Wailor's Avatar

Wailor

Design Champion
Joined 05/28/2019 Achieve Points 500 Posts 499

Wailor's Forum Posts

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 22 hours ago

    @AeroJulwin About the rare version of the Marine Biologist, I was assuming he would only show you two options if you run two types, or simply draw a card if you only run one. Thus, you can use it in a mono type deck, but you'd lose flexibility. I think it's best suited for a mono type deck that runs one (or both) of the other types, like a Naga deck with Slimescale Diver and a Colossal Beast or (in Wild) a Murloc deck with Gentle Megasaur. This way, you can always get your tech/finisher cards, while still making sure the Battlecry always does something.

    MrRhapsody
    I like your card, specially the name, but I think it should only target minions if it doesn't make the text too small.

    AeroJulwin
    I didn't think of the connection between gladiator and multi-type, but now that you explained it, makes sense. However, as it's not very obvious, you could double down and rename the card as Gladiator of N'zoth, which would also fit the artwork pretty well IMO.

    I also like the change of not having an initial 1 damage.

    linkblade91
    I prefer the new statline you proposed.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 days, 5 hours ago

    I finally managed to write some feedback:

    Demonxz95
    I think I prefer Tisha Darkblight, but she seems a bit OP (especially the Holy effect). I'd probably move her to 4 or 5 Mana, adjusting the stats accordingly.

    About Animal Caretaker, I think I'd move her to a class with more tribes in their core identity, like Shaman (which has Totems, Elementals and Murlocs). Finally, that name doesn't feel very appropriate for a Paladin card, but this isn't too important.

    linkblade91
    I like how it makes you deckbuild very carefully, but I'd still think this is too strong: she can give you a ton of card advantage in the best case scenario, and since her effect says play and not draw, you will almost always reach it if you play her on curve without making much sacrifices. I'd probably go with a 4/4/4 statline or something similar to make her more nuanced and less OP if played on curve.

    BasilAnguis
    I'd like to see weapon types added at some point, but I don't think True Collector would work until that point.

    Class Trainer is fine, but I prefer the legendary version, because it's an effect you only need to trigger once. I'd make two changes to her, though:

    - Give her vanilla stats. The effect is very strong, but has a pretty hard requirement even for classes like Mage or Shaman.

    - Give her a name. I mean, instead of The Class Trainer, something like Class Trainer Mariah or Class Trainer Lana, for instance.

    AeroJulwin
    A card that could very well exist in the game, but I the effect isn't very flashy and it isn't very flavorful, either.

    Arkasaur
    Both are good, but I prefer Gift of N'zoth. I'm pretty sure it interacts with Amalgams like Demon said, so it's not an issue in that regard. As a minor coment, I'd definitely put it in the Darkmoon set.

    Neoguli
    I really like the effect, one of my favorites so far.

    As a minor comment, I think you should change the name, as I believe Council implies several people (with a member of the council being a councilman or councilwoman). So I'd go with something like Moonforest Warden (or whichever title you prefer instead of Warden).

    BloodMefist
    I really like Darkmoon Security. If you're afraid of the stats, you could always make it a 2/3.

    Fin-friendly Bronzescale, on the other hand, doesn't speak to me, but I don't know why.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 days, 16 hours ago

    Two new variations of the Marine Biologist. I really like the flavor, but I'm not sure if it's interesting enough from a gameplay perspective. Let me know if you prefer it over my other two cards.

    Also, I'll try giving feedback later. This is a pretty busy week for me (I'm looking for a flat to rent, so I have very limited spare time)

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 3 days, 7 hours ago

    This week I have two common cards, which is quite unusual for me. Let me know if you like them or if you prefer more complex effects.

    Edit: just realized Marine Biologist might not be qualified because it doesn't need you to run the specific minion types. I might rework it tomorrow because I really like the flavor.

    Meanwhile, I added Mur'gul Servants, which references the fact that Mur'guls (a sort of twisted Murlocs) were the worker units for Nagas in Warcraft 3.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 3 days, 14 hours ago
    Quote From Beatdoof

    Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol

    Ooooh... In that case it's fine

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 4 days, 6 hours ago

    I like the expansion very much, but some of the C'thun cards are a bit busted. Druid and Warrior have ways to make it grow real fast, which wouldn't be too bad if it wasn't for that Sara Neutral legendary.

    Otherwise, pretty good expansion. I really like the Old Gods flavor.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week ago

    My card was rightfully perceived as weak, so I made two new versions.

    The first version is basically AeroJulwin's idea with a cost increase of 1. I think it was a pretty good suggestion, but has the issue of surpassing Druid's AoE weakness.

    The second one simply reduces the Mana cost to 3, which is more appropriate for the power level of the card. However, I think such a low cost is a bit scary for a Hero card, especially considering its combo potential (even if it seems to require a lot of cards to pull off).

    Both versions keep the original HP, which was the best part of the card, IMO.


    Some late feedback:

    Demonxz95
    I think the new version reads a lot better. You should be ready to go, even if my issue with class identity still remains.

    MrRhapsody
    Switching the Battlecry and the HP was a pretty good change.

    Keep in mind that the power level now is significantly lower, though. Not being able to chain infinite spells is a good change, but now you also need to pay 2 extra Mana for the card to have an effect at all in the turn it's played. I'm quite bad at balancing, but you could consider reducing the Cost to 6 Mana.

    BasilAnguis
    This is an improvement over the last iteration, but the effects seem a bit too disconnected. This is usually the case with Hero cards, but since yours has effectively three effects, it's a bit more prevalent.

    My suggestion would be to make Shalamayne's effect trigger whenever you cast a Holy spell. This gives you more control over the effect and makes the Battlecry feel much more cohesive.

    linkblade91
    I like this card much better than your previous ones, especially the Hero Power part.

    The only thing I'm not convinced about is the character. I always felt Admiral Proudmoore was a Paladin-Shaman hybrid, at least from his incarnation in Warcraft 3. A better character would be Tess Greymane, I believe, as she was already a Rogue-Hunter hybrid and had a lot of Secret synergies in the Monster Hunt mode.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week, 2 days ago

    Feedback time! As a general comment, I see many cards that could easily be mono-class, which kinda defeats the point of the competition.

    linkblade91
    It's a cool card, but has some problems. I don't really mind the double target, but it's a bit strange to have resurrection outside Priest. It also feels more Warlock than Warrior, but it has the Armor gain, so at least it's justified.

    Demonxz95
    Count me among those who didn't understand the Battlecry XD I'd probably use Aegwynn, the Guardian as an inspiration for the wording. If you manage to make it understandable, you should be in good shape, as it is a very cool effect, even if it has the potential to be broken.

    Regarding to class identity, it feels more Shaman than Rogue. Maybe the Hero Power could remedy that somehow, as the current one doesn't fit any class particularly.

    Neoguli
    The second version is much better, but I don't really see DH's identity besides the Demon tag the token has. Maybe Warlock would be more appropriate? I don't know.

    BasilAnguis
    This card isn't allowed to participate, I'm afraid, as the number of tokens is limited to three. That said, it's easy to fix it if both minions have Taunt and Lifesteal (and possibly a 3/3 statline, to compensate).

    Despite that, I like the card, even if it could easily be monoclass Paladin.

    anchorm4n
    Since you asked about it, I must say I really like the artwork. It's quite cool and fits both classes. Also, the overall card is one of the best at feeling dual class, so good job on that.

    Talking about negatives, I have similar concerns as Demon:

    • The Battlecry is too random. This could be easily be fixed by having a pre-defined token (like a 4/4 Bear or something) or by making it summon a Beast with a concrete cost, like Teacher's Pet.
    • The HP uses a keyword which neither class uses. Besides that, the "If it survives" bit is redundant (Freeze is only relevant if the target survives anyway). I'd probably go with a Fire Shot with the effect "If the target survives, damage its neighbors", as it fixes both issues.

    Aerojulwin
    Like anchorm4n, your card fits both classes really well, so good job on that department.

    My main issue is the Hero Power: while having Attack in your opponent's turn is quite novel, given it's only 1, it'll rarely have an impact. Honestly, I'd probably make it active during your turn, because having such a new concept being almost negligible feels worse than not having it at all.

    MrRhapsody
    I like the first version more both with the Battlecry and the HP.

    Regarding the Battlecry, I wonder if it happens just twice or if it would keep going. Conceptually, I like the later (you have to keep making decisions of whether it's worth to lose Health or not), but it could get out of hand very easily, especially with the Hero Power and in the case of Mage (which has a lot of damaging spells). Maybe the card should cost more if this is the case. Also, an alternative effect could be: "Add three random spells from your class to your hand. They cost Health instead of Mana this turn."

    Regarding the HP, I like how Warlock has an easier time triggering it, but Mage is better at abusing it.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago

    Grats, Demon!

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago
    Quote From linkblade91

    No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.

    I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D

    I still think you should include Fel Rag in spoiler, at least. It wasn't a bad card, even if I prefer your new one.

    As for the OTK, wouldn't something like Shield Slam still do the trick?

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago

    Simple prompt, but quite hard honestly. Here's my first take on it.

    I'm assuming the Battlecry takes place after the armor gain, so at least he always gains +5 Attack. The Hero Power makes use of two keywords which both Warrior and Druid usually make use of.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 1 week, 6 days ago

    Very late feedback:

    linkblade
    First of all, I hope covid gets easy on you and you recover soon ❤️

    Even if Windfury is usually a Shaman or Neutral keyword, I don't think it's much of an issue here. I mean, Rogues are known for enchanting weapons and exceptions to these soft rules exist (like Al'Akir the Windlord having Divine Shield) and Windfury fits a boomerang like a T. If you're worried about it, you could make it a Shaman card (boomerangs are sort of a tribal thing, so it'd make sense), but the card feels more Rogue to me.

    My main issue is the lack of tools to pull the card, but I guess this hypothetical expansion could have a keyword similar to Dredge or even belong to the Year of the Hydra.

    All in all, I like this better than your previous cards and I think it has a good chance of winning the comp.

    About your feedback, I made a non-Beast version of the Manipulator, but I still think I'll go with the previous one. This one has an overall worse feel, I believe.

    MrRhapsody
    Both versions are more balanced now. I think I like the Warlock one better. The fact it's a Warlock card is sort of a good thing for this effect, as double trigger can be very strong for a class with a lot of good Deathrattles (I mean, look at how expensive Necrium Vial is.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 weeks, 1 day ago

    Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.

    Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.

    Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...


    Anyway, more feedback:

    MrRhapsody
    Sunken Fortune would make more sense gameplay-wise if it just shuffled the coins instead of sinking them, but then it wouldn't qualify for this comp.

    Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.

    All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.

    AeroJulwin
    The new implementation is fine, but I agree with MrRhapsody's take about Sidequests. His suggestion about making it a 0/3 weapon seems the best way to implement an effect like this, IMO.

    Demonxz95
    Both versions make sense, but I like the Warrior one a bit more.

    linkblade91
    I like the new version of It's The Big One, it's better than the previous one. As a super minor nitpick (yet again, sorry), I'd make it an Epic card, considering the minion it generates is a Legendary.

    SkeithDE
    I'd probably make it a minion (4 Mana 4/3 without the cost reduction, for instance). As a spell, I think effects like this are too dangerous to be cheap and too unimpactful to be more expensive. So, making them more expensive but also bring a body is the best way to implement them.

    LarryMoments
    The new art is definetly an improvement. As for the effect of the button, I think the 1 Mana version is my favorite.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 weeks, 2 days ago

    Feedback:

    Demonxz95
    I think Warrior would be the most appropriate class. The effect feels a lot like Akali, the Rhino (in a good way).

    About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.

    linkblade91
    Both cards are pretty cool and flavorful, my two favorites so far. I think I'd give the edge to Exploratory Mission, because of its many sinergies. As a minor nitpick, I would probably drop the pun in the token name, doesn't mesh well with the overall card, if that makes any sense.

    Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.

    AeroJulwin
    My main criticism is that this card breaks class identity. I'd probably put it in Shaman, which has both weapons and a "mystical" flavor like Mage and Priest have. Still, it's a bit strange to have a talisman of sorts as an attacking weapon, but…

    LarryMoments
    The flavor is good, but the implementation is a bit akward. Not sure how to fix it while still fulfilling the comp's requirements. Also, the artwork for the main card is a bit bad, but I understand it's hard to find good art for such a specific flavor.

    Arkasaur
    Shadow Word: Drown is my favorite of the two, and probably my third fav card so far after the two linkblade proposed. It might be a bit too disruptive for some people, though. (I was going to complain about it being a Shadow Word that doesn't destroy minions, but then I remembered Shadow Word: Devour exists xD)

    Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.

    Neoguli
    I really like the idea of making cards for other expansions, but both of your cards have some issues, unfortunatelly.

    Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).

    Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 weeks, 2 days ago
    Quote From anchorm4n

    Congrats! Guess today I learned not to submit half assed cards when I don't have the time for something better. Whelp! 

    I don't think people disliked your card's effect, but the fact it was trying to remake an existing card. If you had used a different name and art, it may have even reached the finals IMO.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 weeks, 3 days ago

    Congrats! Very cool card :)

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 2 weeks, 3 days ago

    First ideas.

    I prefer That's Bait, but I'm not sure if it qualifies. You could say that, if your bottom card isn't a minion, it summons the "deepest" minion, but always puts the deceased one at the bottom... Maybe a bit convoluted, dunno.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 3 weeks ago

    More feedback:

    ChickyChick
    I think Grotesmal is your best card, but I agree with the general sentiment about its tentacles' effect. What if you move the "Dredge has an extra option" to the main body and the tentacles reduce the cost?

    About your other cards, I like Fussy Lobstradon (even if I seem to be alone with this), although it should definetly be a Beast.

    Alfi
    Your card is good, but its text should use the word "deck" instead of "library" and end with a full stop. Also, I think you could come up with a less generic name than Mgrlglr that still sounds like a Murloc name.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 3 weeks, 2 days ago

    Glad to have this back!

    Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)

    Feedback:

    Show Spoiler

    Demonxz95
    I prefer the 2 Mana 3/2 statline you suggested later. As a 3/3, it can be too dangerous in the early game with stuff like Aquatic Form and other cheap Dredge cards.

    linkblade91
    This card would give more consistency to OTK decks, which is something I don't know if people will like.

    In any case, it's a pretty interesting way to improve Dredge.

    Hordaki
    Shady Snorkeler is cooler, but it's also more dangerous if it hits something like Humongous Owl, specially considering the card would go to the grave.

    Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.

    BloodMefist
    Gaze into the Abyss is very cool and thematic. While similar to Hordaki's Shady Snorkeler, I think this card is probably not broken because you wouldn't be able to bring the Deathrattle back over and over again.

    Commander's Trident is nice, but I don't like it as much.

    drapperdog
    I agree with everything MrRhapsody said. If you go with his cards, I think I prefer the second one, as the text looks cleaner. My only issue with it is that Anchor Guy is a pretty bruh name. If you come up with a fancier name (Anchorsteel Buccaneer or something I don't know), it would improve the card IMO.

    MrRhapsody
    I really like all three cards, some of the best so far. I think I'd give the edge to Magnetic Fisher, very creative callback to Boomsday Project. That said, you should probably clarify how would this card behave if you Dredge a Colossal Mech.

    Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).

    My second choice would be Clutch of the Deep, but again, all three cards are very interesting.

    Neoguli
    My fav card is Pearl Empress, but I think you should use the Sunken City watermark.

    Nirast
    I think the Cost and Neutral class are very good choices, which aid its generalistic support role while preveting it from being broken. I kinda agree with Demon that the art and stats are weird. Maybe a 4/4 statline with this artwork?

    Show Spoiler

    BasilAnguis
    I also believe it collides with Tuskarrrr Trawler, and Demon's suggestion to make it a 3 Mana 3/3 seems good enough.

  • Wailor's Avatar
    Design Champion 500 499 Posts Joined 05/28/2019
    Posted 4 weeks, 1 day ago

    Sorry for the necro, but I miss card comps haha

    We've had a fair share of cards that would fit the criteria for this competition: Switcheroo, Whirlpool and Schooling.

    Next: Overqwil's signature move Barb Barrage.