@AeroJulwin About the rare version of the Marine Biologist, I was assuming he would only show you two options if you run two types, or simply draw a card if you only run one. Thus, you can use it in a mono type deck, but you'd lose flexibility. I think it's best suited for a mono type deck that runs one (or both) of the other types, like a Naga deck with Slimescale Diver and a Colossal Beast or (in Wild) a Murloc deck with Gentle Megasaur. This way, you can always get your tech/finisher cards, while still making sure the Battlecry always does something.
I also like the change of not having an initial 1 damage.
I finally managed to write some feedback:
About Animal Caretaker, I think I'd move her to a class with more tribes in their core identity, like Shaman (which has Totems, Elementals and Murlocs). Finally, that name doesn't feel very appropriate for a Paladin card, but this isn't too important.
Class Trainer is fine, but I prefer the legendary version, because it's an effect you only need to trigger once. I'd make two changes to her, though:
- Give her vanilla stats. The effect is very strong, but has a pretty hard requirement even for classes like Mage or Shaman.
- Give her a name. I mean, instead of The Class Trainer, something like Class Trainer Mariah or Class Trainer Lana, for instance.
As a minor comment, I think you should change the name, as I believe Council implies several people (with a member of the council being a councilman or councilwoman). So I'd go with something like Moonforest Warden (or whichever title you prefer instead of Warden).
Fin-friendly Bronzescale, on the other hand, doesn't speak to me, but I don't know why.
Two new variations of the Marine Biologist. I really like the flavor, but I'm not sure if it's interesting enough from a gameplay perspective. Let me know if you prefer it over my other two cards.
Also, I'll try giving feedback later. This is a pretty busy week for me (I'm looking for a flat to rent, so I have very limited spare time)
This week I have two common cards, which is quite unusual for me. Let me know if you like them or if you prefer more complex effects.
Edit: just realized Marine Biologist might not be qualified because it doesn't need you to run the specific minion types. I might rework it tomorrow because I really like the flavor.
Meanwhile, I added Mur'gul Servants, which references the fact that Mur'guls (a sort of twisted Murlocs) were the worker units for Nagas in Warcraft 3.
Quote From BeatdoofJust fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol
Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol
Ooooh... In that case it's fine
I like the expansion very much, but some of the C'thun cards are a bit busted. Druid and Warrior have ways to make it grow real fast, which wouldn't be too bad if it wasn't for that Sara Neutral legendary.
Otherwise, pretty good expansion. I really like the Old Gods flavor.
My card was rightfully perceived as weak, so I made two new versions.
The first version is basically AeroJulwin's idea with a cost increase of 1. I think it was a pretty good suggestion, but has the issue of surpassing Druid's AoE weakness.
The second one simply reduces the Mana cost to 3, which is more appropriate for the power level of the card. However, I think such a low cost is a bit scary for a Hero card, especially considering its combo potential (even if it seems to require a lot of cards to pull off).
Both versions keep the original HP, which was the best part of the card, IMO.
Some late feedback:
Keep in mind that the power level now is significantly lower, though. Not being able to chain infinite spells is a good change, but now you also need to pay 2 extra Mana for the card to have an effect at all in the turn it's played. I'm quite bad at balancing, but you could consider reducing the Cost to 6 Mana.
My suggestion would be to make Shalamayne's effect trigger whenever you cast a Holy spell. This gives you more control over the effect and makes the Battlecry feel much more cohesive.
The only thing I'm not convinced about is the character. I always felt Admiral Proudmoore was a Paladin-Shaman hybrid, at least from his incarnation in Warcraft 3. A better character would be Tess Greymane, I believe, as she was already a Rogue-Hunter hybrid and had a lot of Secret synergies in the Monster Hunt mode.
Feedback time! As a general comment, I see many cards that could easily be mono-class, which kinda defeats the point of the competition.
Regarding to class identity, it feels more Shaman than Rogue. Maybe the Hero Power could remedy that somehow, as the current one doesn't fit any class particularly.
Despite that, I like the card, even if it could easily be monoclass Paladin.
Talking about negatives, I have similar concerns as Demon:
My main issue is the Hero Power: while having Attack in your opponent's turn is quite novel, given it's only 1, it'll rarely have an impact. Honestly, I'd probably make it active during your turn, because having such a new concept being almost negligible feels worse than not having it at all.
Regarding the Battlecry, I wonder if it happens just twice or if it would keep going. Conceptually, I like the later (you have to keep making decisions of whether it's worth to lose Health or not), but it could get out of hand very easily, especially with the Hero Power and in the case of Mage (which has a lot of damaging spells). Maybe the card should cost more if this is the case. Also, an alternative effect could be: "Add three random spells from your class to your hand. They cost Health instead of Mana this turn."
Regarding the HP, I like how Warlock has an easier time triggering it, but Mage is better at abusing it.
Quote From linkblade91No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D
No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.
I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D
I still think you should include Fel Rag in spoiler, at least. It wasn't a bad card, even if I prefer your new one.
As for the OTK, wouldn't something like Shield Slam still do the trick?
Simple prompt, but quite hard honestly. Here's my first take on it.
I'm assuming the Battlecry takes place after the armor gain, so at least he always gains +5 Attack. The Hero Power makes use of two keywords which both Warrior and Druid usually make use of.
Very late feedback:
Even if Windfury is usually a Shaman or Neutral keyword, I don't think it's much of an issue here. I mean, Rogues are known for enchanting weapons and exceptions to these soft rules exist (like Al'Akir the Windlord having Divine Shield) and Windfury fits a boomerang like a T. If you're worried about it, you could make it a Shaman card (boomerangs are sort of a tribal thing, so it'd make sense), but the card feels more Rogue to me.
My main issue is the lack of tools to pull the card, but I guess this hypothetical expansion could have a keyword similar to Dredge or even belong to the Year of the Hydra.
All in all, I like this better than your previous cards and I think it has a good chance of winning the comp.
About your feedback, I made a non-Beast version of the Manipulator, but I still think I'll go with the previous one. This one has an overall worse feel, I believe.
Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.
Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.
Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...
Anyway, more feedback:
Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.
All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.
About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.
Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.
Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.
Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).
Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).
Quote From anchorm4nCongrats! Guess today I learned not to submit half assed cards when I don't have the time for something better. Whelp!
Congrats! Guess today I learned not to submit half assed cards when I don't have the time for something better. Whelp!
I don't think people disliked your card's effect, but the fact it was trying to remake an existing card. If you had used a different name and art, it may have even reached the finals IMO.
Congrats! Very cool card :)
I prefer That's Bait, but I'm not sure if it qualifies. You could say that, if your bottom card isn't a minion, it summons the "deepest" minion, but always puts the deceased one at the bottom... Maybe a bit convoluted, dunno.
About your other cards, I like Fussy Lobstradon (even if I seem to be alone with this), although it should definetly be a Beast.
Glad to have this back!
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
In any case, it's a pretty interesting way to improve Dredge.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
Commander's Trident is nice, but I don't like it as much.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Sorry for the necro, but I miss card comps haha
We've had a fair share of cards that would fit the criteria for this competition: Switcheroo, Whirlpool and Schooling.
Next: Overqwil's signature move Barb Barrage.