How does it work with Professor Slate? Not sure how Honorable Kill and Poisounous interact with each other. Poisoning someone doesn’t seem very honorable but maybe it still activates?
Big yes to the collection manager suggestion, that way we could experiment with deckbuilding without locking yourself into a class and also if you want to use the same list later you don't have to rebuild it everytime. Right now I have a excel doc with my duels lists, so that if I want to play the same or similiar lists I can copy those lists, having that in the client would be so nice.
Yes something similiar to Bob from RoS/SoU would be huge. My suggestion would be to have rewards every now and then after the second passive that give you the choice between different ways to alter your deck/cards.
Maybe something like ”give 3 different minions in your deck +2/+2 but they cost (1) more” or ”remove 5 cards from your deck” with power level changing depending of how far into the run you are. You could just pick from your decklist (or maybe the game gives you a selection of cards to choose from), that way you wouldn’t have to load up the game board between actual games.
I don’t know if this would be hard to implement but would be huge imo. Thoughts?
Sphere of Sapience is definetly a really strong addition for the deck, I also run double studies and Voidcaller + a couple big demons so that I’m not just using removal for the first five turns of the game.
I’ve loved playing big Diablo decks, and they have been more successful than I was expecting. Got a 11 win run with Totem of the Dead shenanigans, so many rattlegores…
So weird to me how they mention meek mastery going back to pool 2 but we never knew it got moved to ultra rare. Also small backpacks reintroduced, I might be wrong but I thought it never existed in duels?
I’m missing changes to fireshaper, bruising and priest. I would like see a nerf to shadow word: void and a ban to embrace the shadow (auchenai soulpriest is banned but not embrace?).
Played a hilarious questline druid run earlier with Inspiring Presence and Endurance Training. Bag of Coins, Mark of the Spikeshell, Solar Eclipse and Zola the Gorgon helped me play 4 Guff the Tough in a single turn.
I claimed 2 packs on twitch but have only gotten 1 in the game :(
Played questline hunter earlier. Got a bucket with: Ice Trap, Dun Baldar Bunker and Spring the Trap. Gotta say they all felt quite powerful. (Got to 12 wins with the insane combo of Pillage the Fallen and Legendary Loot)
How does it work with Professor Slate? Not sure how Honorable Kill and Poisounous interact with each other. Poisoning someone doesn’t seem very honorable but maybe it still activates?
Clawfury Adept seems crazy good to me. Any board based deck would love it. Mini Savage Roar + a 2/3 for 2 mana? Insane.
Oh god, it’s so ugly!
Looking at the Alterac Valley board, why is the player on the Alliance side? :(
Big yes to the collection manager suggestion, that way we could experiment with deckbuilding without locking yourself into a class and also if you want to use the same list later you don't have to rebuild it everytime. Right now I have a excel doc with my duels lists, so that if I want to play the same or similiar lists I can copy those lists, having that in the client would be so nice.
Yes something similiar to Bob from RoS/SoU would be huge. My suggestion would be to have rewards every now and then after the second passive that give you the choice between different ways to alter your deck/cards.
Maybe something like ”give 3 different minions in your deck +2/+2 but they cost (1) more” or ”remove 5 cards from your deck” with power level changing depending of how far into the run you are. You could just pick from your decklist (or maybe the game gives you a selection of cards to choose from), that way you wouldn’t have to load up the game board between actual games.
I don’t know if this would be hard to implement but would be huge imo. Thoughts?
Hero Power: Doom Charge
Treasure: Fire Stomp
Athletic Studies, Demonic Studies, Sphere of Sapience, Drain Soul, Man the Cannons, Demonic Assault, Hysteria, Voidcaller, Cowardly Grunt, Possessed Lackey, Silver Vanguard, Mo'arg Forgefiend, Plagued Protodrake, Rattlegore, Voidlord.
This is the list I used recently, maybe a little minion heavy but it worked fine. I want to try Provoke in the deck but haven't yet.
Sphere of Sapience is definetly a really strong addition for the deck, I also run double studies and Voidcaller + a couple big demons so that I’m not just using removal for the first five turns of the game.
I’ve loved playing big Diablo decks, and they have been more successful than I was expecting. Got a 11 win run with Totem of the Dead shenanigans, so many rattlegores…
As mentioned in the article above, blizz never mentioned anything about Meek Mastery moving to pool 2 ultra rare
In the 21.3 patch notes:
Says nothing about meek mastery?
So weird to me how they mention meek mastery going back to pool 2 but we never knew it got moved to ultra rare. Also small backpacks reintroduced, I might be wrong but I thought it never existed in duels?
I’m missing changes to fireshaper, bruising and priest. I would like see a nerf to shadow word: void and a ban to embrace the shadow (auchenai soulpriest is banned but not embrace?).