 cards" or "get 3 damage".
The new Bittertide Hydra, it will be played by aggro decks for sure.
A really huge support for handbuff, you can easily get two magnetizable 7/10 taunt mechs with Rush buffing your hand twice and playing Dr Boom before.
Rafaam's Scheme aproves. :D
He should wake up if you give Rush yo the minion?