Not much to say about them, they just used typical mechanics for each class. Frostwolf Chieftain is the biggest outlier, so I might make it a Neutral (even though Rush is pretty typical for Warrior)
First round of feedback. It's gonna be very subjective, given the nature of this comp, so keep that in mind.
Demonxz95
I prefer Another Lightning Bolt, as I find it funnier. Also, I'm not a fan of the way Guy in a Bear Suit circumvents the rules.
BasilAnguis
Fetch is unironically my favorite card. The quirky wording and its playful flavor makes it appropriate for the comp, but it wouldn't feel out of place in a regular comp (you'd have to remove the Good boy in that case, but that's pretty minor).
My only suggestion is making it a Demon Hunter card. The flavor of treating your Demon like pets feels appropriate for a class named Demon HUNTER.
I'm not a fan of your other cards, though.
GoodEgor
Funny card, but it should probably be a legendary.
PhoenixMan
I don't find this card particularly funny or interesting, sorry.
MrRhapsody
I think this card is the funniest of the thread. The watermark is very dumb in a good way, too.
I ended up going with a different card, as people seemed divided on whether Northshire Steward was balanced or not, and the other card wasn't as well liked.
@Cursed Parrot The second artwork is much better. I also recommend you checking this one out (I found it when searching for images for my own cards).
I'm not completely sold on your cards this time around.
The main issue I have with them is that they don't explore too much the design space opened by Overheal. I mean, you could easily reword them to use the phrasing "if they're at full Health".
That said, I think I like Void Tear a little bit better.
Demonxz95
Well, I don't know the theme beforehand and I'm always one of the first to answer, if that calms your anxiety a little bit lol
Regarding your cards:
Scarlet Bishop is too dangerous, IMO. If you have a wide board and a big AoE healing (like Divine Hymn), you can easily one-shot your opponent. I really like the creepy artwork you used, though.
Embodiment of Light is cool and pretty well balanced. I think DS + Lifesteal combo feels quite realistic for it, as minions with Cost reductions are usually pretty vanilla. I don't mind DS in Priest too much, btw.
Watcher of Ancients is probably my favorite card, I like that the Overheal has an extra condition to balance the strong effect. The art is also very cool. I'd probably change the word "Ancients" in its name, as that seems to imply it has something to do with Ancients.
CursedParrot
Redeem in the Light is my absolute favorite card of this thread, as the flavor is amazing and Overheal is a very good fit for Quests. However, it has some polish to do:
The reward feels a bit weak and Rush isn't a mechanic Priest usually uses. I'd change it to a stat buff (around +3/+3) or a cost reduction (around 2), along with the Lifesteal.
The artwork should probably feature an Undead instead of a Draenei.
Lightborn Surveyor isn't bad, but I don't like it as much and it's a bit too similar to Demon's Embodiment of Light.
anchorm4n
Interesting card, but I think the "Can't attack" bit makes the card too weak, so I'd, buff its Health by 1 or 2 points. Besides that, I'd change the watermark, as the card has nothing to do with music.
Dolphinslayer
I like it, it has very interesting gameplay and the flavor works well. I don't think it's OP, as it hasn't an immediate effect. In fact, I'd buff its Armor to 5. Finally, the Hero Power needs to say "Passive Hero Power" bolded.
BasilAnguis
I'd probably change the watermark, as they are too complex for the Core set, IMO.
Regarding the cards themselves, I think Fergus the Reedemer is by far the best card. I wouldn't change too much about him, besides the fact there needs to be a colon after the word "dies".
Neoguli
My second favorite card of the thread, although it would make more sense as a spell. Also, you should clarify if the effect counts all game or just after the moment you play the card (adding "all game" or "from now on" at the end of the text would do the trick).
It's pretty wild that it almost took a miracle for me to reach the finals (one person was DQd; if they hadn't, I would've been out) and then ended up winning. The votes of these comps are something else 🥴
Northshire Steward is just a Taunt that can get bigger. A pretty obvious design, but I think it can be a useful tool for Control/Midrange decks with lots of healing.
Undercity Acolyte rewards you for having healing of different amounts, allowing you to snipe specific minions. Its low Cost is justified by the fact it can kill itself with the Hero Power.
I finally sat through the whole set and I wanted to congratulate you.
The decision to make your own art was a pretty bold (and, I'm sure, time consuming), but it gave you a lot of creative freedom and it shows.
The overall flavor is great. I like that you didn't over-rely on sci-fi tropes besides the mothership and instead chose to focus on astronomy and Warcraft lore, it really makes the expansion feel a lot more realistic. I must say I really liked the name/flavor of Red Giant and Tardigargantuan, among others.
Card effects are also pretty bold and insteresting while also not stepping outside class identity. The Curiosity keyword is also very cool and flavorful. It's a shame you didn't participate on the keyword comp we had last week, because it would've been a very strong contender IMHO.
Transmute is super cool, yet i think 2 mana and just common quality is too low. 3 mana and at least rare or even epic should be better i think. Roar of Time's "bad effect" is barely noticeable as at 6 mana very rarely you can even do something else that turn.
Thanks for your feedback, Basil! I'll probably submit Transmute, but still thinking on whether the card should be 2 or 3 Mana, which people seems to be divided on.
However, I also wanted to comment on your feedback the rarity, because I'm not sure what it should represent. As I understand it, cards should have high rarity when they're complicated or when their effect is very synergistic/build-around. However, many people (like you) also think it's a matter of power, but I'm not really sure.
I don't know if this is the best place to talk about this (maybe a dedicated thread would work better?), but it's a question that has been in my head for some time.
Anyways, more feedback:
BasilAnguis
"Fresh" Ingredients seems to be the preferred option, so I'd recommend going with it. I'd probably slap a Nature tag on it, though, as it seems to imply the minion is attacked with poison.
I also wanted to say that I really enjoy EXTINCTION, it's a very funny card :)
linkblade91
I like the new version of Fan the Hammer, it's more polished than the original, even if the crammed text isn't great. Still, one of my favorite cards of the thread.
Living Flame is also cool, but I prefer the other card.
Demonxz95
I'll list your cards from most favorite to least (although I'm pretty divided between the first two options).
Spectacular Entrance: I've grown to appreaciate this card. At first, I didn't realised how well all three effects fit into Mage, and it has aged very well since DJ Manastorm was revealed, as it's a relatively big spell and leans a lot into the early-2010s DJ vibe Mage seems to be going for.
Volcanic Cataclysm: Very creative and flavorful card. Maybe the effect is a bit outlandish, but it's part of the appeal, IMO.
Fireblade Spin: Solid card, but I prefer the other two.
Crystal Blast: Not a bad card, but I find it a bit boring.
Dolphinslayer
I'd say it doesn't count, but a Gain Attack + Savagery effect would be more or less the same thing and would definetly count. The name should definetly change, though.
It's a very cool card, but also very hard to balance. I think 3 Mana is appropriate, but it's one of those cards that would probably get nerfed or buffed one month after its release, as it's very hard to tell how good it is.
Demonxz95
I like the card, but it's hard to tell how balanced it is. As Neoguli said, it kinda feels a bit weak in modern HS, but making it 5 Mana might be too much, especially for Arena.
BasilAnguis
I'd probably drop the Dormant, as it's pretty pointless. I mean, the minion is gonna die anyways, so I'djust make it a Silence + Corruption.
Besides this, I think it could easily be 1 Mana. Corruption has never been good, so a slight buff won't break the card.
Neoguli
I think the card is balanced enough, as it requires you to commit to Frost pretty hard.
What I would probably change is the art; I'd recommend just using a regular artwork instead of an AI generated one.
Finally, I'm not sure if everyone will respond well to your use of Twinspell. I personally don't mind it, as we've just seen how Reborn and Tradeable have become evergreen, but I just wanted to warn you.
I didn't end up using the keyword Transmute in the last comp, so here's a card with the same name (and also another one).
Jokes aside, Transmute is based on the ultimate ability of WC3's Alchemist, which turned an enemy unit into gold. There's not much to explain here, as it's pretty straightforward.
Roar of Time is a hard AoE removal that prevents you from building your board afterwards. I made a similar card in the past that only removed one minion, but I think the drawback is more meaningful for an AoE.
Let me know which card you prefer and whether the Cost is appropriate (I thought about reducing the Cost of both by 1 Mana).
EDIT: I finally made Transmute2 Mana (down from 3).
I'll probably go with Gunslinger, as it's the generally preferred option. People seem to be very divided regarding its flavor, so here are two alternate names for it:
Quick Draw is a middle ground that keeps some wild west flavor while also being more generic than Gunslinger.
Swift, on the other hand, goes all the way in the flavor-agnostic direction.
Keep in mind I still plan for all the cards to be wild west themed (I designed it as an expansion exclusive keyword, after all)
Btw, friendly reminder that Tradeable and Magnetic are currently in the Wolf Core Set, so cards with these keywords are also allowed.
Congrats, icefiremage!
I have a bunch of cards for this week:
Not much to say about them, they just used typical mechanics for each class. Frostwolf Chieftain is the biggest outlier, so I might make it a Neutral (even though Rush is pretty typical for Warrior)
First round of feedback. It's gonna be very subjective, given the nature of this comp, so keep that in mind.
My only suggestion is making it a Demon Hunter card. The flavor of treating your Demon like pets feels appropriate for a class named Demon HUNTER.
I'm not a fan of your other cards, though.
I have this card I almost used for the Christmas comp some years ago.
Synergies aside, this card is just a vanilla 4/5/4. And even then, it wouldn't even be the worst Freeze Shaman card from KFT.
Amazing work!
I regret not making it a dual Warlock-Rogue Shadow spell, but it went well anyways :)
I find the text of Jazz Bass very funny.
I ended up going with a different card, as people seemed divided on whether Northshire Steward was balanced or not, and the other card wasn't as well liked.
@Cursed Parrot The second artwork is much better. I also recommend you checking this one out (I found it when searching for images for my own cards).
As a choir singer, I love these cards.
The main issue I have with them is that they don't explore too much the design space opened by Overheal. I mean, you could easily reword them to use the phrasing "if they're at full Health".
That said, I think I like Void Tear a little bit better.
Regarding your cards:
Lightborn Surveyor isn't bad, but I don't like it as much and it's a bit too similar to Demon's Embodiment of Light.
Regarding the cards themselves, I think Fergus the Reedemer is by far the best card. I wouldn't change too much about him, besides the fact there needs to be a colon after the word "dies".
Thanks, everyone!
It's pretty wild that it almost took a miracle for me to reach the finals (one person was DQd; if they hadn't, I would've been out) and then ended up winning. The votes of these comps are something else 🥴
My first two ideas:
Northshire Steward is just a Taunt that can get bigger. A pretty obvious design, but I think it can be a useful tool for Control/Midrange decks with lots of healing.
Undercity Acolyte rewards you for having healing of different amounts, allowing you to snipe specific minions. Its low Cost is justified by the fact it can kill itself with the Hero Power.
I finally sat through the whole set and I wanted to congratulate you.
The decision to make your own art was a pretty bold (and, I'm sure, time consuming), but it gave you a lot of creative freedom and it shows.
The overall flavor is great. I like that you didn't over-rely on sci-fi tropes besides the mothership and instead chose to focus on astronomy and Warcraft lore, it really makes the expansion feel a lot more realistic. I must say I really liked the name/flavor of Red Giant and Tardigargantuan, among others.
Card effects are also pretty bold and insteresting while also not stepping outside class identity. The Curiosity keyword is also very cool and flavorful. It's a shame you didn't participate on the keyword comp we had last week, because it would've been a very strong contender IMHO.
Thanks for your feedback, Basil! I'll probably submit Transmute, but still thinking on whether the card should be 2 or 3 Mana, which people seems to be divided on.
However, I also wanted to comment on your feedback the rarity, because I'm not sure what it should represent. As I understand it, cards should have high rarity when they're complicated or when their effect is very synergistic/build-around. However, many people (like you) also think it's a matter of power, but I'm not really sure.
I don't know if this is the best place to talk about this (maybe a dedicated thread would work better?), but it's a question that has been in my head for some time.
Anyways, more feedback:
I also wanted to say that I really enjoy EXTINCTION, it's a very funny card :)
Living Flame is also cool, but I prefer the other card.
Feedback:
Besides this, I think it could easily be 1 Mana. Corruption has never been good, so a slight buff won't break the card.
What I would probably change is the art; I'd recommend just using a regular artwork instead of an AI generated one.
Finally, I'm not sure if everyone will respond well to your use of Twinspell. I personally don't mind it, as we've just seen how Reborn and Tradeable have become evergreen, but I just wanted to warn you.
Congrats, Wassculaire!
I didn't end up using the keyword Transmute in the last comp, so here's a card with the same name (and also another one).
Jokes aside, Transmute is based on the ultimate ability of WC3's Alchemist, which turned an enemy unit into gold. There's not much to explain here, as it's pretty straightforward.
Roar of Time is a hard AoE removal that prevents you from building your board afterwards. I made a similar card in the past that only removed one minion, but I think the drawback is more meaningful for an AoE.
Let me know which card you prefer and whether the Cost is appropriate (I thought about reducing the Cost of both by 1 Mana).
EDIT: I finally made Transmute 2 Mana (down from 3).
I ended up going with Gunslinger. Sadly, I couldn't implement most of the feedback you guys gave, as I don't have much time this week.
I'll probably go with Gunslinger, as it's the generally preferred option. People seem to be very divided regarding its flavor, so here are two alternate names for it:
Quick Draw is a middle ground that keeps some wild west flavor while also being more generic than Gunslinger.
Swift, on the other hand, goes all the way in the flavor-agnostic direction.
Keep in mind I still plan for all the cards to be wild west themed (I designed it as an expansion exclusive keyword, after all)